The Crew Motorfest - General Discussion

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I also try to do Summits legit. It's just... sometimes I have this feeling devs want us to cheat. Ok, maybe not necessarily cheat.. But I still wonder why some races have unbreakable barriers and checkpoints the way you are forced to drive legit yet others are literally begging you to cut corners.
As long as I manage platinum it doesn't matter if I ended top 10 or in 9999th place.
 
I also try to do Summits legit. It's just... sometimes I have this feeling devs want us to cheat. Ok, maybe not necessarily cheat.. But I still wonder why some races have unbreakable barriers and checkpoints the way you are forced to drive legit yet others are literally begging you to cut corners.
Yes, the Midnight Stroll event in the current summit is like that, there's a bit where there's a descent with a hairpin bend, but the next action in the clue is farther ahead, so there's a huge chunk of time to be saved by working out the right line to just drive straight off the edge towards the bridge. They could have done something to force you to go via the hairpin, but didn't, so does that mean they want people to work out the faster permitted route? I think they want there to be some element of working out faster routes that aren't immediately obvious, but there are also maybe some that are unintentional, as they did eliminate quite a few cuts in TC2 over the years.
 
Sorry to interrupt the discussion, but can you turn a steep uphill/downhill corners without using the handbrake in a Rally Raid class Jeep Grand Cherokee?

I've been trying out various rally raid cars and I've noticed that for some reason, this car is the only one that can barely turn the steering wheel and ends up with extreme understeer in steep corners.

I've tried various methods, such as stock springs, extremely soft or hard springs, changing the drive balance, extreme negative camber, etc., but it always seems to give up turning the steering wheel in the same corner.

I suspected that my gamepad was broken, but other rally raid cars can turn the same corners without any problems, and even the Grand Cherokee can always turn flat corners without any problems, so it seems to be a problem limited to the Grand Cherokee and steep hills corner...🤔
 
Sorry to interrupt the discussion, but can you turn a steep uphill/downhill corners without using the handbrake in a Rally Raid class Jeep Grand Cherokee?

I've been trying out various rally raid cars and I've noticed that for some reason, this car is the only one that can barely turn the steering wheel and ends up with extreme understeer in steep corners.

I've tried various methods, such as stock springs, extremely soft or hard springs, changing the drive balance, extreme negative camber, etc., but it always seems to give up turning the steering wheel in the same corner.

I suspected that my gamepad was broken, but other rally raid cars can turn the same corners without any problems, and even the Grand Cherokee can always turn flat corners without any problems, so it seems to be a problem limited to the Grand Cherokee and steep hills corner...🤔
Have you tried changing steering linearity in controller settings ( I went quite extreme and had the two lines almost touching on the setting slider), I did that early on as there was a bit too much understeer initially.
 
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Have you tried changing steering linearity in controller settings ( I went quite extreme and had the two lines almost touching on the setting slider), I did that early on as there was a bit too much understeer initially.
Ah, why is there no "love" in the GTP reaction stamps!

I've been tuning my Cherokee ever since that post, but this problem never seemed to be solved.
But, following your advice, I set the linearity, dead zone, and highest to 0 in the options, and set the steering lock angle to 50, and the Cherokee forgot about understeer and became a car that could turn freely like any other rally raid car! Thank you so much! You are my savior!
 
Less than a week before Y2P and still no price. Something feels off.
Are they still pondering how much they can ask the players to pay?
It's an interesting one. On the one hand I like the fact that most of the cars are available to everyone just 1 week after they're available to people who buy the pass, but on the other hand this obviously reduces the value of the pass. If you have the pass, you get the cars for free, whereas people who don't buy the pass will need the in-game credits, so you're also kind of buying in-game credits for real money if you get the pass. I don't feel like the pass will be worth much money to me personally, but maybe they'll also make the new chase squad the best way to earn credits in the game, like high speed takedown in TC2.

I bought the game pretty cheap in the sale, and haven't so far felt like I'm missing out by not having the year 1 pass. I guess the sale was timed to try to get new players, hoping they'll buy the year 2 pass.

The year 2 update sounds like it's going to be a pretty fantastic update. I'm looking forward to having leaderboards for every car type in custom races, and the ability to "trade up" 3 parts for the next level of part is going to make it massively easier to get gold parts sets. I'm still very impressed by the game, and don't begrudge the devs their financial return on the huge amount of work the game must have taken, so I hope the financials are working out for them and that they get the return they need for year 2 to have been worthwhile.
 
They would make at least $20 a month off of me if they just made sure to stock a "realistic" tire vanity in their vanity store every week...😎

UPDATE: New news on the UBI official website has revealed some of the Rivals Edition cars available as Chase Squad rewards for the first time.
They appear to be cars with exclusive new body kits, rather than simply reskinned stock models like the Ford GT seen in the trailer.

ダウンロード - 2024-10-31T132021.371.png

ダウンロード - 2024-10-31T132029.089.png
 
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Im interested to see how the new chase mode and playlist are before I purchase the pass, free cars in the pass are meaningless to me as I want something to progress towards. Having had so many hours out of the game im quite eager to support it in someway, for me its the best arcade driving experience, its just so moreish ;-)
 
I've yet to buy anything in any of the series so far a part from the base game's and don't feel I've missed out or been pressured into buying anything so that's a thumps up from me :cheers: i might get something for Xmas to give them a little gift :)
 
Can anyone explain this to me? I've just been trying the Hummer express event in the Nissan GT-R50 hypercar. With an XP magnet set, and legend points set to max extra XP, I can do the event in around 1:15 per run, and this gives around 6 XP levels per hour. I'm using the Nissan because it has the 30% extra main stage XP. I'm not aware that there is any better way to earn XP in the game than this. But someone has over 2000 XP levels this month. They'd have to be grinding that event basically all day every single day. As your legend points max out at 1000, I'm not sure why anyone would do this?
 
Can anyone explain this to me? I've just been trying the Hummer express event in the Nissan GT-R50 hypercar. With an XP magnet set, and legend points set to max extra XP, I can do the event in around 1:15 per run, and this gives around 6 XP levels per hour. I'm using the Nissan because it has the 30% extra main stage XP. I'm not aware that there is any better way to earn XP in the game than this. But someone has over 2000 XP levels this month. They'd have to be grinding that event basically all day every single day. As your legend points max out at 1000, I'm not sure why anyone would do this?
Cheating by the PC crowd, Im guessing changing code or using bots to do runs 24/7. The silver lining is summits become rather chill weekly events, and you gather the prize cars/vanities via the new system coming on Wednesday instead. Im not sure what motivates the grind cheating, laziness to play! or subsequently monetizing the grinded out profile perhaps?
 
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