The Vulcan Livery Gallery (Vulcan Racing Squadron + Nike ONE 2022 Tribute)

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Subaru FIA Manufacturers 2021


A closer look at both of my 'works' liveries for the 2021 FIA Manufacturer Series.

WRX Gr.3 2021 Concept

Loosely inspired by R&D Sport's 2021 GT300 scheme along with my earlier 'GT300 2019 Concept' livery for this very car. As a change from the traditional WR Blue Pearl finish, I went with a more vibrant pearlescent blue base to bring up the pink and white stripes more. My original intention for the sides was to make them similar to the BRZ, but when I couldn't make the patterns look convincing enough I settled upon solid black blocks lining up with and concealing the rear brake ducts. These also had the effect of lining up with the rear bumper/bootlid treatment influenced by the BRZ scheme. Pink wheels were added because... why not?


The only major issue I am aware of with this livery is that in GT Sport, the bonnet stripes tend to go all fuzzy and distorted over the centre intakes. However, I am certain that this anomaly wouldn't happen if this was applied to the BRZ GT300 in real life.




WRX Gr.4 STI Pink Concept

This is an updated version of a 'hot pink' livery I made for the Gr.4 WRX based on the classic WRC style. Originally I had intended to create a separate design with side stripes and a black and white front bumper treatment, but wasn't happy with how my ideas for those looked in the livery editor. So, the 'hot pink' design was revisited to take cues from the R&D Sport GT300 cars as well as the #59 TOWAINTEC Racing WRX from the 2018 Super Taikyu Series.


The design is entirely Sport Mode-compatible. To fill in the spaces left behind by the number placement, a list of primary and secondary sponsors were added to the front doors in true JDM-style fashion.



And to finish this post off, here's a bonus Scape of the Gr.3 design which I felt was too good not to share here:

 
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Spirited Away GR Supra GT300



Before settling with the Gr.2-based "Gran Turismo NSX", my original idea for LEC #61 (Samurai) was for a Gr.3 livery based around Hayao Miyazaki's highest-grossing and arguably best-known animated feature. The base, incidentally, was initially meant to be an FT-1 or a Supra to compliment the other Toyota/Ghibli liveries I had done up to that point, but I decided to use a Lexus RC F GT3 as it would potentially allow more room for character and sponsorship decals.

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The RC F began taking shape as a multicolour scheme featuring asymmetrically-coloured patterns, gradient effects and various characters from the film including Chihiro, Haku, No-Face, the 'susiwatari' and the Radish Spirit. Secondary and tertiary sponsors were influenced by the Petronas SYNTIUM-backed liveries of LM Corsa, who at the time of the LEC were running a customer RC F in GT300. It was with this in mind that I imagined this as a fictional sponsorship livery for the established Super GT runners. A number of additional Easter eggs related to the film would also be featured, including a racing number referencing its original Japanese release date ('20-7-2001') along with mentions of Miyazaki and producer Toshio Suzuki alongside the names of LM Corsa regular drivers Hiroki Yoshimoto and Shunsuke Kohno.

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Working on the original Lexus idea marked the first time I used SVGOMG to optimise an existing SVG for use in the Livery Editor (the English Spirited Away logo). @Cytoria also leant a hand in making an SVG of the Japanese logo, and @Sven Jurgens kindly gave me permission to use his Spirited Away decals (particularly those of Chihiro and Haku) as placeholders while I waited for a response to my character decal requests in the SVG thread.

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When it became clear that I would not be able to have that request completed in time, I decided to put the Lexus on the backburner and submit an updated version of the NSX into LEC #61. Over time, I made further tweaks to the overall design, including the switch from a dark metallic blue base to a lighter, glossier shade, with the view of marking the 20th anniversary of Spirited Away's original theatrical release in Japan. At one point, I began work on a second version with additional decals of No-Face for possible use in this year's Manufacturer Series. Ultimately, I went with Subaru instead, and it was around the same time that I learnt that LM Corsa had switched to the GT300 Supra for the 2021 season after a difficult year in the RC F.



It was with LM Corsa's development in mind that I found the spark to start a fresh design for the GR Supra Racing Concept with No-Face as the central focus. A few other ideas would be carried over from the RC F (the 'susiwatari' roof, 'wavy' stripes representing Haku's dragon form), but after a bit of experimenting I ditched the gradient idea and settled on making the entire base black. Chihiro and Haku are still represented in an abstract form through alternating pink and green flashes.


As was the case with the RC F, LM Corsa's 2021 livery provided references for secondary and tertiary sponsor placements, though while Dunlop tyres were used Michelins have been kept to avoid clashes while being used in Sport Mode. Lastly, the digits for the racing number were swapped around for added differentiation and to better reflect the date format used in Japan (2001-7-20).


