The GT7 Wish list (Read OP)

915
Indonesia
Indonesia
My wish was that more CATEGORIES or GROUPS were created to avoid uncomfortable and indigestible anachronisms. My suggestion would be to divide the cast of cars into the following categories:

Grand Touring race Car:

GT. Gr. 1: GT1 cars (FIA GT1 cars)
GT. Gr. 2: GT2 and LMGTE cars.
GT. Gr. 3: GT3 cars (Blancpain and DTM 2020's)
GT. Gr. 4: GT4 cars.

Silhouette race car:

SL. Gr. 1: Super GT and DTM 2010's cars.
SL. Gr. 2: Old GT500, GT300, Old DTM cars.

Prototype race car:

PT. Gr. 1: Hypecars, LMP1 cars.
PT. Gr. 2: LMP2, DPM and Old LMGTP 90's cars.
PT. Gr. 3: Old LMGTP

Formula car:

FM. Gr. 1: Formula 1 cars
FM. Gr. 2: Super Formula
FM. Gr. 3: Old Formulas.

Rally car

RL. Gr. 1: 2010's cars
RL. Gr. 2: Old cars

Street car:

ST. Gr. 1: 8000hp - 1000hp
ST. Gr. 2: 600hp - 790hp
ST. Gr. 3: 400hp - 590hp
ST. Gr. 4: 200hp - 390hp
ST. Gr. 5: 80hp - 190hp
It's better to categorize based on PP (which returns), don't use hp alone. Use PP class like probably roughly divided for the following (based roughly on the cars in GT5/GT6):
  • 1: 0-370 PP (economic cars range)
  • 2: 371-430 PP (200hp sports cars range)
  • 3: 431-480 PP (276hp JDM range)
  • 4: 481-520 PP (400hp sports cars, rally, Super GT300 range)
  • 5: 521-560 PP (supercars, Group B range)
  • 6: 561-600 PP (more high end supercars, Super GT500, and GT3 range)
  • 7: 601-650 PP (NASCAR, GT3, LM range)
  • 8: 650-750 PP (LMP, Group B range)
  • 9: 750+ PP (F1 range, etc.)
And the rest are added categorization, like if the car is road car or race car, then what type of race car (FIA GT1, Super GT, F1, etc.), etc.
ST. Gr. 4 still means that X-Bow is lumped together with cars like S2000, where it's obviously out of its league.
 
Last edited:
478
Spain
Spain

I link this different thread here just in case. Online lobby system needs a lot of improvements for GT7, it's a real shame that GT6 lobbies were far better than GT Sport ones...
 
Last edited:
636
Australia
Australia
A small enhancement wish for livery editor - The able to have numbers with leading zeroes that are are displayed on the number board and above the car.

Currently if you create a livery and try to set it with car number 00, it will display as 0. If you create a livery with a number 05, it will display as 5. 007 displays as 7. And so on...

It would be a nice feature to have - a few major racing series would allow cars with both 5 and 05 (for example) to be entered in the same race.
 
1,546
Portugal
Porto
JPSILVA1893
A wish (more like a necessity IMO) is a Project Cars 2 style cockpit cam, with a look-to-apex feature and FOV adjuster.

Also they need to fix the chase cam resetting every time you turn on the game, and the downshifting when you unpause mid-race.
 
38,091
Australia
The Bronx
One wish doesn’t appear to be coming true: drivetrain separation in Gr.4. The WRX can be seen racing in the 2021 trailer.
Just have to hope PD allow the tools to pick cars for AI, in Custom Race and drivetrain options in Lobbies.
 
86
United Kingdom
United Kingdom
I would definitely love to see some endurance style races for online play. At the moment it's possible in private lobby but I would love if they made it a part of the official races or series. Obviously I wouldn't expect 6+ hour online races but perhaps 2 hours in an endurance exclusive race or series for players that would enjoy it with maybe sped up day / night cycle.
 
7,858
GTP_Royalton
Ability to turn on and off your car's engine (to start a session, when you spin and stall, or when pitting). This is in ACC and it adds so much immersion for being such a simple feature.

Drag Racing Support, primarily for online.

An engineer/race strategist/spotter on the radio.

