Symdeck racing simulators

Discussion in 'Sim Racing Hardware' started by Levers, Mar 15, 2020.

  1. Levers

    Levers Site Sponsor

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    Hi fellow sim racers,

    We'd like to introduce you to our sim racing hardware comprising of 1-5 DOF motion platforms and 2 DOF seat movers with a self-tensioning harness. Unlike most other sim manufacturers, we've gone our own route, concentrating mostly on the force felt the most whilst racing - surge. We have also enclosed the mechanisms in decks that most cockpits can be placed upon. We also sell our own cockpit which can be stand alone or bolts directly onto the decks. We also other sim racing accessories including a DD wheel, hydraulic pedals and speed fans.

    Uniquely, some of our decks and the Symseat seat movers can be switched from being driven by a PC to be operated by the pedals and wheel so will operate completely independently of game or hardware. Therefore, they can be used with games consoles or with a PC where you don't want to mess around with configuring software.

    We specialise in selling full ready to race systems but are also happy to sell individual components.

    Please have a look at our web site:

    www.symdeck.com

    Here's a quick review of our flagship sim by GamerMuscle:



    It has also been tested by many racing drivers who said it's the most natural feeling simulator they tried.

    Here's a short compilation of what happens on our s5 rig when you get it wrong. There's nothing like the thought of consequences for improving your driving! You don't experience this on a static setup :)

     
    Road Grime and SGETI like this.
  2. Road Grime

    Road Grime

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    I really like what you've got going on here. If the seat is bought separately, does it operate for those of us who are console racers? My guess would be no..but one can only hope!

    EDIT: Okay, after checking out your website I can see that you DO offer the seat for us console racers...very, very nice.
     
    Last edited: Mar 22, 2020
  3. Levers

    Levers Site Sponsor

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    Hi Road Grime,
    Yes you can buy the Symseat separately and it can work with consoles. There are 2 versions of the seat, one is PC only which operates via USB and is driven by software such as Simtools. There is also another version which at the change of one setting, works with consoles as it's driven by the pedals ans steering wheel giving you almost the same experience. This version is supplied with a shift kick addon so you feel the upshifts and the speed fans so you get a sense of speed.

    I hope that helps

    Levers
     
    Road Grime likes this.
  4. Road Grime

    Road Grime

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    Thank you, that sounds so nice! I recently upgraded all my equipment and switched to a full cockpit so spending is on hold for a while but that seat is next on my want list.
     
  5. Levers

    Levers Site Sponsor

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    SYMDECK MODULAR 1 TO 5 DOF MOTION SYSTEM

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    Hi Fellow sim enthusiasts,

    We've redesigned our motion sims so now they are fully modular. You can start with which ever motion you want and at to it in any order.

    You can see the new products at www.symdeck.com

    Hope you like them!
     
    Road Grime likes this.
  6. Levers

    Levers Site Sponsor

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    Hi All,

    Here are a couple of GIFs I've created to show how our Symseat seat mover operates. They show the harness tightening under braking and the seat back moving your torso when cornering.

    [​IMG]

    [​IMG]
     
    Road Grime likes this.
  7. Levers

    Levers Site Sponsor

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    Hi all,

    Here's a video showing the Symdeck modular system at work with a TL, s1 and s3 platform which now adds heave.

     
    Road Grime likes this.
  8. Levers

    Levers Site Sponsor

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    Coming soon - Symbelt

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    Symbelt is a stand alone racing harness with a built in tensioner that reacts to braking in racing games. It works in a very similar way to our Symseat which unlike other tensioners pulls on the crotch strap as well giving a better sense of braking but can be added to your existing seat and will be available soon!
     
  9. Levers

    Levers Site Sponsor

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    Professional sim racer Josh Martin test drives our motion simulator offerings. Here's a very short clip of what he thinks about them.

    A full video will be posted soon; basically when I can get through 5 hours of footage!!
     
