Professional Physic Versus Standard Physics

  • Thread starter Thread starter GT4 genius
  • 31 comments
  • 2,748 views

Pro V's Std Physics Mode?

  • Professional

    Votes: 95 94.1%
  • Standard

    Votes: 6 5.9%

  • Total voters
    101
Messages
1,883
Ireland
Ireland
Messages
GT4genius or GTP_...
Which of these is more real world and which do you prefer, in professional mode i find that everything is much more sensitive to all inputs but there must be more to it because even in the rankings everyone is at least 2 seconds off the pace of the standard physics mode. And is the standard the mode used in GT4?
 
The grip levels in Standard mode are way higher, so you can take corners much quicker.
 
Professional is more real to life.
Standard, IS arcade for players who are green to this game.
 
I use both, always start with Pro but, if i'm not getting anywhere after an hour or so will change to standard.
 
Pro all the way, haven't resorted to standard yet. If something seems undoable after a lot of effort, I'll add a couple notches of traction control and ASM.
 
There is some races who seems to be impossible to win (gold) in standard mode without wall riding or bumping. I’m still inn 100% Pro. because I am happy with bronze.

Standard = Arcade racing
 
Arcade maybe, think your all forgetting it is a video game and will never be anything close to the real thing. You can't get more arcade than a video game so what's the problem.

You could have had a day on the track for the price of the PS3 if that was what you were after. As much as i love GT, at the end of the day any driving GAME is pathetic compared to the real thing.
 
When I do time trials, I do Standard first then pro, less n00bs on Pro servers also.
 
Standard = Ridge racer/need for speed/mario kart/nascar/battle gear/out run

PRO = LFS/Rfactor/F1/Forza/Gran Turismo.
 
In professional I found that the cars really understeer a lot more compared to normal physics.

Over driving, going too fast for the car/corner with non race suspension = Understeer. Speaking of understeer and as much as i hate FWD cars and UNDERSTEER i really enjoy driving the ****E out of the DC5. :crazy: Maybe its the sound? 💡
 
Arcade maybe, think your all forgetting it is a video game and will never be anything close to the real thing. You can't get more arcade than a video game so what's the problem.

You could have had a day on the track for the price of the PS3 if that was what you were after. As much as i love GT, at the end of the day any driving GAME is pathetic compared to the real thing.
KILL THE REBEL!!!:mad::mad:

Nah just joking. And besides it is possible to make a game that is like the real thing. I would just take a seat and a suit that could mimic g forces and body role. Probably around $10,000. So add it up and you get:

$10,000/$600=16.6 days at the track.(aprox.)

Required gaming system=$10,000=unlimited time at any track.

Which would I choose?💡 The game!:dopey:

...and occasionally a day at the track.
 
Which of these is more real world and which do you prefer

Well, that would be a poll for each question, although I don't think anyone in its perfect mind will say Standard physics is more realistic.

So, the poll should really be just asking what's the physics mode people prefer. I haven't played GT5:P yet, but if it's anything similar to the demo, then Pro physics is definitely my favourite.
 
Im loving the Pro physics. The game is so much more fun than before. (it was fun before). You can really tell the difference between the cars. The Ford GT is an absolute pig. Heavy, and spins easily if you floor it, but quick as oppsed to the NSX Type R which feels very light and agile. The back end twitches but is so fun.
I am finding it very difficult to control the higher powered cars though. I cant do the Ford GT manufacture race. Highest iv come is 15th. I cant stand the six axis. Its terrible. You cant feel when the car loosing grip or turn slightly. Really need the Driving Force Pro. (cant afford G25). Does Steering wheel make it easier and more enjoyable???
 
Always use PRO right from the start. Might have to switch to standard though for the ferrari lap on the Daytona circuit. Ive been at that for ages and the best ive managed is 5th place.
 
. Does Steering wheel make it easier and more enjoyable???[/QUOTE]

yes it does. it's an entirely different experience. you will never use a controller again after getting use to a wheel. there is a pretty big learning curve though when you first make the switch over.
 
Is it just me or are some of the time trial challenges impossible to get gold in in professional mode? It seems so, I've been driving my Evo as hard as possible at Eiger Nordwald and I'm still 3 seconds off the gold time! :(
 
Arcade maybe, think your all forgetting it is a video game and will never be anything close to the real thing. You can't get more arcade than a video game so what's the problem.

