Any new info about gamepad steering?As for why it appeared in March, Steam uses the same platform for test builds and retail builds of a game, so in order to test the game on Steam you need to add the content to the store. It’s accessed through a separate branch that only specific Steam profiles can see.
Thanks PJ. Just been a while since it was first mentioned, so wanted to get people talking about it again.As for why it appeared in March, Steam uses the same platform for test builds and retail builds of a game, so in order to test the game on Steam you need to add the content to the store. It’s accessed through a separate branch that only specific Steam profiles can see.
Don't forget that outside of DiRT Rally games I am merely a "player".Yeah, I did. But you look more agile I guess You care about all "EA" games very much which is good.
I know, that's even better because you know the games pretty well.Don't forget that outside of DiRT Rally games I am merely a "player".
I may chip in sometimes or be aware of when certain announcements are happening, but I don't exactly get a crib sheet of every thing that gets changed or added as time goes on
Besides, of the various issues the game has, I personally don't think controller handling is one of them. In fact, that seems to be the thing most people praise the most.
If there was one thing I would like to see resolved, it's how the game struggles really hard in online lobbies on previous generation consoles; depending on what's happening "frames per second" can become "seconds per frame" and really spoil the experience for everyone. I imagine that's not an easy fix though; my hunch is that the CPU is getting slammed which explains why my Series X doesn't have the same trouble.
It's kind of broken. I can accommodate to "arcade" steering if it's good. For instance, Grid has very floaty steering but not completely bad. It's very far from raw input and still I can play it. PC3 has something "smart" in it and it doesn't work. Similar like Shift is broken. Still many people played it.@Johnnn -- Honestly, man, I don't believe there is any unintended latency in the steering; it's not "broken". Your preferred steering is totally raw and crude -- a shortcircuit from the input device value directly to the steering value. From the developer's perspective, there is nothing to "fix", because compared to the steering PCARS3 has, your preferred style is like a regression. Unfinished.
Sims that offer the choice generally do so kind of by accident -- it is typically a side effect of offering configuration options that cover all types of input devices, including wheels, because it's a wheel's X axis that is expected to respond that way.
I am still 100% with you that it would be better to have the options we used to have. I made sure to allow for raw 1:1 input in the steering code in my own simulator (see my signature )...but aside from playtesting for understeer or with unusual maneuvers, the "assistance" I came up with is plainly more effective. I've implemented it on a slider, though, so the strength of the effect can be adjusted freely.
If SMS was going to reimplement the control options we had in PCARS2, I think they would have done so by now. It's a sure bet they're not going to invest into expanding the menu layout specifically for the sake of the option to revert analog stick input to raw input.