Super Unofficial DiRT 4 Thread (PS4/XB1/PC)

Photo modes are over-rated.
Only to those who aren't bothered by them ;) For a developer, and if done correctly, it's free advertising and gets people talking about their game.

Isnt that a bit... picky? I mean... both games are Dirt games. Just a slightly different name. I think we should be happy about Dirt 4 instead of demanding Dirt Rally 2 (which would propably be the same game anyway)
DR 2 wasn't even a topic of discussion until CM brought the possibility up, so no one was really demanding it. CM said indeed that DR was a small test and they were surprised by its popularity, so they decided to go full-out with the next one - more tracks and a far larger car list.

It's the purism to rally that I feel most seem to have appreciated in DR and that would be a shame to lose. Again, I loved the previous DiRT titles, but my heart is more in the pure rallying and I just don't want to see that subsumed by a broader game like D4 instead of getting the chance to exist alongside it: hell, I'd be happier without the Rally Cross events in DR too - leave that for D4.
 
I loved the previous DiRT titles, but my heart is more in the pure rallying and I just don't want to see that subsumed by a broader game like D4 instead of getting the chance to exist alongside it
Indeed. I wish they could do something comprehensive - draw on every era of rallying, with a diverse range of environments and re-release the greatest content from the previoys games. Of course, it would be ten times the size of Dirt Rally, but the game really fired up an idea of what a rally game could be, even if it only scratched the surface.
 
I really hope it keeps the DR physics

Agree,
I would love to see a GT, AC and PC sim like car physics in a Dirt game!

DR still fun enough but the car can be saved too easy, and I noticed that it does weirdly continue to steer while in mid air. Some regular road cars are welcome (like classic blue Subaru etc.), all wheel support from the beginning please! And it would be cool to see actual crashes of the car while driving, because in Dirt Rally it just cuts off and spawns on the track, I rather see what is down that cliff while destroying my car and see all that in replay properly, its a 'restart' anyway if you aim for good results! ;)
 
That guy and girls review on the game wasn't really good, they seem to be clueless about what any racing game is. Well yes they are new to this but the girl did say she's used to mario kart, still doesn't change the fact. Not to be rude I'm just saying. But I'll know for certain once Team VVV or someone with experience probably talks about it.
 
Weird observation from the gameplay videos - when you're generating a stage, the stage name is also generated by the game. From the sounds of things, we should be able to create our own stages, save them and run them as a part of our own events. But if the names are generated by the game, then there's going to be a limit to the number of names that are possible - so how can we create millions of stages? Sooner or later, we will create a stage we can't save because we have already saved a stage with that name.

That guy and girls review on the game wasn't really good, they seem to be clueless about what any racing game is.
Reviews from people who are engrossed in the genre are nice, but reviews from the man (and woman) on the street can be nice, too - they give the perspective of someone unfamiliar to the sport. We all became engrossed in motorsport somehow; I seriously doubt that we were all born into it the way I was. I like the idea that someone with no knowledge or experience can pick up the game and become hooked.
 
Looks cool, but this game only had 1 full year of development so expect it to be very shallow. Also no Monte? I doubt they would leave it out completely, they will probably release it as DLC like they did with Dirt 3.

I would much rather they just released more content for DR, I would gladly pay for that. But clearly there is more money in the casual racer market. As long as the Simulation mode is as good if not better than DR it should be a fun game.
 
Looks cool, but this game only had 1 full year of development so expect it to be very shallow
That we know of. It wouldn't surprise me to learn that development started shortly after Dirt 3 and continued alongside Dirt Rally.

Also no Monte?
Apparently there's a "long story" behind the decision to drop it. I'm curious to know more, but I won't necessarily miss it - it's an iconic event for sure, but every developer does it. I would rather have more variety title-to-title myself.
 
Apparently there's a "long story" behind the decision to drop it. I'm curious to know more, but I won't necessarily miss it - it's an iconic event for sure, but every developer does it. I would rather have more variety title-to-title myself.

Do they? WRC and SLR have stages called Monte Carlo but they don't look or feel like the real roads.
 
That we know of. It wouldn't surprise me to learn that development started shortly after Dirt 3 and continued alongside Dirt Rally.


Apparently there's a "long story" behind the decision to drop it. I'm curious to know more, but I won't necessarily miss it - it's an iconic event for sure, but every developer does it. I would rather have more variety title-to-title myself.

Full development started after Dirt Rally launched on consoles, according to this article http://www.redbull.com/sg-en/dirt-4-interview-red-bull-games

As for Monte, it would just seem odd to not include it after having it in DR. But I would be happy as long as there are a few tarmac rallies. We really just need more locations, DR gets stale very quickly due to the lack of stages.