The 'susiwatari' actually consist of 11 separate decals sourced from Discover, plus added circle shapes colour coded with the roof to hide any potential overlaps.


The No-Face bonnet decal has a number of additional shapes to conceal his 'body', making his 'mask' the most prominent feature at the front end. I did consider doing the same around the sides, but felt that it would detract from him having a material presence on the livery itself.


I still intend to complete the RC F at some point, but for now I’m rather happy with how striking and sinister this Supra looks. I've also been making some tweaks to the Nausicaä TS050 which were trialled in my FIA Nations entries last Saturday, so expect an updated version of that to land fairly soon.

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Nausicaä Team Toyota GR 1.5



As teased in my previous post, this is an update to the Nausicaä TS050 livery with a number of changes over the previous version (1.2). The most noticeable of these include the use of a darker blue base colour, reworked gradient effects, a white roof and the addition of English film logos. The previously plain blue turning vanes also have decals added to closely match those of the main bodywork.




One of the first major things to be reworked was the front end, which now has extra decals, smoother-looking 'handrail' patterns and a reshaped 'intake' intended to better resemble that of Möwe/Mehve when observed from a top-down view. The OpenSky M-02J, an airworthy jet-powered glider inspired by the fictional craft, also provided further visual references for this detail. Meanwhile, Teto has a slightly more prominent presence than before.


An issue with placing decals over the TS050's roof is that the edges will always come out jagged, even if these do not show up with the base chromium finish. To get around this, I placed extra default shapes surrounding the roof and beneath the airbox to conceal the edges and make the effect look more presentable in Scapes.


More decal changes on the rear wing and sides; I was initially unsure about which logo I should use to replace the Gran Turismo one on the driver's side door, but eventually found an Aisin AW decal which happened to be a perfect fit for the main colour scheme.



You may notice that this batch of images does not show driver names on the shark fin, but as with previous versions I have set them to appear in the actual upload shared in the link below. And with that, my main trifecta of Toyota/Ghibli liveries is now complete:



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Vulcan Vitessa I '67



Engineered as a direct competitor to the Ford GT40, the Vulcan Vitessa I debuted in 1967 as one of two endurance racers developed for the World Sportscar Championship and 24 Hours of Le Mans. Several factory and customer-run cars were built to the Group 4 regulations (or the over-2,000cc category in the International Championship for Sports Cars), along with a number of road versions including the luxury-oriented 'GS 5000'. A Group 6 derivative, the Vitessa V.7000, also competed exclusively at the 1967 Le Mans race, but was retired following the introduction of the 3.0l capacity limit for the 1968 season.

The name 'Vitessa' is derived from 'vitesse', the French word for 'speed', reflecting the car's high performance and primary aim to compete at Le Mans.




The earlier Vitessa Is combined a reinforced steel monocoque chassis and aluminium coupe body with a 5.0l V8 engine derived from the Venator V.5000. Initially, the engine featured quad 2-barrel carburettors and was rated at just over 400bhp in racing trim. A fuel injection system was introduced from 1968 onwards to improve performance and fuel economy, followed in 1969 by the 'Vitessa Ib' spec with an aluminium chassis and 450bhp engine. The aluminium chassis was developed out of the Vitessa V.7000 project, which utilised an enlarged 7.0l V8 also found in the Venator V.7000 road car.

For the 1969 and 1970 seasons, factory-supported Group 4 team Gooch Engineering developed their own lightweight version with a fibreglass body, dubbed the 'Vitessa G8', with exemplary results.



The car pictured represents one of the 'Vulcan Cincinnati Dealer Team' Vitessa Is which competed in the 1967 season. These factory-run cars could be distinguished by their striking white and two-tone green livery, representing the collaboration between Vulcan's North American division (who supplied the V8 engines from their Lancaster, Ohio factory) and the UK-based Vulcan Racing Squadron in developing the original Vitessa project. Given its proximity to the Lancaster plant, Vulcan Cincinnati was the dealership chosen to sponsor the works North American entry.



Throughout its original career, the Vitessa I and its derivatives proved highly competitive in the over-2,000cc/large capacity division of Group 4. Among the most significant achievements included class victory at the 1967 Le Mans with the retirements of all three Mk1 GT40s, outright wins at the 1968 24 Hours of Daytona and 12 Hours of Sebring, and a pair of overall runner-up finishes at Le Mans in 1968 and 1969 following heated battles with Ford, Ferrari and Porsche machinery. For the 1970 season, Vulcan Racing Squadron developed the Vitessa II to Group 6 regulations in closed-cockpit 'longtail' and open-cockpit 'speedster' configurations, though privateer Vitessa Ibs and G8s would continue to achieve strong finishes at Le Mans and in the International Championship for Makes until their retirement.