Scalable difficulty/length for career mode races to earn more credits and have more fun.

Ability to choose liveries for each AI in a race.

Track day mode. Basically practice but AI cars drive around the course with a variety of different vehicles. Also available online.

Improved car dealership viewer. No more blank background. Lets see each car on a showroom floor with sunshine beaming in through glass with ray tracing.

Some kind of useful safety stat in addition to the Racing rank stat.

More online 'seasons/tournaments' besides just the FIA stuff. Like have a Prototype drivers cup, or a GT Masters Cup. And give out collectible trophies for these.

Customizable 'my garage/home'. Let us design something like a Jay Leno garage where we keep all our cars stored and can view all the trophies we won.
 
38,091
Australia
The Bronx
Ability to turn on and off your car's engine (to start a session, when you spin and stall, or when pitting). This is in ACC and it adds so much immersion for being such a simple feature.

Drag Racing Support, primarily for online.

An engineer/race strategist/spotter on the radio.

Scalable difficulty/length for career mode races to earn more credits and have more fun.

Ability to choose liveries for each AI in a race.

Track day mode. Basically practice but AI cars drive around the course with a variety of different vehicles. Also available online.

Improved car dealership viewer. No more blank background. Lets see each car on a showroom floor with sunshine beaming in through glass with ray tracing.

Some kind of useful safety stat in addition to the Racing rank stat.

More online 'seasons/tournaments' besides just the FIA stuff. Like have a Prototype drivers cup, or a GT Masters Cup. And give out collectible trophies for these.

Customizable 'my garage/home'. Let us design something like a Jay Leno garage where we keep all our cars stored and can view all the trophies we won.
Project Cars and ACC spoil the player with the engineer. So valuable with no HUD. Also, giving a heads up, when rain is "expected" and when leader is pitting.
Love the encouragement to push and effects of damage; temps rising when following a car in front too close.
 
915
Indonesia
Indonesia
An engineer/race strategist/spotter on the radio.
The reverse B-Spec (well B-Spec can be extended for team management as a whole).
Scalable difficulty/length for career mode races to earn more credits and have more fun.

Ability to choose liveries for each AI in a race.

Track day mode. Basically practice but AI cars drive around the course with a variety of different vehicles. Also available online.
There was Track Meet in GT4, iirc something like that.
1634282411859.png

Improved car dealership viewer. No more blank background. Lets see each car on a showroom floor with sunshine beaming in through glass with ray tracing.
GT6 had that, the dealership didn't have blank background.
Customizable 'my garage/home'. Let us design something like a Jay Leno garage where we keep all our cars stored and can view all the trophies we won.
The Brembo trailer though...
And the trophies should have varied designs like GT3 ones.
 
Last edited:
38,091
Australia
The Bronx
Started playing Art of Rally On PS4. The Free Roam starts in a paddock, not exactly, but similar to the Northern Isle stage(it has a car wash and paint sprayer, with some cones and shipping containers, basic stuff). However, there’s an exit to the roads Of the rally stages. I’m only at the Finland map, but it reminds me of the GT7 map. If we could start from Home garage and drive around the GT7 map, that would be a cool option.
 
Last edited:
915
Indonesia
Indonesia
Started playing Art of Rally On PS4. The Free Roam starts in a paddock, not exactly, but similar to the Northern Isle stage(it has a car wash and paint sprayer, with some cones and shipping containers, basic stuff). However, there’s an exit to the roads Of the rally stages. I’m only at the Finland map, but it reminds me of the GT7 map. If we could start from Home garage and drive around the GT7 map, that would be a cool option.
Yeah, the reason I'd want the map menu back is for a foundation to GT's open world using the map. I'd want to see what the map can do in a modern era now where ofc in the past GT it was only a background menu, with GT4's enhancement being moving icons. I already got one of what I wanted which is the day/night cycle in the map, but next I'd want the map to be a setting for GT's free-roam.

I'd only wonder how should they implement it, probably not the one where you drive like maniac like other free-roam games but where you'd obey street rules (to keep GT spirit, imo) even if it won't appeal. And probably to punish those drivers... I can only currently think of doing it like rally games (when you ram people), reset when they, for example, crash heavily into traffic or such.
 
