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Gran Turismo Sport
The ridiculous downforce values for road cars (?)
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[QUOTE="XSquareStickIt, post: 13228322, member: 212903"] Actually, the Ford GT's case is somewhat understandable. In this game, the thing is stuck in Sport mode. In this mode, shutters in the front open to allow air to bypass the downforce generating tunnels in the car, to ensure "balance" of downforce when the rear wing is down. It's only when in Track mode, when the wing is permanently up, do the tunnels open up and give max downforce. [URL]https://www.caranddriver.com/news/a15344043/explained-the-2017-ford-gt-supercars-five-drive-modes/[/URL] There are three things that point to the GT being stuck in Sport mode in this game: the knob on the steering wheel, its ride height, and of course, its rear wing. You can see the knob and digital dash display "S", with a "N" above and "T" below. In the same article linked above, it's explained that the normal ride height is around 4 inches (article claims 4.7), then dropped 2 inches when engaging Track mode. Ride height in this game for the GT is 4.13 in. [CENTER][GALLERY=media, 66467]20200806181815 by XSquareStickIt posted Aug 8, 2020 at 4:27 AM[/GALLERY] [GALLERY=media, 66469]Gran Turismo®SPORT_20200808013614 by XSquareStickIt posted Aug 8, 2020 at 4:27 AM[/GALLERY] [GALLERY=media, 66457]20200806181709 by XSquareStickIt posted Aug 8, 2020 at 4:27 AM[/GALLERY][/CENTER] Granted, this game doesn't even seem to simulate that right, because it ALWAYS feels like zero downforce regardless of wing position. This is another topic I've really wanted to bring up in hopes that GT7 will rectify: cars stuck in useless modes. I suspect the Ford GT is far from the only victim. I didn't know the aerodynamics of GT Sport were so... effed up. It really goes a LONG way to explain why most road cars feel like utter crap to drive in this game. It was a really interesting and informative read, kudos all 👍 [/QUOTE]
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The ridiculous downforce values for road cars (?)