- 13,153
- GTPlanet
- Street-King-07
- Quattro Saltire
January 10th; Round 1 - Round of Japan - Autopolis
January 24th; Round 2 - Round of Sardegna - Sardegna Road Track B
February 7th; Round 3 - Round of Austria - Red Bull Ring Wet
February 21st; Round 4 - Round of Germany - Nurburgring GP
March 6th; Round 5 - Round of Belgium - Circuit de Spa-Francorchamps Wet
March 20th; Round 6 - Round of Italy - Autodromo Lago Maggiore GP
April 3rd; Round 7 - Round of France - Circuit de Sainte-Croix B
April 17th; Round 8 - Round of Australia- Mount Panorama Circuit
January 24th; Round 2 - Round of Sardegna - Sardegna Road Track B
February 7th; Round 3 - Round of Austria - Red Bull Ring Wet
February 21st; Round 4 - Round of Germany - Nurburgring GP
March 6th; Round 5 - Round of Belgium - Circuit de Spa-Francorchamps Wet
March 20th; Round 6 - Round of Italy - Autodromo Lago Maggiore GP
April 3rd; Round 7 - Round of France - Circuit de Sainte-Croix B
April 17th; Round 8 - Round of Australia- Mount Panorama Circuit
(Drivers marked in italic are part time)
Slow and Steady Racing
#6 - gedazz_ - Thrustmaster
Enigma Racing
#10 - Street-King-07 - Girls' Frontline
Clockwork Motorsport
#26 - CWM_NoirAntares - μ's
Independent
#29 - road2fury - Mobil 1
Hennes Racing Team
#48 - Woeschelter_Jong - REWE
Wacky Racers
#69 - Kermit_2142 - Makita
Independent
#97 - bigbeefytaco - TBD
Slow and Steady Racing
#6 - gedazz_ - Thrustmaster
Enigma Racing
#10 - Street-King-07 - Girls' Frontline
Clockwork Motorsport
#26 - CWM_NoirAntares - μ's
Independent
#29 - road2fury - Mobil 1
Hennes Racing Team
#48 - Woeschelter_Jong - REWE
Wacky Racers
#69 - Kermit_2142 - Makita
Independent
#97 - bigbeefytaco - TBD
TBA
All drivers will be using the Porsche 911 RSR Gr.3. The car will be BoP'ed to be equivalent to the current 911 Cup car.
Pirelli Porsche RSR Rules and Regulations
1.Drivers wishing to participate should fill out this form.
GTPlanet ID:
PSN:
Nationality:
Team:
Number:
Primary Livery Sponsor:
Secondary Livery Sponsor (up to 4 Races):
Availability (Full Time or Part Time):
1.1. Part time drivers must declare which rounds they will be available for when signing up
2. Sign-ups must add the host PSN (Street-King-07) in order to access lobbies.
3. Numbers 2-999 are available.
4. Number 1 is reserved for Series Champion.
5. Signups can run as a single entry or as part of a team.
6. Teams are restricted to a maximum of 2 cars.
7. All cars must run Pirelli tire stickers.
8. Team names must be compliant with GTPlanet's Acceptable Use Policy. Existing real team names are forbidden.
GTPlanet ID:
PSN:
Nationality:
Team:
Number:
Primary Livery Sponsor:
Secondary Livery Sponsor (up to 4 Races):
Availability (Full Time or Part Time):
1.1. Part time drivers must declare which rounds they will be available for when signing up
2. Sign-ups must add the host PSN (Street-King-07) in order to access lobbies.
3. Numbers 2-999 are available.
4. Number 1 is reserved for Series Champion.
5. Signups can run as a single entry or as part of a team.
6. Teams are restricted to a maximum of 2 cars.
7. All cars must run Pirelli tire stickers.
8. Team names must be compliant with GTPlanet's Acceptable Use Policy. Existing real team names are forbidden.
1. All cars must run GT Number Plate Type 3 or Type 4.
1.1. Teams of two must run identical number plate types i.e Team A must both run Type 3
2. All cars must have the Pirelli sticker clearly visible above the door number, as well as on the front and rear bumpers. A Pirelli sticker with clear background and color editing can be found here.