Livery Links:
Vulcan Vitessa I '67
Vulcan Vitessa I '67 (Sport Mode compatible)
 
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Team Carbide 2021


An update to the Team Carbide livery found on the previous page, which was actually started sometime last year but put on the backburner for reasons I can't quite remember. A recent Robot Wars fix gave me the inspiration to go back and finally finish it in between preparations for a Real Racing Club event, though I will admit that I haven't had much drive to create new liveries since deciding to take a general break from GT Sport at the end of September.

While the previous version was based around Carbide's original external appearance in Series 8, this version introduces several detail changes reflecting its appearance in Series 9 and 10. Among the main visual changes on the real robot included revised top armour, new logos and an altered black and green paint scheme. The bar spinner with which it decimated opponents gained yellow tips in addition to a new custom weapon motor and a more resilient clutch system.

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Most of these differences are represented on the new version, whose design has been almost completely overhauled from the original and '1.1' variants. The 'Carbide' logos were created by myself in Photoshop using a font similar to that used on the real robot, with necessary tweaks in the Livery Editor to achieve the 'compressed' effect on the driver/passenger side doors. 'RS Components' and 'VEX Robotics' decals were obtained from Discover and added to reflect each company's real-life sponsorship of Team Carbide when they fought on Robot Wars.


A closer view of the front end treatment; the red, yellow and grey sections each form parts of Carbide's 'bar spinner' as similarly represented on the 1.1 version. It was while continuously experimenting with and tweaking this section that I decided to make the grey (weapon shaft) double as a sponsorship panel for the 'VEX Robotics' logo.


Rear three-quarter views, showing better the 'compressed' side decals emulating the look of Carbide's Series 9 logo.


Before sharing it here, I decided to also share this livery with another community based around Robot Wars and other similar robot fighting events. Suffice to say, it went down a storm, especially with the person who helped build Carbide itself!


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Noël "Dasher" X2019


A Christmas Red Bull scheme based around the Noël 'Fantasy Brand'. Had the idea to come up with it last Sunday as a follow-on from other festive liveries I have created in the past, and will probably be the last festive one I'll create in GT Sport before the inevitable transition towards GT7.

Back in 2018, I began work on a Rudolph-inspired X2014 Junior livery which was meant to have been my second Christmas-themed design after the 'Robin Racer' (which will be one of two additional designs to get its own dedicated thread later). However, I ended up not completing it, either due to a lack of inspiration or me simply not being satisfied with how the design looked, and the idea sat dormant until fairly recently.

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In keeping with the X2019's pace and strength, the name 'Dasher' was fixed on what would have been this new reindeer-themed design. As I began work in the Livery Editor, however, I became less convinced about how this would potentially translate into a fully-fledged livery, and it dawned upon me that 'Noël', being the French word for 'Christmas', would be a perfect 'Fantasy Brand' to complement the festive theme. Brown gave way to red, white and black as Father Christmas and candy canes popped up as the main reference points in my mind, along with the unfinished 'Rudolph' scheme and the Mistral Motorsport X2019 created earlier this year for the FIA Nations Cup.


The first area I started working on was the 'bonnet' (essentially the entire bodywork around the front crashbox), which was where I developed the idea for the 'candy cane' stripes on the front wing, suspension covers and (eventually) nose supports. For the sides, I had intended to produce a jagged 'blizzard' effect, but decided to simplify it later on as I wasn't convinced by how the patterns looked on the inner sides. If you squint at the front, you might notice a little hint of Audi R10 in the way the red breaks up the white over the aerodynamic fairings.


My original idea for the 'shark fin' was to have it in black flanked by white stripes, but eventually this was discarded to allow for a classic Red Bull logo placement directly behind the cockpit. The latter element took some time to get right as earlier attempts resulted in the decals bleeding over the opposite side.


Close-up of the Red Bull/Noël decal placements surrounding the cockpit, along with the playful "Dasher" tag which is placed directly above where the player's username would normally reside. Both the "Dasher" and "25" decals were created and imported into GT Sport via custom decals.


The 'ring' patterns were one of the more striking elements to make it onto the finished design, and were themselves adapted from similar patterns previously created for the Mistral X2019. With a little tweaking, these not only gave opportunities to pay homage to the default Red Bull schemes, but also introduce some creative sponsorship placements for the front wheel covers...


Extra three-quarter shots from the Livery Editor. Probably not the best way to showcase the individual design elements, but still exemplify how sleek and purposeful the X2019 Competition is even in these colours.


And finally, a Scapes shot of the completed machine parked beside the Christmas tree somewhere in Milan. To everyone on GTPlanet and in the wider Gran Turismo community, have a Merry Christmas/Happy Holiday and an equally Happy New Year!


