- Holladay, UT
- GTP Joey
It's not logical at all. Game needs input, everything else doesn't.
And with advances in technology, any perceived latency issues will be addressed, so input won't be an issue. As I said previously, I was in the beta test for Google Project Stream when they used Assassins Creed Odyssey. It worked great and I had no issues at all. There wasn't any noticeable lag or timeouts. This was in 2018 too, so if they could deliver that sort of thing 3 years ago then they could certainly do it now. This is why I mention having cheaper, more affordable fast internet options available. The problem isn't delivering the games, it's having enough people have internet with a high enough speed to make it profitable for a company. With the rollout of a 5G, services like Star Link, and the forthcoming 6G we're getting closer and closer to making that a reality.
It makes sense for gaming to switch to a streaming method from a business model perspective. I'll say it again, the market doesn't care about you or me, they care about what makes them a profit. If they can ditch the expensive consoles and instead roll out a cheaper streaming device where they don't lose money, that's already a win for them. It'll also be good for the consumer too. Imagine being able to play all the latest games with only having to buy a $100 streaming device instead of a $500-$600 console. Imagine being able to play all the latest games for $10 a month instead of shelling out $60-$70 per game. Some people won't like it, but some people didn't like cars either and thought we'd be riding horses forever but here we are.
It's a logical business model once internet speeds and affordability catch up, which they are doing rapidly, I can't see any other avenue that the market will go at this time. However, new technology could come out in the near future that renders this all moot. But given how the chip shortage is expected to last through 2022, that might be difficult since that's sort of imperative to advancement.