PSVR successor for PS5

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Introducing the next generation of VR on PlayStation

More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.

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https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/


PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’
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All right, PlayStation VR 2. The second PlayStation VR. What are we calling it at the moment?


We’re not calling it anything at the moment.


So the obvious question is what’s changed from the first headset?

So this will be a completely new VR format for PS5. PlayStation has considered VR as a strategic opportunity and a big innovation story. We think there are two themes that you’re going to see: us capturing the technological progress that has taken place since the present VR system came to market and a considerable amount of lessons learned. Because the present system was our first one. [Changes will be] things like moving to a very easy single-cord setup with this one and many other similar learnings. Dev kits are about to go out.


VR is getting a lot more traction now, but it’s still a nascent market. Why make a follow-up to the first headset?

We believe in VR and have been extremely happy with the results with the present PlayStation VR and think that we will do good business with our new VR system for PlayStation 5. More importantly, we see it as something beyond this coming iteration that really could be really big and really important. We like to innovate; we think our community likes us to innovate. I’d turn around the question and say, “Why not?” For us, it’s a very logical step to take. We’re very excited by it and we think that people who are going to make VR games for our new VR system are going to be very excited too.


So the big difference, which you mentioned there, is that it’s going to be one cord that you connect to your PlayStation 5…

That was a very simple and visible illustration of a lesson that we’ve learned from when iterating from the present system to the new one. We’re not actually releasing any specs at this stage. That will start to come over the course of this year when we’ll be talking more.


The PS5’s launch line-up was very bullish. Can we expect the same for this new PS VR?

We’re not saying anything specific today about any developer support, whether it’s our own studios or any of our publishing partners, but obviously we will launch our new VR system with appropriate software support.

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https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021
 
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917
Germany
Rego Park - Germany
PRO_TOO
Next-gen VR on PS5: the new controller
Stronger immersion with adaptive triggers, haptic feedback, finger-touch detection and more.
Following the recent reveal of our next-generation virtual reality system for PS5, I’m excited to unveil more details about the new controller that will play a critical role in providing gamers with the VR experience we’re working to deliver. Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences. It will build upon the innovation we introduced with the DualSense wireless controller, which changed how games “feel” on PS5 by unlocking a new way to tap into the sense of touch. Now we’re bringing that innovation to VR gaming.
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https://blog.playstation.com/2021/03/18/next-gen-vr-on-ps5-the-new-controller/
 
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917
Germany
Rego Park - Germany
PRO_TOO
Exclusive: Next-Gen PlayStation VR Is 4K With Foveated Rendering And Vibration Feature
We don’t yet know the product’s name, but multiple sources tell us Sony shared details with partners. Those details include a resolution of 4000×2040 pixels (2000×2040 per eye), a lens separation adjustment dial, and gaze tracking capable of foveated rendering. A motor in the headset can be used by developers to give direct haptic feedback.
https://uploadvr.com/psvr-playstation-4k-eye
 
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neema_t

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neema_t
Foveated rendering, really? I'll believe that when I see it (no pun intended), although it would be interesting to see if Sony, who I believe has been making a profit on console sales for a while instead of using the more typical loss leader model, uses that money to subsidise a VR headset in a similar way to Facebook selling Quest 2s at a loss. If it were a PCVR headset with these features I could see it being priced at £700 or more, whereas the last PSVR was priced about where you'd expect, so either the rumour is way off or they'll sell it at a loss.

No one has cracked foveated rendering yet, although if anyone has an incentive to do so it's Sony - getting that resolution to run at a high enough refresh rate and have enough processing power to allow for games that look good to be worthy of the upgrade on a PS5 would be really difficult without foveated rendering.
 

kikie

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We don’t yet know the product’s name, but multiple sources tell us Sony shared details with partners. Those details include a resolution of 4000×2040 pixels (2000×2040 per eye), a lens separation adjustment dial, and gaze tracking capable of foveated rendering. A motor in the headset can be used by developers to give direct haptic feedback.

That's going to be a thrilling experience.