2.1. A useful visual guide can be found below.
3. Tobacco sponsorship, pornographic and sexual themes are forbidden. Failure to comply will result in your entry being revoked.
4. Liveries promoting political views, racism, sexism, anti-LGBT views are absolutely banned. Players will be warned if their scheme is inappropriate. Ignoring warnings will see offenders have their entry revoked and will be banned from competing.
5. Players who wish to run an anime design are allowed to do so as long as it is safe for work.
5.1. Those wishing to run an anime design should ensure their primary sponsor takes priority.
6. All cars must run the Porsche windshield banner. (Racing Items -> Windshield Banner -> Normal)
7. All cars must run clear headlights.
8. Drivers are allowed to run a secondary livery for up to 4 races throughout the season.
8.1 Drivers must declare which livery they will be running prior to the event.
1.1. Teams of two must run identical number plate types i.e Team A must both run Type 3
2. All cars must have the Pirelli sticker clearly visible above the door number, as well as on the front and rear bumpers. A Pirelli sticker with clear background and color editing can be found here.
2.1. A useful visual guide can be found below.
3. Tobacco sponsorship, pornographic and sexual themes are forbidden. Failure to comply will result in your entry being revoked.
4. Liveries promoting political views, racism, sexism, anti-LGBT views are absolutely banned. Players will be warned if their scheme is inappropriate. Ignoring warnings will see offenders have their entry revoked and will be banned from competing.
5. Players who wish to run an anime design are allowed to do so as long as it is safe for work.
5.1. Those wishing to run an anime design should ensure their primary sponsor takes priority.
6. All cars must run the Porsche windshield banner. (Racing Items -> Windshield Banner -> Normal)
7. All cars must run clear headlights.
8. Drivers are allowed to run a secondary livery for up to 4 races throughout the season.
8.1 Drivers must declare which livery they will be running prior to the event.
1. This will be a clean racing environment. Drivers are allowed to race each other aggressively, but fairly. Incidents will be reviewed post race and penalties may be applied.
2. All drivers must be aware of their surroundings. Patience during overtakes must be exercised.
2.1. Extra caution should be taken during Lap 1 of each race when all cars are together. Poor driing standards that result in accidents on Lap 1 may be subject to penalties.
3. Drivers being lapped by faster cars should move off the racing line when it is safe to do so.
4. Lapped cars are prohibited from fighting to get back on the lead lap unless they are in a battle for track position,
5. Drivers are required to keep two tires on the racing surface at all times. Racing surface is determined by the white lines on either side of the circuit. Kerbs and astroturf do not count as the racing surface.
5.1. Penalties will be given accordingly should drivers abuse track limits by cutting the inside of a corner or use the outside run-off areas to gain speed.
5.2. Some corners will be permitted to allow kerbing as track surface. These will be shown to drivers in the lead-up to the event.
6. Accidents will result in local yellow flag conditions. Driver that pass under yellow conditions must relinquish the position or they will receive a time penalty post race.
6.1. Yellow flag conditions are measured where a car is not moving or running at reduced pace from damage,
7. Drivers are prohibited from ragequitting. Doing so will result in suspension from the next round.
7.1. Drivers competing will be allowed to leave the race early if they are unable to finish due to personal circumstances. These will count as a DNF.
8. Drivers defending position on track are allowed one proactive move. Moving under braking, weaving across the track count as reactionary moves and will result in warnings. Penalties will be applied for repeated violations.
9. Brake checking other cars will result in strict penalties.
2. All drivers must be aware of their surroundings. Patience during overtakes must be exercised.
2.1. Extra caution should be taken during Lap 1 of each race when all cars are together. Poor driing standards that result in accidents on Lap 1 may be subject to penalties.