You could have had a day on the track for the price of the PS3 if that was what you were after. As much as i love GT, at the end of the day any driving GAME is pathetic compared to the real thing.
It's alright if you don't understand how vehicle dynamics work, or in what ways driving simulators can replicate, with reasonable accuracy, many of the core aspects of driving. You don't need to mock the other members of a community that you are presumably trying to become a part of. :dopey:
 
Pro all the way. The only issue i do have is the tyre lock issue in arcade time trials. When in Pro mode and taking taking an S class car for a spin it's a real handful to drive, a decent corner exit in the 599 is almost impossible, with s3 tires traction would improve enough to get more out of the car instead of having to pussyfoot it 95% of the time....other than that all of the other cars are great fun:) a real sleeper is the TVR speed six, even with s2's what a great car.
 
Pro physics after all this game used to be called the ultimate driving simulator...plus it's nearly impossible to get the rear end hanging out in standard mode.
 
standard mode for getting golds or if you're one of those people that just can't concentrate.

pro for having any kind of challenge and driving excitement. though you usually have to struggle to get a bronze or silver.
 
Pro physics + G25 + assists off + S tires + '60 Vette or '76 Ferrari = absolutely fantastic sim experience. For those that have played and enjoy GT Legends, you'll feel right at home.
 
KILL THE REBEL!!!:mad::mad:

Nah just joking. And besides it is possible to make a game that is like the real thing. I would just take a seat and a suit that could mimic g forces and body role. Probably around $10,000. So add it up and you get:

$10,000/$600=16.6 days at the track.(aprox.)

Required gaming system=$10,000=unlimited time at any track.

Which would I choose?💡 The game!:dopey:

...and occasionally a day at the track.

but, where's the danger the adrenaline? that can never be matched. When your in a real car racing neck and neck 130mph+ into a real corner a real wall, trust me no sim will ever come close.

Sorry, please don't take this the wrong way, i do love GT.
 
I don´t think that "Standard" ist "Arcade-Style" !!!

Still it is much more "Simulation" than "Arcade-Style".

I managed 33 Gold Licences in "Pro-Mode", but then i changed to "Standard" for the "allmost-impossible" Licences.

If you want to find out more about "Arcade-Style", then you should try the "Arcade-Mode" :)
 
If you want to find out more about "Arcade-Style", then you should try the "Arcade-Mode" :)

The "Arcade-Mode" is actually more 'sim' than the events if anything. "Arcade" in GT5P doesn't refer to a dumbed down driving.
 
Is it just me or are some of the time trial challenges impossible to get gold in in professional mode? It seems so, I've been driving my Evo as hard as possible at Eiger Nordwald and I'm still 3 seconds off the gold time! :(

I'll second that, I'm around 1:17 flat, and just, although I know I'm probably a bit slow through those hairpins, I just don't see where an entire 3 seconds is going to come from :scared:
 
I'll second that, I'm around 1:17 flat, and just, although I know I'm probably a bit slow through those hairpins, I just don't see where an entire 3 seconds is going to come from :scared:

so both just give up like me! :dopey:

On a serious note, i was 3 seconds off like you guys using the pro physics, so i left it and then came back later when i opened S class. Changing to standard mode i though i would easily do it, but i got the same time! How strange. Then i realised i had driven the evo that much that i had pretty much mastered it!

Anyway, i think the difference between physics modes is huge. It's really obvious when you drive RWD power cars. I love that you can choose between the 2 when you want, so if you feel like a challenge you get one, if you want a relaxing ride, you can have one!
 
Pro physics for me.

Even with the DS3 they offer a feeling of weight transfer that is not present in 95% of other driving games (Console or PC).

Actual driving is a task built up largely of compensatory feedback loops (e.g. you react to the engine noise, the feeling of loss of traction, seeing the red light etc). Pro physics bring this sensation closer to the gamer rather than Standard physics or arcade games in which hitting X at point Y on the tack will result in you being able to make the turn.

A great example of this has been my Dad! Whilst he's always been a fan of GT, he's always struggled with his car control in the game and felt detatched. Within 3 races using pro physics in GT5P he felt far more comfortable and making great progress in terms of skill and lap times, largely because he can see, understand and feel a lot more of the physical interactions he would get driving a vehicle at speed in the real world.
 
Back