Ride 4 release date announced

Discussion in 'Console & PC Gaming' started by Jtheripper, May 14, 2020.

  1. zargdin

    zargdin

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    192
    Location:
    Ireland
    I love all the old British and Irish tracks. They have much more character than those big modern built tracks like Shanghai.
     
  2. Pmc4068

    Pmc4068

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    181
    Sorely lacking in controller Rumble effects, are they that just not interested that they only put effects in for kerbs and off track, lack off feel just kills the enjoyment for me. What is wrong with that software house, rubbish controller effects in moto gp 2020 too
     
    Last edited: Oct 30, 2020
    John Wells likes this.
  3. romanryunin

    romanryunin

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    126
    Sorry guys, but now AI is super careful and even if they pass me, first they make sure I am not in the way. Maybe too polite as when I hit them by accident, they fall, whereas I keep going. To achieve bronze on the European license, Mugello blue gate thingy has exactly the same time limit like before so I don't know what is more forgiving now, they want me to do the same time as before.

    Still waiting for someone to tell me how realistic are the default brakes. It seems to me they stop the bike from 100 kph to 0 and 50 kph to 0 how I would expect a superbike to stop, but not sure, not at all.
     
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  4. John Wells

    John Wells

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    3,010
    Location:
    United Kingdom
    Having a little trouble, trying keep, front wheel down, R6. At start of race, just flips up, any tips for better starts.:D
     
  5. ctdc67

    ctdc67

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    272
    The liter bikes are so powerful the
    I find that any modern liter bike is so annoying because it always wants to flip and the electronics take over and then the bike bogs down and turns into a tug of war at low to medium speeds. I am happy for the realism but I wish reality wasn't like that.
     
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  6. ViscousTraction

    ViscousTraction

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    3,081
    Location:
    United States
    With this being my first entry into the RIDE series, I cannot compare this to the 3 previous titles since I've only ever played Tourist Trophy for the PS2. Even then I'm not sure how to really compare the two aside from graphics :lol:

    So far I've been "loving" (more like obsessed with completing events out of sheer spite due to the AI and my failures) the game and all it has to offer. Though it does look a bit rushed/unpolished in a few ways when you really focus on some parts of it. I'm able to look past most of its flaws as I waited what felt like forever to find another motorcycle game similar to Tourist Trophy IMO, and this is the closest I can find as such titles are released few and far between.

    Not much else for me to say, since I have no writing skills to compose an entire review, except that I sincerely wish that this game had some sort of Road Rash-esque combat system because these AI drive me up the :censored: wall.

    Oh and hooray for photomode :cheers:

     
  7. HaydenFan69

    HaydenFan69

    Messages:
    499
    Location:
    United States
    Kinda just need to run with the Anti-Wheelie setting turned on. With the R6 (I really like the initial default bike ('08?) over the more modern, current generation bike, I run AW @ 2, and the other electronic aids @ 1. I run with the rider position set to automatic, but does pushing the bike down help?

    Anyone have any tips for the chaotic starts? Places even like Oulton Park, they are diving 3-4 abreast into Turn 1.
     
    Last edited: Nov 3, 2020
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  8. Stephen220378

    Stephen220378

    Messages:
    1,513
    Location:
    Scotland
    Are you shifting the rider weight forward at launch? Also you can tap the rear brake to get the front wheel down or short shift.
     
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  9. RZ05

    RZ05

    Messages:
    66

    The brakes really aren't realistic at all and that's one of the reasons there are so many incidents with the AI. The front brakes are FAR to weak. and as I've stated over and over to them this thing of engine braking and gearing being the primary braking force is stupid. I have the thing set on aggresive and upgraded to the stage 3 brake and it doesn't matter. I mean it's pretty silly you can be 10 bike lengths behind the AI and get on the brakes when they do and still zoom past them. And that's one reason why the AI runs into you alot.


    But anyway aside from the constant crashing at the start of races and reduction of suicide passes, I don't think the AI is that much better. They still run into you when it's way to easy for them to avoid you.