25
United States
United States
Jjlucky1
We definitely need a 1/4 mile drag strip.
The mileage exchange selection should change, there are way too many special colors (what is matte metallic?!), and there should be more unique wheel rims, think along the lines of how the KMC KM681 stands out.
CHANGE. THE. DISC. STORAGE. Having just disc storage for our photos and liveries is very infuriating seeing how you have to go and delete a bunch of pictures every time you’re taking scapes photos.
 

Famine

GTP Editor, GTPEDIA Author
Administrator
73,304
United Kingdom
Rule 12
GTP_Famine
CHANGE. THE. DISC. STORAGE. Having just disc storage for our photos and liveries is very infuriating seeing how you have to go and delete a bunch of pictures every time you’re taking scapes photos.
What do you mean by "disc storage"?

Your photos, liveries, and replays, are saved in a save data file in system storage which, on PS4 is capped at 2GB for all games. That limitation doesn't appear to apply on PS5 - there is a limit (I'm currently showing 2.5GB remaining in mine), but it's much higher.
 
38,091
Australia
The Bronx
Yeah, the reason I'd want the map menu back is for a foundation to GT's open world using the map. I'd want to see what the map can do in a modern era now where ofc in the past GT it was only a background menu, with GT4's enhancement being moving icons. I already got one of what I wanted which is the day/night cycle in the map, but next I'd want the map to be a setting for GT's free-roam.

I'd only wonder how should they implement it, probably not the one where you drive like maniac like other free-roam games but where you'd obey street rules (to keep GT spirit, imo) even if it won't appeal. And probably to punish those drivers... I can only currently think of doing it like rally games (when you ram people), reset when they, for example, crash heavily into traffic or such.
Probably without traffic would be best. ;) If traffic were active, I guess ghosting(we know PD love ghosting) could solve that.
 
915
Indonesia
Indonesia
Probably without traffic would be best. ;) If traffic were active, I guess ghosting(we know PD love ghosting) could solve that.
I was actually thinking about how traffics in free roam would be a good opportunity for PD to make use their plethora of everyday cars like Toyota Aqua... :sly:

And physical traffic to practice avoiding hitting them... "the real driving simulator".
 
Last edited:
38,091
Australia
The Bronx
I was actually thinking about how traffics in free roam would be a good opportunity for PD to make use their plethora of everyday cars like Toyota Aqua... :sly:

And physical traffic to practice avoiding hitting them... "the real driving simulator".
Oh, for real. I’m for that. I do like the traffic in FH games.
 
7,858
GTP_Royalton
I watched a F1 2021 stream and I was surprised at how much realism and depth there was in a mainstream game. Things like engine temperature etc etc. Makes me wonder why GT, outside of driving physics, isnt any more realistic today then it was 20 years ago.

I just think Kaz doesnt trust GT fans to embrace more realism then what we currently have, and thats why the game has largely been stagnant in terms of gameplay for a while now. He's afraid to make it more complex feeling he would alienate too many.

It's weird because it was the extra realism GT1 had that initially attracted me to the game
 
38,091
Australia
The Bronx
I watched a F1 2021 stream and I was surprised at how much realism and depth there was in a mainstream game. Things like engine temperature etc etc. Makes me wonder why GT, outside of driving physics, isnt any more realistic today then it was 20 years ago.

I just think Kaz doesnt trust GT fans to embrace more realism then what we currently have, and thats why the game has largely been stagnant in terms of gameplay for a while now. He's afraid to make it more complex feeling he would alienate too many.

It's weird because it was the extra realism GT1 had that initially attracted me to the game
I feel everything you've typed.
I think he mentioned something like that about the engine sounds(have to find the interview). Saying the sounds were too real.

Also, the reason for GTSport. He banked on trying something new, but many(like me, initially) didn't buy into his vision. The game picked up steam later, as he mentioned in another interview.

I think with the surface grip indicator shown in the GT7 trailer, could be a start to bottle feed players, a bit more realism.
I guess, with this franchise being about educating people to car culture, the franchise could start adding more realistic car data.