3. Drivers being lapped by faster cars should move off the racing line when it is safe to do so.
4. Lapped cars are prohibited from fighting to get back on the lead lap unless they are in a battle for track position,
5. Drivers are required to keep two tires on the racing surface at all times. Racing surface is determined by the white lines on either side of the circuit. Kerbs and astroturf do not count as the racing surface.
5.1. Penalties will be given accordingly should drivers abuse track limits by cutting the inside of a corner or use the outside run-off areas to gain speed.
5.2. Some corners will be permitted to allow kerbing as track surface. These will be shown to drivers in the lead-up to the event.
6. Accidents will result in local yellow flag conditions. Driver that pass under yellow conditions must relinquish the position or they will receive a time penalty post race.
6.1. Yellow flag conditions are measured where a car is not moving or running at reduced pace from damage,
7. Drivers are prohibited from ragequitting. Doing so will result in suspension from the next round.
7.1. Drivers competing will be allowed to leave the race early if they are unable to finish due to personal circumstances. These will count as a DNF.
8. Drivers defending position on track are allowed one proactive move. Moving under braking, weaving across the track count as reactionary moves and will result in warnings. Penalties will be applied for repeated violations.
9. Brake checking other cars will result in strict penalties.
1. Incidents that occur during the races may result in applicable time penalties post race.
1.1. Repeated corner cutting- 15 second penalty
1.2. Causing an avoidable collision - 30 second penalty
1.3 Passing an unstricken car under yellow - 5 second penalty
1.4. Dangerous track re-entry - 20 second penalty
1.5. Crossing pit exit line – 10 second penalty
1.6. Ragequitting a race - One race suspension
1.7. Deliberate collision - One race suspension
1.8. Verbal threats to fellow drivers, racist, sexist or genderphobic comments - Total exclusion from the series. This will not be appealed.
2. Drivers may receive a warning for driving standards if incidents are not deemed to be worthy of a penalty.
2.1. Drivers that receive 3 warnings throughout the season will be forced to start at the back of the grid for the next applicable race.
1.1. Repeated corner cutting- 15 second penalty
1.2. Causing an avoidable collision - 30 second penalty
1.3 Passing an unstricken car under yellow - 5 second penalty
1.4. Dangerous track re-entry - 20 second penalty
1.5. Crossing pit exit line – 10 second penalty
1.6. Ragequitting a race - One race suspension
1.7. Deliberate collision - One race suspension
1.8. Verbal threats to fellow drivers, racist, sexist or genderphobic comments - Total exclusion from the series. This will not be appealed.
2. Drivers may receive a warning for driving standards if incidents are not deemed to be worthy of a penalty.
2.1. Drivers that receive 3 warnings throughout the season will be forced to start at the back of the grid for the next applicable race.
1. Race lobby will be opened at 10pm GMT/5pm ET for 30 minutes of practice.
1.1. Practice will run until 30 minutes total in-game time. Afterwards, the race official will call the checkered flag for that session.
2. Track conditions will be reset prior to qualifying. Drivers will proceed onto the track once the race official has given the all-clear.
2.1 Qualifying will run to 15 minutes total in-game time. The race official will call for the checkered flag at the end of the session.
2.2. All drivers must park in a designated park ferme location on qualifying concludes.
3. The race official will note the qualifying order and set the grid accordingly.
4. Races will be done from a standing start with no formation lap.
4.1 False Start Check will also be active for the standing starts.
5. Races will be run to a timed 40 minutes each.
6. There will be a 5 to 10 minute break between Race 1 and Race 2.
7. The grid for Race 2 will be set from the results of Race 1.
1.1. Practice will run until 30 minutes total in-game time. Afterwards, the race official will call the checkered flag for that session.
2. Track conditions will be reset prior to qualifying. Drivers will proceed onto the track once the race official has given the all-clear.
