- MCR-Hako / Alexd1345
No racecar chassis.
No front aero.
Room setup'd with Grip on real, Slipstream on weak and Tyre wear in Normal.
Added steering lock allowed, in a reasonable amount.
Any C6 Corvette.
Mazda RX7 Spirit R (P).
No car changes allowed. One main car and backup car. Maximum 3 people by each team (there isn't a minimum)
Judges will be chosen the day the competition starts. Will need 2 more people that need to know how to judge.
Three judges, FD style. The criteria for judging are as follows:
Speed is a non-subjective criterion. Speed is used by monitoring a driver’s speed at a specific part of the course. Each course may have multiple speed capturing areas, but only one area will ultimately be used in scoring.
The maximum drift angle at which a driver can maintain and control his/her vehicle throughout the marked course.
The drift line is defined as the ideal path a vehicle must take on course and is marked by inner clipping points and outer clipping zones. The exact line of each track will be dictated by the judges at each track.
Style is probably the most subjective part of the drivers’ runs. Style is just what it sounds like: The drivers’ overall ability to take the specific judging criteria and display it is the most personal and individual way. That is the essence of style. Aggressive flicks, closeness to walls, extreme angle and extreme proximity to the lead vehicle (in case of head-to-head competitions) are examples of how personal driving style can be showcased.
TANDEM ELIMINATION ROUNDS
Tandem rounds are based on two (2) runs, in head-to-head format, with competitors paired up based on qualifying position. The higher qualifier will lead the first run and the second led by the lower qualifier.
A. LEAD CAR
The lead car is to drift the course using the speed, line, angle and style as defined by the judges for qualifying. Typically, the lead car should driver 90 percent of his/her qualifying run(s) and focus specifically on hitting all clipping point and zones with the maximum line, angle, speed and style as possible.
B. CHASE CAR
In general, the chase car needs to treat the lead car as a moving clipping point and showcase more angle and style while in chase. With regards to speed, a chase driver may get as close to the lead car as possible as long as the chase car’s front wheels DO NOT reach in front of the lead car’s front wheels. In essence, if done properly, a chase driver can be door-to-door with the lead car without being in violation of being on a lower line. For a chase car to show true dominance to the lead car, the driver must follow the line the lead driver chooses, maintain consistent and larger angle than the lead car and use speed to maintain consistent and close proximity to the lead car.
Passing is allowed in Formula DRIFT. Passing is allowed anywhere on course as long as the lead car is clearly off the line the judges have specified. Any passing that occurs outside the scope of the aforementioned criteria will be deemed illegal and constitute an equivalence to a zero (0) run.
Vehicle contact in drifting is something that SATURDAY NIGHT DRIFT SERIES recognizes as part of the sport, however contact of vehicles while in head-to-head battle requires specific rulings and guidelines as follows:
A. LEAD CAR
The lead car is required at all times to run the line given by the judges and also maintain adequate speed throughout the course. If the lead car measures untypical speed, this may result in a score against that driver. Typical speed for a lead car is defined as speeds of equivalent measurement from qualifying speeds. Some slight variance (+5, -5) is in most cases acceptable.
If the lead car loses drift, goes off line or reduces speed too drastically in comparison to that particular driver’s qualifying speeds and the chase car hits the lead car, the lead car will in most cases be deemed at fault for the contact. It is each individual judge’s job to ascertain fault. There may be circumstances where the lead car is not at fault for the contact, but this will be left to each individual judge to ascertain.
B. CHASE CAR
The chase car is required at all times to follow and chase the lead car. The driver of the chase car is encouraged to know the approximate speed of the lead car through the entire course. If the chase car makes contact, in most cases that driver will be deemed at fault for the contact unless otherwise noted. Contact known as “rubbing” is acceptable, however the chase car cannot affect the lead car where loss of drift or loss of line occurs.