It just annoys me that we have such an awesome base game in DR, that could be so much better if they just continued to add content to it.
 
But I would be happy as long as there are a few tarmac rallies.
I imagine that Spain will be tarmac and gravel. And Michigan may be as well, since it was mixed-surfacd in Dirt 3.

We really just need more locations, DR gets stale very quickly due to the lack of stages.
They haven't confirmed the number of stages per location yet, but they may have cut down on the number of locations to increase the number of stages within each location.

Plus, the procedurally-generated stages will add more depth (assuming we can run them alongside the stages made by Codemasters.
 
I believe Michigan is the substitute for Finland, which I heard will not be in Dirt 4 because of licensing issues.
I can't imagine how licencing issues might curtail the use of a location. All of the roads used in Rally Finland are public roads, and even if a licence prevented them from using said roads as they are used in the rally, there shouldn't be anything stopping them from creating fictional stages. Especially since the game also has stages on Australia, Spain and Wales, and don't appear to have been subject to licencing restrictions.
 
I believe Michigan is the substitute for Finland, which I heard will not be in Dirt 4 because of licensing issues.

If only Codemasters had the WRC license.... Or any half competent developer for that matter. The old Evo studios WRC games were amazing. Now we get absolute garbage from Milestone.
 
Looking at Fitzroy again, I'm now convinced that it is the Coffs Harbour region. Coffs Harbour is in Fitzroy County, but in Australia, counties are actually obscure administrative districts that only really exist for the purposes of overseeing land titles. A better name for the region would be Cowper (the federal electoral seat), Bellinger (a nearby river), Bindarri (a nearby national park), Gumbaynggirr (the local aboriginal nation), or my personal favourites, Diehappy, Mistake or Never Never.

If only Codemasters had the WRC license
But then they'd be limited to WRC cars.
 
I'm OK with a mix of fictional and real stages. Because I don't really follow WRC that much, I wouldn't know which are real and which are fake anyway :lol: The only real stage I want to see is Mineshaft - loved this stage ever since I messed up over the jump in RBR :D



Disappointed that we are losing Monte and Pikes Peak - but with Codemasters, there's always the possibility of DLC later on (can't believe I just said that I'm looking forward to DLC :yuck: :lol:).

Their latest road book had me scratching my head though. It seems like some events in career mode will use generated stages? So does that mean everyone's experience through career mode will be different?
DiRT 4 also provides you the most personal DiRTy experience yet. We know that DiRT Rally had a steep learning curve, so we’ve introduced the DirtFish Rally School, where you can practice your Scandinavian Flicks and tweak your car set-ups. Our brand new and insanely cool tech, Your Stage (more on that later), has also allowed us to implement stages along the fully-fleshed-out Career Mode which increase in technicality and complexity the further up the ladder you get. But that’s not all Your Stage can do…


This part makes me grin like an idiot :D
Paul gave you the backstory on how the technology has developed, as well as the new bells and whistles we’ve built for the new game, so I’ll fill you in how you’ll be playing with your new toys.
First up we have a fully fledged career mode, where you’ll complete events and earn licenses to unlock more prestigious competitions with even greater rewards. Team management is back, but it’s not just Engineers to manage – you’ll be running your own fully fledged motorsport operation with PR Agents, Sponsors, and more.
Sounds like Race Driver: GRID style career is back 👍 I hope there's at least a basic livery editor. And maybe we'll see Ravenwest make a jump to the dirty side ;)

Isn't it fair to assume that "Simulation" will be DiRT Rally physics while "Normal" will be like DiRT 3 physics? I'm sure the two modes run the same engine with different parameters, but D3 was okay to drive and people like how DR drives, so Codemasters would have to put in effort to bungle it up.

Granted, that's something Codemasters seems liable to do.


In a typical rally game, you can't even do ten stages in a locale without driving on one that doesn't just feel the same, but is literally the same. ;)

I wonder if it actually generates anything, or if it traces a randomized path upon a network of hand-crafted roads and trails on a map. Actually, that would explain the bit about there being a "free-play area", like the multiple open maps in Baja: Edge of Control.

Well that would depend on whether the game disc has 2 completely separate physics, or 1 physics with a modifier to make it more arcade/sim. Considering the amount of time this game is in development, I would say the latter. Having 2 completely separate physics would mean double the workload for Q&A (AI optimization is a big one) and with Codies I'm not sure they can handle that. From experience having a base physics that is then modified will never be as good as having its own dedicated physics model. If they do modify, I hope the sim physics is the base and arcade is the modified on.

Ten stages per locale is more than enough. Heck even 5 is more than enough for me, as long as they are 10km+ each. RBR only have 6 locales and 4 stages each and after 5 run throughs of the career I still can't memorise half of them!