2.1 Qualifying will run to 15 minutes total in-game time. The race official will call for the checkered flag at the end of the session.
2.2. All drivers must park in a designated park ferme location on qualifying concludes.
3. The race official will note the qualifying order and set the grid accordingly.
4. Races will be done from a standing start with no formation lap.
4.1 False Start Check will also be active for the standing starts.
5. Races will be run to a timed 40 minutes each.
6. There will be a 5 to 10 minute break between Race 1 and Race 2.
7. The grid for Race 2 will be set from the results of Race 1.
1. This season will incorporate a success ballast system for the top 3 drivers.
2. The top 3 in Race 1 will be receive reductions in power for Race 2 as follows; 1st Place = 3% power reduction, 2nd = 2% and 3rd = 1%.
3. The opening race of Round 1 will have all cars running at base power. Success ballast will be applied for Race 2.
3.1. Success ballast will apply to the top 3 in points following the completion of the concurrent round. The top 3 in the points standings will carry the applicable success ballast in to Race 1 of the next round.
4. All cars will be reverted to base power for the final round.
2. The top 3 in Race 1 will be receive reductions in power for Race 2 as follows; 1st Place = 3% power reduction, 2nd = 2% and 3rd = 1%.
3. The opening race of Round 1 will have all cars running at base power. Success ballast will be applied for Race 2.
3.1. Success ballast will apply to the top 3 in points following the completion of the concurrent round. The top 3 in the points standings will carry the applicable success ballast in to Race 1 of the next round.
4. All cars will be reverted to base power for the final round.
1. All drivers will be instructed to sit in pitlane and must declare how many cars are visible on track prior to qualifying.
1.1 All drivers are advised to clear cache. This can be accessed from the options menu whilst in the lobby.
1.2. Should a driver be unable to see other competitors, they will be asked to leave the lobby and reset their system before rejoining.
1.3. Should connection issues persist, the affected driver will be asked to sit out the races and let a reserve driver take their spot.
2. Drivers suffering from lag will be asked to leave the lobby and reset their system before rejoining.
2.1 If there is major lag issues for more than one participant, the race official will make a fresh lobby.
1.1 All drivers are advised to clear cache. This can be accessed from the options menu whilst in the lobby.
1.2. Should a driver be unable to see other competitors, they will be asked to leave the lobby and reset their system before rejoining.
1.3. Should connection issues persist, the affected driver will be asked to sit out the races and let a reserve driver take their spot.
2. Drivers suffering from lag will be asked to leave the lobby and reset their system before rejoining.
2.1 If there is major lag issues for more than one participant, the race official will make a fresh lobby.
1. 10 pts
2. 8 pts
3. 6 pts
4. 5 pts
5. 4 pts
6. 3 pts
7. 2 pts
8. 1 pt
2. 8 pts
3. 6 pts
4. 5 pts
5. 4 pts
6. 3 pts
7. 2 pts
8. 1 pt
1. ABS Permitted
2. TCS Permitted
3. All other assists are prohibited
2. TCS Permitted
3. All other assists are prohibited
1. Friends Only
2. Mechanical Damage - Light
3. Slipstream - Real
4. Boost - Off
5. Tuning - Permitted
6. Start Type - Grid Start with False Start Check
7. Race Finish Delay - 180 seconds
8. Tire Wear - x4
8.1. Fuel Depletion - x3
9. Grip Reduction - Real
10. Initial Fuel - 100 Litres
2. Mechanical Damage - Light
3. Slipstream - Real
4. Boost - Off
5. Tuning - Permitted
6. Start Type - Grid Start with False Start Check
7. Race Finish Delay - 180 seconds
8. Tire Wear - x4
8.1. Fuel Depletion - x3
9. Grip Reduction - Real
10. Initial Fuel - 100 Litres
Thread banner and Car Specs graphic courtesy of Antares26
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