    Having said that I'm not going to lie, I'm really enjoying the game now. Because I don't bother with the career mode. There are a couple of events with high payout that I will run a couple times everytime I start the game, but what I do now is just do single races. But I run 21 laps as that allows the AI to spread out a bit so the contact is quite a bit less. I don't recall the last time I enjoyed doing full race distance in a Milestone SBK/MotoGP/Ride game probably not since MotoGP 08. But once you get an understanding of their strange concept of motorcycle physics it's enjoyable. If they had a custom offline season option I'd accept the game as is but I guess then they couldn't charge you for DLC event (which I still don't understand the draw of)

    But things I did notice and would hope they address
    1) tinted screens on race bikes . There should be an option to set this to clear. If you do 1st it's just to hard to see in rain or night.
    2) Race bike suspension on modern sportbikes is STRANGE. Assume this is their way of conveying high power but to me they should find another away
    3) Better braking. Not TT light switch braking, but something that makes more sense.
    4) Editor options - Probably a license issue but when you create a custom livery the model decals should remain. Only the Ducati 1098 keeps the 1098 when you do a custom. But no option to retain or reuse the say the R1 logo with your creation
    5) Editor option 2: Liveries should be available across all the variants of a model. I a create a livery for a 2015 R1 that livery should be available for the RM and Endurance versions of that bike. Seems silly to have to create it again
    6) Editor option 3: Better layer separation. There is too much bleed over when working on layers.
    7) Editor option 4: Is there no way to upload logos? if there is I haven't found it. The editor is limited so trying to create some of the logos is damn near impossible .... for me at least

    But over all now that I have the bikes that I want I do find the game very enjoyable, at least the way I play it. Only seems pretty good but I can never really find players.
     
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  10. zargdin

    zargdin

    Messages:
    192
    Location:
    Ireland
    Yeah, I didn't notice much improvement in the AI either.
     
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  11. Griffith500

    Griffith500

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    8,633
    It effectively evolved from an old scramble track in the woodland, combined with a big natural bowl used for grasstrack racing. Similar to Brands Hatch and Lydden Hill, among others. So the verticality all those tracks share comes from that same gruelling origin.

    I don't particularly have anything against airfield circuits, but I'm glad at least a few of the old parkland (e.g. Oulton and Donington) and grasstrack circuits survived.

    Cadwell is really so much fun to ride around, but you get no respite and it must be quite a challenge on very powerful machines!
     
  12. Pmc4068

    Pmc4068

    Messages:
    181
    Glad it's got more race tracks this time round, North West 200, Southern 100 and Cadwell are such a blast.
     
    Last edited: Nov 7, 2020
    John Wells likes this.
  13. Retro_UK

    Retro_UK

    Messages:
    71
    Location:
    United Kingdom
    Well, this feels so much better on the Series X. Much smoother in high graphic quality mode and the loading (which admittedly was pretty quick anyway) now takes maybe 4-5 seconds to load the track? Looking forward to getting back into it.
     
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  14. Don Lardner

    Don Lardner

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    37
    Same results with the PS5. Much smoother textures and movements from the bikes.
     
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  15. John Wells

    John Wells

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    3,010
    Location:
    United Kingdom
    Ride 4 loads quite quickly, what's the frame rate on PS4 PRO?
     
    Last edited: Nov 14, 2020
  16. Pmc4068

    Pmc4068

    Messages:
    181
    from smooth to lotta slowdown depending on track, macau being the worst for me on ps4 pro and that's it on high framerate mode
     
    Last edited: Nov 14, 2020
    John Wells likes this.
  17. Exup

    Exup

    Messages:
    32
    Although I don't think the game is better (as it is now ) graphically wise when compared with Ride 3 (despite some graphical improvements, the resolution seems lower), I'm enjoying the game a lot.
    Yes, the AI could be better....or at least more constant, sometimes too easy, other times hard (perfect), but in general is a great game.
    Hopefully the next gen version (in Jan.) will improve my complain with the resolution (Hopefully it will be 4k 60fps).

    Controls are better, and the animations too, but for the price I don't like the downgrade on the Rider Gear (lack of helmets and gloves for ex.) that existed in Ride 3 as well as the quality of the bikes in the showroom. The developer marketing team said all bikes were better rendered... I have my doubts.

    In general is an addictive game.

    [​IMG]
     
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