So, what - you think Dirt Rally is becoming a side franchise?

That might explain the lack of licenced WRC cars.

More like a spinoff than a continuing side franchise, kinda like Dirt Showdown but in the opposite direction. Actually, I wonder if they should take a leaf from Turn 10's book and do a bi-annual cycle. One year Dirt Rally sim, and the next Dirt Showdown arcade with all the gymkhana/rallycross/trophy truck/buggy stuff. Actually since they already have Evo Studios people under the same roof, they can make a hybrid Dirt Showdown/Motorstorm game :D

Lack of WRC cars is because the WRC license is owned by Kylotonn at the moment. Honestly, I wouldn't want Codies to have the WRC license. The pressure to release yearly games will always decrease the quality of the games. Just look at the F1 series (F1 2016 is an exception though). Without the license they are free to include whatever cars, tracks and disciplines they see fit.
 
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Disappointed that we are losing Monte and Pikes Peak - but with Codemasters, there's always the possibility of DLC later on (can't believe I just said that I'm looking forward to DLC :yuck: :lol:).
Like I said, I like the idea of a "greatest hits" DLC pack - a re-release of all the best stages of since Colin McRae Rally. But I appreciate that it would be impractical.

This part makes me grin like an idiot
Me, too. Especially if we can share with our friends. But it does seem a bit limited - all you do is adjust sliders for length and complexity.

I hope there's at least a basic livery editor.
It does sound like you get to put decals on the cars, like the livery editor in Grid Autosport.

More like a spinoff than a continuing side franchise, kinda like Dirt Showdown but in the opposite direction.
I do hope so.

Lack of WRC cars is because the WRC license is owned by Kylotonn at the moment. Honestly, I wouldn't want Codies to have the WRC license.
Still, it would be nice if they could include WRC cars, even if they're not the current generation.
 
Didn't Dirt Rally have some WRC cars that are a few years old? Also isn't the Evo VI also a WRC car? So including them isn't completely out of possibility. Maybe not the 2017 season cars, but past seasons should be doable.
 
Didn't Dirt Rally have some WRC cars that are a few years old?
Some, yes. But I did notice that the 2001 and 2007 Focus did not have the official liveries, and the 2007 Focus did in Dirt 3.

Also isn't the Evo VI also a WRC car?
I'll have to double check, but I'm pretty sure that Mitsubishi used to homologate the cars under Group A regulations, at least to begin with.

Maybe not the 2017 season cars, but past seasons should be doable.
There's a lot that thry could draw on:
  • Three different Subarus
  • Ford Escort WRC, plus two versions of the Focus
  • Toyota Corolla WRC
  • Mitsubishi Lancer Evolution V, VI and IX
  • Seat Cordoba WRC
  • Škoda Octavia and Fabia WRC
  • Peugeot 206 and 307 WRC
  • Hyundai Accent WRC
  • Suzuki SX4 WRC
Granted, some of them are obscure and others are best forgotten, but there are plenty that could be drawn upon.
 
Do they? WRC and SLR have stages called Monte Carlo but they don't look or feel like the real roads.

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I agree Dirt Rally gets the atmosphere better. But the quality of SLRE tracks is undeniable. All of them were scanned by gps.
 
Kick all the WRC stuff to curb and give us some of the phenomenal rallies from ERC. The frikkin' Azores, Latvia, Ireland, etc. Give us R5 cars and junior ERC cars, etc. They have better rally stages than the WRC does right now anyway.
 
Kick all the WRC stuff to curb and give us some of the phenomenal rallies from ERC. The frikkin' Azores, Latvia, Ireland, etc. Give us R5 cars and junior ERC cars, etc. They have better rally stages than the WRC does right now anyway.

WRC has become a joke just like the WTCC so yes I agree with this 👍
 
A thought about user generated tracks - will the co-driver calls be accurate? Dirt Rally put a lot of emphasis on this, recording the calls on a d-box and fine tuning it so it's absolutely spot on. If user generated tracks get generic automated calls, I wonder how much of that will be accurate for the conditions?


That is bollocks. GT is not doing anything with the PP license so far and I bet it will be a no show in GTS as well. They have also squandered the Top Gear, NASCAR and WRC licenses back in GT5. If that's not enough proof that PD can't deliver then I don't know what is.

It's weird that WRC license includes road layouts as well. What's stopping Codies from including the route and calling it by some other name?

I am SO done with exclusive licensing in gaming. Now that Porsche is finally free I thought we are way past that stage. Apparently not.
 
It really grinds my gears when companies acquire exclusive rights to properties they themselves had no hand in creating. :irked:
 
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