Initial Racing
(Banned)
- 445
All right, as I read this forum off and on the majority of things I see are posts wondering about how to do a form of art called "vector." And what I see in response to this is misinformation. It really annoys me seeing all this false info and the people absorbing it like a sponge in water. So before I continue with my main point and question, I would like to clear a thing or two up.
First off, vector art is any form of art using layers that are controlled by nodes. Nodes control the movement of a line for a drawing. You manipulate the nodes to create a smooth, crisp image. You can also change the node to manipulate an aliased image. An aliased image is any image not smooth in texture, but a singular shade in every pixel it covers.
Using a lasso tool to draw and color a picture is not a form of vector art. You use raster layers to manipulate the lasso.
When you resize and rethink a vector layer it stays smooth and anti-aliased (unless you have anti-aliasing unchecked). This is usually not so with a raster layer, things often do become blurry.
These points bring me to another. "Cell" artwork is that manipulation of a 3-Dimensional render. "Cell" is in fact a filter used to apply a cartoony look to a render. This is what professionals use to create a 3D game or movie while keeping a toonish look but the capabilities to move about in a fuller, deeper world. Does that make sense?
The kind of work I do, vector manipulation, is a 2D art form. There for not making it "cell." Now, many of you could counter me and say that "cells" are transparent screens used to animate with a reusable background and character. And that's correct, that is where the term derived for the 3D filter. So why cant you use it for a vector look when its 2D? Well, you can, but it will confuse and irritate a lot of proffessional/freelance artists, one being myself. You should never mix terms, because when you ask about how to make a vector/cel/lasso made art and you show a vector and are calling it cell, the first thing you are going to get from the person you are asking help from is a terminology check.
OK, now to the point I wanted to make before I covered that.
Whenever I post my work, I get nothing but good reviews and people asking me if I can teach them my trade. And guess what? I hate teaching individuals over and over again how to make a clean, crisp vector image. So all this is bringing me to the conclusion that I need to make a public domain tutorial. A clear, concise tutorial that everyone could understand, including pictures showing the steps. But the thing is, I use PSP for my work, and many of the people here put PSP aside because it isn't a big name like Photoshop. And I think that's ridiculous. So if you want to learn the style that I do then first you will need to download PSP7 or any other new model of the PSP series.
So if you want to learn the correct way to manipulate vectors, please post your feelings.
Oh, sorry for the initial rant, but it may have been needed.
Thank you,
Visua (Initial Racing).
First off, vector art is any form of art using layers that are controlled by nodes. Nodes control the movement of a line for a drawing. You manipulate the nodes to create a smooth, crisp image. You can also change the node to manipulate an aliased image. An aliased image is any image not smooth in texture, but a singular shade in every pixel it covers.
Using a lasso tool to draw and color a picture is not a form of vector art. You use raster layers to manipulate the lasso.
When you resize and rethink a vector layer it stays smooth and anti-aliased (unless you have anti-aliasing unchecked). This is usually not so with a raster layer, things often do become blurry.
These points bring me to another. "Cell" artwork is that manipulation of a 3-Dimensional render. "Cell" is in fact a filter used to apply a cartoony look to a render. This is what professionals use to create a 3D game or movie while keeping a toonish look but the capabilities to move about in a fuller, deeper world. Does that make sense?
The kind of work I do, vector manipulation, is a 2D art form. There for not making it "cell." Now, many of you could counter me and say that "cells" are transparent screens used to animate with a reusable background and character. And that's correct, that is where the term derived for the 3D filter. So why cant you use it for a vector look when its 2D? Well, you can, but it will confuse and irritate a lot of proffessional/freelance artists, one being myself. You should never mix terms, because when you ask about how to make a vector/cel/lasso made art and you show a vector and are calling it cell, the first thing you are going to get from the person you are asking help from is a terminology check.
OK, now to the point I wanted to make before I covered that.
Whenever I post my work, I get nothing but good reviews and people asking me if I can teach them my trade. And guess what? I hate teaching individuals over and over again how to make a clean, crisp vector image. So all this is bringing me to the conclusion that I need to make a public domain tutorial. A clear, concise tutorial that everyone could understand, including pictures showing the steps. But the thing is, I use PSP for my work, and many of the people here put PSP aside because it isn't a big name like Photoshop. And I think that's ridiculous. So if you want to learn the style that I do then first you will need to download PSP7 or any other new model of the PSP series.
So if you want to learn the correct way to manipulate vectors, please post your feelings.
Oh, sorry for the initial rant, but it may have been needed.
Thank you,
Visua (Initial Racing).