Quake 4

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Vasco

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My review of
Quake 4 (Developed by Raven Software under iD using the 'Doom3 Engine')

The Story
It is the future, and Earth is under threat from a new enemy.

You are Matthew Kane, a new member of the Rhino squad. The Rhino squad is a troop of Earth Marines sent to Stroggos to destroy the Strogg. The reason that you have been sent to Stroggos is because a lone marine has managed to destroy the Strogg leader, and the Marines want to capitalise on this chaos and destroy the Strogg before they can destroy us.
You must fight through the legions of Strogg and ultimately emerge victorious. On the way you will meet other squads, meet various enemies and also find many twists along the way.

Audio
The sound in this game is amazing. Even playing with my headphones, I could constantly hear crawling in the rooftops. Also when progressing with fellow squad members, their shouts echoed from the far right or left, depending on where they were. The sound effects from each of the guns firing were distinctive and quite realistic (in the sense that they did sound like futuristic weapons).
I haven't had the chance yet to play this game with my 5.1 speakers, however I'm sure the sound would seem even more life-like then.

Gameplay
This is not traditional Quake gameplay. Because this game was based on the Doom 3 engine, the game is largely in small confined areas, different to my previous Quake experiences.
The gameplay feels similar to Doom 3 in that you are always asked to complete little objectives (eg. Go through this door to find a way around a locked door) which invite the combat scenes. Combat is quick and furious, and one thing I've noted is that you will never have to check behind you (unlike Doom 3) because enemies will progress from in front of you. This makes the game seem a lot less scarier than Doom 3 was.
When fighting other enemies you will fight them close up and often rely on cover and tactics rather than 'run at them and randomly spray,' something which I enjoy. Also you will be accompanied by other team members quite oftenly, another thing which detracts from the scariness (but certainly not the intensity). The game has managed to keep me on edge, even whilst outside and in open areas.

Replay Value
With four difficulty levels there is a certain level of replay value present. The higher a level you are in, the higher the frequency of enemies. This will make you think twice about trying to rush through spots previously clean of enemies.
Also the multiplayer mode (for which Quake is renowned) seems quite promising, however it will be harder to get into for most players due to the high graphical requirements.

Graphics
Since this game is based on the Doom 3 engine, the graphics are absolutely stunning. This is just great for me, as my little 5700 nVidia card struggles to handle 800x600 - low quality. With more than 4 enemies on screen it will slow to 15 fps, showing just how graphically advanced this game is. The game still looks fantastic on low, and others who have decent cards have told me that the graphics are just awesome.
I'm sure when the Xbox 360 arrives we will truly know the capabilities of the Doom 3 engine, as even with the X850 XT you can't run 1600x1200 - high without slowdown. It is like a sneak preview of the next generation graphics before we can really play it decently.

Load Times
Loading times are absolutely terrible for me. It takes a good 5 minutes before a level will load up, which is again due to the high standard of graphics and detail. When loading up a save whilst in game the loading time is only a few seconds which is very good.

Special Features
The Special Edition of Quake 4 comes with a bonus disc consisting of Quake II (for some classic fragging) and other behind-the-scenes extras. This is great value considering the special edition doesn't cost much more than the regular edition.

Summary
This game has had my jaw on the ground ever since I have started playing it. I have thoroughly enjoyed this game and would recommend it to everyone I know as a must have title. It is, in my opinion, a superior game to Doom because it just captivates me (instead of scaring me to death) and makes me want to play it more and more. BUY IT NOW!

Pros
-Huge Single Player campaign
-Stunning graphics
-Great sound

Cons
-Multiplayer mode lacking maps
-Doesn't run well on my computer :(

Rating
Story: 9/10
Audio: 9/10
Gameplay: 10/10
Replay value: 8/10
Graphics: 10/10

Overall: 92%
 
Nice review. 👍

I've played through a few levels now and I'm thoroughly impressed. Although personally, I don't think it should've been part of the Quake series. While being a great game, it has virtually no likeness at all to the originals. Quake 4 is what Doom 3 should've been, really.

Oh, and if you're wondering how your system will handle it — my Athlon 64 3500+ and X850XT manage Q4 at 1280x1024 @ high detail and 2x FSAA at around 30-60fps. Obviously, the latter rate is when nothing much is happening onscreen.
 
Load time for me is around 30 seconds, on a system I built two years ago.. What are your sys. specs?

I agree though, the game is fantastic. :)
 
My system is around 2-3 years old...specs are:
P4 3.0 ghz
1gb pc 3200 ram
gforce 5700
160gb 7200rpm hdd

I really don't know why it loads so slow...:\
 
Here's a tip to help it run better on your computer. TURN OFF SHADOWS! From my experience with this game is that Shadows are murder on your card. With shadows, I could barely run at low detail at 800x600. I turned off shadows, and now I can run it at Medium at 1024x768 (I could go 1280x1024, but I would like to keep those last 5fps or so) with Bump Mapping, high-quality SE, and Specular. Turning off shadows (and AA is a no-no if you have anything less than a 6800Ultra) is key to getting this game to run better on your machine.

Also, my game loads quite quickly, maybe 40-45 seconds for each level.

My specs:
XP 2600+
1GB DDR400
9800 Pro 128mb
250GB 16MB cache HDD
 
I definitely want to play this game. Ravensoft has always amazed me with their games, whether it'd be the Soldier of Fortune series or the Jedi Knight games, it was all pure fun / action. Though most of these games weren't GREAT when the 1.00 version was released, they definitely improved the game a lot with patches later on. I'm sure this will also be the case with Quake 4. So most problems encountered with this game will definitely get fixed within the upcoming couple of months.


Unfortunately my computer is too slow to even show a screenshot of this game. (well, not really, but almost...) Hopefully I can soon enjoy this game as well. It'd be my first Quake game, so I'll have to be prepared to get owned online.
 
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