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[QUOTE="RZ05, post: 13471769, member: 286107"] The difference is simply these. A bike leans and pivots off its tires. So when you lean the bike it is one the line that the tires are on. Take a pencil put the eraser end on the table and lean it. Sway take that same pencil and hold it by the other end lift it off the table and let it swing like a pendulum. The problem with too many bike games that base the contact patch or pivot point off a go pro perspective. So you when you turn the bike you don't turn on the line the bike moves or sways. because of this you have to compensate when where and how you turn. if you are on the edge of the track and turn you'll crash and not understand why. The why is because the way the is designed, you are turning on the line you think you are because the game pivots off the riders head instead of the tire, so the bike goes off the track while the riders head stays on the intended line. This is again because of camera views based off a video camera. As a rider this is not why you see but has become the defacto physics model for bike games and it sucks. When they have a view from the front of the bike it is ore accurate but then you get the titled earth view which is a pain on the eyes. Its stupid and a situation that is easily fixable but devs seem to stick to video footage instead of using a little common sense and adjust the physics to a more realistic . As a rider it's annoying and frustrating because I prefer the 1st person view. [/QUOTE]
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