It's funny when i originally wrote this thread i used to consider hops "annoying"...now i kinda look forward to them (unless im surrounded by some AI that is)
I read somewhere (don't ask where...it's one of those things you read once on some obscure website) that the tracks in GT2 are pieced together in sections sort of like blocks. When we drive on a banked track like Red Rock, your car's tires run over these sections of track and for some reason your car interprets these sections as bumps, even tho we can't see the edge of each section.
And mid-engine cars seem to have to worst time with banks. Bigger cars like the Vectors and the Jaguar XJ220 do okay, but for some reason a Lotus Elise or Ford GT40 can literally bounce its way into a full spin if your'e not careful!
Bound and rebound affects "hopping" or lack of hopping just like springs do (in GT2) but there isn't much you can do to prevent it..it's kind of always there. All we can do is make the car handle to our liking it seems.
At tracks like SEattle, i'll always have my cars set up like a bowl of jello...soft springs, generally soft dampers, and a ride height no lower than 130 mm. Rome, i like to have the height set around 115-120, stabilizers soft, yet springs and dampers mid-range. This allows me to drive over the red & white curbing and pass AI without too much bouncing. Midfield, Apricot, and Grand VAlley i like lowering the car...genrally stiff springs & mid-rangey dampers...it all depends on the car of course. Some cars demand a soft suspension where others demand a stiff one.