Don't know we'll see flat tyres, overheating, gearbox failures anytime soon , but we'll see how GT7 is received.
 
2,322
Honestly, GT Sport is still very good after all these years. With the return of car tuning, if PD add a few new cars and improve the sounds further, the most important aspect is the AI. It's still the one aspect of every GT game to date that has been miles behind the competition. GT mode is basically just a formality - grind to earn money to buy cars. That's it. A proper career mode with competitive AI would really make GT7 a great game
 
915
Indonesia
Indonesia
I watched a F1 2021 stream and I was surprised at how much realism and depth there was in a mainstream game. Things like engine temperature etc etc. Makes me wonder why GT, outside of driving physics, isnt any more realistic today then it was 20 years ago.

I just think Kaz doesnt trust GT fans to embrace more realism then what we currently have, and thats why the game has largely been stagnant in terms of gameplay for a while now. He's afraid to make it more complex feeling he would alienate too many.

It's weird because it was the extra realism GT1 had that initially attracted me to the game
Not having engine temperature doesn't mean the physics go stagnant compared to 20 years ago though. The comfort tyres can be close to AC, has precise suspension (continuing from GT6) model against holes or imperfections, accurate weight transfer, and good slipstream. Like F1 too still had something that isn't implemented for years like winds.

Though nitpicky, F1 games also hasn't implemented wind for years. There's a sport game that didn't implement temperature for years like WRC 8-10.
I feel everything you've typed.
I think he mentioned something like that about the engine sounds(have to find the interview). Saying the sounds were too real.

Also, the reason for GTSport. He banked on trying something new, but many(like me, initially) didn't buy into his vision. The game picked up steam later, as he mentioned in another interview.

I think with the surface grip indicator shown in the GT7 trailer, could be a start to bottle feed players, a bit more realism.
I guess, with this franchise being about educating people to car culture, the franchise could start adding more realistic car data.

Don't know we'll see flat tyres, overheating, gearbox failures anytime soon , but we'll see how GT7 is received.
1634735474565.png

And going for both = "stop trying to please everyone, bunch of unfocused features then".
 

Tenacious D

GT5 Standard rapscallion
Premium
7,451
Tetsumura / GTP_Tetsu
Nigel Fox
I might post my perpetual Gran Turismo X wishlist around Halloween, but here are a few of my druthers. And pardon for any repeats, but I don't really have time to read all the posts right now.
  • Adjustable and save-able racing cam views. I've hated just about every cockpit cam - too far back - except for the one in ToCA Race Driver 3, which was still a scouche too low for me, but it was useful.
  • Producer Mode for replays, where you set up the camera positions and behavior for three laps, as well as a shuffle feature so they don't cyclically repeat.
  • Overhaul the replays. Lift the darn cameras, put some of them up on those cranes we see, particularly near turns so we can see the drama of that traffic. Show us some freaking roofs, and the race in general. Lift the camera so we can see passing for crying out loud. No more lingering views of cars disappearing into the distance for five miles. Maybe one extreme close up once in a while - ONE or TWO at the most, and randomly. PLEASE get the camera above the roof at least half the time, Kaz-sensei...
  • Up the AI performance with four classes: Amateur/Easy, Semi-pro/Medium, Professional/Hard, and Expert for cars that drive almost to the limit, though humanly so. Use data from people who are in the top 5% or so of the world standards. No human races perfectly, and a perfect race would be practically unwinnable.
  • Provide templates in the Livery Editor, so even newbs or those who want something quick can paint areas by number, apply some good decals including originals, and use chosen race numbers and names. And they should look stylish.
  • Have more than one or two liveries for the race cars and tuners.
  • Grab all those vintage Gran Turismo tracks and perfectorize them.
  • Make all the tracks available in Arcade Mode.
  • Make a Race Builder that can be used to create everything from single Arcade Races to include an entire season, including championship races. Give us access to every conceivable parameter, including individual bots with defined skillsets and habits, and liveries on bot cars. Use existing league rules or make up our own with a template. Use this for offline as well as online races.
  • Bring back Track Creator. A big one. I made a track almost seven miles long in GT5 which was a delight to time trial.
  • More to come. ;)
 
Last edited: