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The ridiculous downforce values for road cars (?)
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[QUOTE="KinLM, post: 13224651, member: 221133"] [B][COLOR=#0099CC] I would highly recommend watching Chris Harris’ video on youtube where he compares a McLaren Senna GTR to a normal GT3 McLaren. I would also recommend his video of the FXX-K in which he cements what I’m about to say. His comments on the downforce and how it drives are very noteworthy. In reality, these road cars that we think are “aero monsters” truly aren’t. They don’t have flat floors. They don’t worry about flow separation. They have to worry much more about drag coefficient for emissions regulations. And 99% of people will never drive them hard enough to know the difference. They’re mostly there to “look” like they’re aero monsters. Even track monsters like the Senna and Vulcan. In Harris’s video of the FXX-K, he mentions how it still “feels like a very fast road car” rather than something like an actual GT3 racecar with downforce. Yet this is a car we all probably consider to be an “aero monster”. Much more so than the normal LaFerrari. This also explains why the Vulcan has “bad braking” like everybody complains about on here, since that’s mostly limited to tire compound and grip from aerodynamics on cars at this level (which is a thread I’ve wanted to make for a while but haven’t had the time). I think we genuinely overestimate the aero of road cars, and underestimate the aero of proper race cars. In that regard, GTSport does a very good job of mirroring this line between fast “road cars” with lots of downforce for a road vehicle driven by anybody, and a proper GT racecar designed by top aerodynamicists to have insane downforce, much more intricate diffuser and flat floor designs, and to be driven by people who will actually use that. Just my 2c EDIT: I also wouldn’t read into the values listed in the car settings too much. It seems as though there are more underlying factors determining the actual grip and downforce levels of the car than just these two values (underbody downforce, for instance, is not demonstrated here. Nor is/was something like the fan downforce from the Red Bull X cars in past GT games). Also keep in mind that weight/mass has an effect on how useful downforce is too. So a car weighing 2000kg with 500kg of downforce will benefit roughly half as much as a car weighing 1000kg with 500kg of downforce, *on top of* the fact that the 1000kg car will already drive better due to having half the mass. [/COLOR][/B] [COLOR=#0099cc][B](This is another reason why road cars/non race cars generally do not actually produce much downforce; they are so heavy that in order to produce proper, useful downforce, they would need as many wings as a Pikes Peak car. And even if they DO generate lots of downforce, the effect will be much smaller proportionally, compared to the same downforce levels on a lighter, actual racecar.)[/B][/COLOR] [/QUOTE]
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The ridiculous downforce values for road cars (?)