    Jump_Ace likes this.
  10. Jump_Ace

    Jump_Ace Staff Emeritus

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    Really cools stuff!

    Jerome
     
  11. Levers

    Levers Site Sponsor

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    Here's the first draft short version. For those who want to jump straight to the PC only motion platforms the review of those start at approx. 11 minutes.

     
  12. Daz555

    Daz555

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    I wonder how immersive that can be given it is linked to the wheel and pedals rather than the sim itself? Interesting idea though.
     
  13. Levers

    Levers Site Sponsor

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    Hi Daz, in the pits or gravel it does feel odd and distracting but if you keep it on the grey stuff it's really quite good. Doing it this way allows plug and play motion and for console users where it would normally not be available.
     
    Daz555 likes this.
  14. Levers

    Levers Site Sponsor

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    Here's a video including the footage of Josh Martin's test drive of our simulators but with more info from us and more thoughts from Josh. The PC version starts around 16:30 and near the end you will see what surprised him the most!
     
  15. Jump_Ace

    Jump_Ace Staff Emeritus

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    In that video you mention that the 'trigger points are fixed in consoles'. What does that mean exactly? Is it that the pitch and roll will always go to max even when you turn just a tiny little bit with the wheel? Does the same hold true when braking/accelerating?


    Jerome
     
    Last edited: Mar 24, 2021
  16. Levers

    Levers Site Sponsor

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    Hi Jerome,

    As we get no telemetry from consoles, the only way to get some motion is to monitor the position of the wheel and pedals. We've tried making it progressive but it got disconnected from what you visually experience. People tend to only be able to experience a couple of stimuli at a time and it tends to be the change that people notice. Also, if you are cornering fast but it's an open corner, this is a similar feeling to a hairpin bend which is tight but you are obviously going slower so measuring the steering angle won't give accurate feedback. Adjusting the motion based on the pedal positions made the motion very twitchy and became annoying when you are constantly on and off the pedals. We settled on activating the motion near the end of travel of the pedals.

    The motion on the s2 is basically 8 positions, pitch and roll or both, which are set in the platform software and triggered by the pedals or wheel although it can be changed easily on the wheel as this is a reflector strip so you can blank it off.

    I hope that helps!

    Simon
     
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  17. Daz555

    Daz555

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    Have you considered trying to partner with a game developer to get the telemetry you need (it would be per game of course and not universal). I guess you need to be as big as someone like Thrustmaster to get their attention?
     
    Jump_Ace likes this.
  18. Levers

    Levers Site Sponsor

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    Hi Daz,

    We are hopefully talking to Thrustmaster soon but I think it will mean 'breaking' into the wheel or USB signal which I think will be quite complicated. If people want more realism then they have the option of using a PC where they can have telemetry driven motion.
     
  19. Daz555

    Daz555

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    Games like Project Cars 2 deliver telemetry to other devices (Crew Chief etc) and there is also the Thrustmaster LED display - also gets its telemetry from the game itself. I guess there is no way to "talk back" to the software running on console though?
     
  20. Levers

    Levers Site Sponsor

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    The platforms have a PC mode where they get the game telemetry to control the motion through Simtools. In console mode the idea is to offer some motion to console users where the currently are no options. What would be required is to get the 6 DOF telemetry from the game on the console and then output this data in a simple form like the wheel gets it so roll could be initiated in the platform when the wheel loads up for example. Some games output through a UDP protocol over a network but this needs a PC to decode and translate it which kind of defeats what we are trying to achieve.
     
    Daz555 likes this.
  21. Levers

    Levers Site Sponsor

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    Coming soon, the Symdeck loadcell handbrake.

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    The Symdeck load cell handbrake based on the CompBrake competition handbrake.
     
  22. Levers

    Levers Site Sponsor

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    Symdeck will be selling the Pimax range of VR ultrawide headsets and can demo one at our UK showroom.