I didn't miss anything. We already know that won't happen because it
doesn't happen with FSR. You can't use FSR to miracle a 7700XT into 1080p/60 performance in Cyperpunk with path tracing turned on, even if you use FSR Performance and turn the image quality into the equivalent of an Unreal game before the textures fully load.
8 fps is not going to turn into 60 in a game that hammers both parts of a system so hard.
What do you think DLSS and XESS and (in theory) PSSR bring to the table over the FSR that the PS5/SeX can already use? Because it's not more performance.
"RT cores" aren't a thing in AMD cards to begin with, so you didn't really go over much.
We would have heard about it by know, that's not what the link posted above says either, that's not what all of the rumors about the console's performance to this point have suggested
and it's a bold assumption to make that Sony has particular expertise on that type of hardware to begin with. 2-3ish times the RT performance (depending on load) of the RDNA2-based PS5 is consistently what we've been hearing all the way back when rumors of the console were first coming out. It's literally in the OP of this thread from July of 2023. That brings it roughly in line with what the gains could be on the RDNA3 architecture, give or take.
The problem is, of course, that RDNA2's raytracing performance was so putrid that it generally defied any point in enabling it at all, and for RDNA3 the truly heavy raytracing loads are mainly better compared to the flagship RTX graphics cards from 2018 because the upper tier AMD cards have double the rasterization performance so they have frames to burn. The PS5 Pro will be able to do significantly more in RT than the base console (it basically would have to), but it's not going to turn into a path tracing machine on a budget. Nothing so far has suggested it will substantially outperform equivalent AMD desktop graphics cards (nor does that link or any of the previous rumors say it will). Nothing rumored to this point has suggested a massive overall leap for what can be accomplished on consoles. AMD does not have the performance for that even with their best cards because they backed the wrong horse with RDNA3; and a card made to a price and thermal target to fit in a PS5-sized box is far away from being their best card. They've done nothing since to suggest that they could achieve that performance either, shrinking away from the challenge with the RDNA3 cards and
then being beset with constant rumors that their flagship cards of the Navi 41 have been canceled.
What sarcasm? You implied something could be the case that is easily demonstrably untrue, and I corrected it while also jokingly referring to how it fulfilled the rumored 2x raytracing performance increase. Among other things in your post that I could have corrected but weren't relevant were your bringing up the 4060ti (a notably weaker card than a 7700XT that nonetheless is more performant when you start piling on raytracing) as being capable of 4k/60 PT (which it also really isn't, even with DLSS3) or talking about whether CPU headroom (which is in increasingly short supply this console generation as it is and which doesn't look like it will be upgraded by much in the PS5 Pro) would allow the PS5 Pro to have any difference at all in raytracing performance. If you feel I was too forceful in my rebuttal then perhaps you should have read the post I made all of
4 days ago first; where I already had explained the reasons some of the things you're suggesting might be possible are not reasonable to believe and
why they aren't. We know what to expect from an RDNA 3-based system. We know what to expect from the raytracing performance of RDNA3. We saw similar claims about RDNA 3 as we are for the PS5 Pro when the architecture itself hadn't come out yet. We seemingly know the ballpark card that the PS5 Pro will have similar performance to. We can estimate the performance uplift the PS5 Pro will have over the base PS5 if the rumored hardware in the new system is accurate. We can estimate how much of a benefit for performance PSSR will be over trying to run games at higher native resolutions instead.
The main thing we
don't know about the system is how good PSSR will be on launch. If Sony can accomplish something near DLSS 2.0 levels of image quality then the PS5 Pro will be a far more substantial boost over the PS5 than going from a 6700 to a 7700XT would normally be on paper. It could maybe even in practice be a leap to the level of Xbone to XBone X last generation. If it has the teething pains that DLSS went through, then the 40% rasterization performance uplift you'd normally get from a ~6700 to a ~7700XT will very often be the only framework developers have to work within until Sony gets it to a point where using it doesn't lead to a decrease in image quality like it frequently does for FSR2.