...it is not distribution problem, problem is optimization of mods and Sony policy of checking every little thing that is sent to consumers. Donno if you guys remember when SLS was release without LODs, it was a FPS mess on PC with more then 10 cars on track (in some cases even worse). Current "stable" FPS on consoles would be tanked with some of the unoptimized mods, and well creators of Shaders and SOL also say that their mods need a bit more power (which is normal)
Yeah thats the problem often with mods. Optimization. Well it was back long ago at least for me.