Hello.
What are people's opinions on the pad handling in GT5? I think they've taken 2 steps backwards to be honest.
Throttle: Still non-linear, as was the case in Prologue and the GT Academy (the top 20% input approx controls top half of the throttle output). It's terribly annoying. I cannot think of any good reason why they have done it like this. In fact, if it must be non-linear, it should be inverted; so the bottom 20% input should control the bottom 50% of throttle output.....or how about just stop messing around and make it linear!
Brakes are linear in GT5P/TT/GT5, so it's not a calibration issue. Interestingly, GT4 has linear throttle for the pad, and GT4 also did not require careful traction control.
Steering: The steering was better in Prologue. GTAcademy was better than Prologue. GT5 steering is worse than both unfortunately. GTAcademy was so much sharper; responded very quickly to the inputs, which is the way it should be. But now in GT5, the steering is so damn heavy. If you get a slide on in a fast car, it's almost impossible to save a lot of the time, because it's too slow to accept your opposite lock (and also too slow to release it, so you end up in a tankslapper).
Also, the steering is less challenging in GT5; it seems to have been reduced to the system where you always input 100% lock, and the accepted lock is relative to the speed of the car. Previously, with Prologue (and Demo I think), too much steering input would send the wheels beyond the slip angle. This was good. You had to be more accurate with steering input, and also there was a better feel for using different amounts of steering. But now it seems like you always just hit 100% input, and no understeer.
Clutch: You know, you can assign everything to the pad, except the clutch. In fact, there are too many things to assign to fit on the pad; lights, wipers, etc. But no clutch; it's not in the menu. Why? It just doesn't make sense. Other games have an optional clutch for the pad, and work fine. All this does is put pad users at a disadvantage, and perhaps encourage a percentage of people into buying a DF-GT (blatant loophole).
Note: I'd like this thread for pad users who have an opinion to share. This thread is not for wheel users (or anyone) to tell others to "get a wheel then".
What are people's opinions on the pad handling in GT5? I think they've taken 2 steps backwards to be honest.
Throttle: Still non-linear, as was the case in Prologue and the GT Academy (the top 20% input approx controls top half of the throttle output). It's terribly annoying. I cannot think of any good reason why they have done it like this. In fact, if it must be non-linear, it should be inverted; so the bottom 20% input should control the bottom 50% of throttle output.....or how about just stop messing around and make it linear!
Brakes are linear in GT5P/TT/GT5, so it's not a calibration issue. Interestingly, GT4 has linear throttle for the pad, and GT4 also did not require careful traction control.
Steering: The steering was better in Prologue. GTAcademy was better than Prologue. GT5 steering is worse than both unfortunately. GTAcademy was so much sharper; responded very quickly to the inputs, which is the way it should be. But now in GT5, the steering is so damn heavy. If you get a slide on in a fast car, it's almost impossible to save a lot of the time, because it's too slow to accept your opposite lock (and also too slow to release it, so you end up in a tankslapper).
Also, the steering is less challenging in GT5; it seems to have been reduced to the system where you always input 100% lock, and the accepted lock is relative to the speed of the car. Previously, with Prologue (and Demo I think), too much steering input would send the wheels beyond the slip angle. This was good. You had to be more accurate with steering input, and also there was a better feel for using different amounts of steering. But now it seems like you always just hit 100% input, and no understeer.
Clutch: You know, you can assign everything to the pad, except the clutch. In fact, there are too many things to assign to fit on the pad; lights, wipers, etc. But no clutch; it's not in the menu. Why? It just doesn't make sense. Other games have an optional clutch for the pad, and work fine. All this does is put pad users at a disadvantage, and perhaps encourage a percentage of people into buying a DF-GT (blatant loophole).
Note: I'd like this thread for pad users who have an opinion to share. This thread is not for wheel users (or anyone) to tell others to "get a wheel then".
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