E. Two or more of the following items constitute and automatic zero in tandem:
Three Judges will observe both runs during a head-to-head battle. There will be no declaration of scores between the two runs. At the conclusion of the head to head battle each judge will individually declare a winner. Judges are allowed to converse but are not permitted to show their written winner to any other judge. Judge separation devices may be used. Judges will select from three options:
Driver “A” wins
Driver “B” wins
“One More Time”
The majority will rule and a winner will be decided. In the event there is no clear majority, a “One More Time” will be granted, and the competitors will begin another 2-run head-to-head battle. Multiple “One-More-Times” may be necessary to determine a winner.
Based in 99 points (only will be able to get 100 if you do a perfect run with the most angle possible)
-8 Points if you miss a CP.
-4 Points if you half miss a CP (like half of a meter).
-6 Points if you correct.
-4 points if any of your wheels go off track.
Your run will be 0'd if:
You fully straighten.
Your both front wheels go off track.
You lose the drift (half spin) or fully spin.
You experience major understeer.
PSN ID: SiD_LWR13
Car (main): Nissan Silvia S15
Backup Car: BMW 135i Coupe (non-hybrid, 534 HP)
PSN ID: RSM-Spank
Car (main): Ford Mustang SVT
Engine: NASCAR V8
Backup Car: Toyota Altezza / Rx8 chassis / 26b 4 Rotor / 587 hp
PSN ID: MCR-Ishox
Car (main): Supra RZ
Backup Car: Lexus SC430
Car (main):Toyota Supra 3.0 Turbo A '88
Horsepower:Varies. 480-560 HP
Backup Car:Toyota Supra RZ '97
PSN ID: Aidan_S13
Car (main): Nismo 270R
Horsepower: 525 HP
Chassis:Nissan Fairlady 370Z (Z34)
Backup Car: Volvo 240
PSN ID: lspredator
Car (main): Nissan 200SX S13
Horsepower: 433 HP
Engine: 1JZ-GTE VVTI
Chassis: 300ZX (Z32)
Backup Car: Toyota Supra MK4
PSN ID: NiTRO_RiDiK
Car (main): Chevrolet Corvette ZR1 '09 (You better change it, it's banned)
PSN ID: MCR-Smokey
Car (Main): 300ZX Z32
Backup car: -
PSN ID: MCR-Streets
Car (main): N/A (Still working on it)
PSN ID: MCR-Fr3DDy
Car (main): Toyota GT86
Horsepower: 500 HP
Backup Car: might consider using my s15 as backup car, but not 100% sure yet. Have to think about it.
PSN ID: MCR-Toretto
Car (main): Nissan 240SX (S14)
Horsepower: 500 HP
Chassis: Nissan 370Z (Z34)
Backup Car: Ford Mustang GT '07
PSN ID: DWorks-
Car (main): Toyota Supra MK3
Horsepower: 510 HP
Chassis: Lexus LFA
Backup Car: RX-7 FC/1JZ
PSN ID: MCR-Gio
Car (main): Toyota chaser
Backup Car: Toyota 86 GT
PSN ID: RSM-ShiroJP
Car (main): JZX100 Chaser
Backup Car: CLK 55 AMG
If you do top 8 but you don't advance to Top 4, you will receive your qualifying score divided by 10. Example: x qualifies to Top 8 with a 97, but he doesn't advances to Top 4. He would receive 9.7 points, being 10 the maximum you can get. 1st gets 50 points, 2nd 40, 3rd 30 and 4th 20 points.
1).MCR-Hako- 50 points
2).MCR-Freddy- 40 points
3).Aidan-S13- 30 points
4.)NiTRO_RiDiK- 20 points
5.)MCR-Gio- 9.75 points
6.)lspredator- 9.65 points
7.)JSD-DUDDY- 9.15 points
8.)somerandomNinja- 9.05 points
9.)Manihacker123- 0 points
10.)DjHashBrown- 0 points
11.)bambyes- 0 points
All judging info has been taken from FD website.