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Festive Flyers


Following on from the Noël X2019, here is a post dedicated to the other two Christmas liveries I've created in GT Sport:

Robin Racer (2017 and 2018)


In the UK, the robin (more specifically the European robin) is a songbird which has become especially synonymous with Christmas through its appearance in cards, postage stamps, decorations and other festive apparel. A commonly-cited Victorian legend states that postmen of that era gained the nicknames 'robin' or 'redbreast' through their bright red uniforms. As the tradition of exchanging Christmas cards took off, illustrations of the postmen and their duty began to be replaced by those of the bird itself, which remains a popular subject of cards issued today.

The 'Christmas card' approach is reflected in the greeting Scapes I made showcasing this Alfa 4C-based livery, which does exactly what it says on the tin. Based very much on the bird itself, with the wraparound orange front end being by far its most eye-catching feature. Looks spartan and a little rough in places compared to later designs, but not bad considering this was made less than two months after I started creating liveries in the full retail version.


The 1.1 version completed in 2018 adds a few tweaks including racing numbers and Manufacturer decals on the rear wing. Otherwise, it remains largely identical to the original.


Links:
Original.
Version 1.1.

Christmas Wrapped (2019)


Inspired by countless photos of cars being displayed in large bows and wrapping paper, not least this PR stunt for a similarly-treated Chevrolet Spark. The decision to use the M4 road car as the base was influenced by an FIA Nations Cup race which was due to be held on Christmas Day that year; simply put, it was the car I got on best with for that specific combo. Was there a better opportunity to celebrate the occasion than race with a novelty livery against herds of Ferrari F50s? Different versions were prepared and trialled in practice lobbies, each sporting variations on the basic design and theme. What you see here is the finalised version shared on Discover, with which I finished 12th and 7th on each of my 'official' Nations attempts.


Since GT Sport doesn't allow you to cover the entire car in wrapping paper - and I didn't know at the time how to make decals go over different sides without them getting fuzzy or distorted - the next best thing was to emulate an archetypal present 'box' while still keeping a distinctly 'racing' style. Elements included chequered patterns and a large 'bow' with corresponding door, bonnet, roof and boot stripes, along with a two-tone green, white and red colour palette. To separate the top and bottom layers, a black stripe was applied over the M4's shoulder line between the head and tail lights, though this took some time for me to optimise.

All patterns were achieved using in-game shape decals, including the bow which relied on a series of carefully-placed and tweaked gradient effects:

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Gift tags (including the small Christmas trees on either side) were also made with in-game shapes, 'attached' to the M4's body through the colour-coded vent trims. These also feature some of my first attempts at importing custom text-based graphics into the game, forming a greeting message like one would expect to see upon receiving a newly-delivered present.


Close-up of the front end treatment and a parting side-on shot. Considering that this was made as a joke for Nations Cup and before I learnt how to properly place camera-aligned decals, I'm still relatively pleased with how this one turned out. Plus, as you might have guessed earlier, it lent itself very nicely to a Scapes opportunity involving Jenkins the Cat...


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Nike ONE 2022 Tribute


Sometime back in 2018, I decided to buy myself a Chaparral 2X from Brand Central as a track tool for messing around in Arcade Mode. With that came the impetus to make a livery inspired by the Nike ONE 2022 concept from Gran Turismo 4 as I wasn't content with just driving around in the default scheme.

Thematically, it made sense:
  • I remember driving the ONE 2022 in GT4.
  • Both it and the 2X were developed specifically for the series by American companies.
  • Both are four-wheeled single-seaters with active aero, a prone driving position and outlandish ideas for future drivetrain systems.
It also helped that the 2X's short nose and wheel fairings would've made the ONE 2022's glasshouse and 'morse code' tyres relatively easy to replicate within my limited editing skills at the time. The initial result was rough around the edges, but did its job and seemed to go down well enough in the wider GT Sport communities...


Fast forward to late May/early June last year, and the 2X becomes the star of the latest Le Mans Super Lap event. Naturally, I wanted to bring out the ONE 2022 Tribute edition as a joke, but eventually got to the stage where I was finding serious pace after learning how to properly manage the car's braking, acceleration and handling characteristics. It only felt appropriate to update this livery for the event, with up to eight newer versions being saved to My Library and used on individual time trial runs.


Early unreleased versions ('1.1') looked very similar to the original, but with a revised base colour (H59, S25, V87) and smoother transitions between the cockpit and nose stripe. At first, I wanted to keep the red inserts at the front and rear to remain truthful to the ONE 2022's design, but ran into issues while applying decals to the 2X's more finicky shapes. Furthermore, simply applying silver gloss decals over the red at the front would have clashed horribly with the metallic effect I wanted to go with for the main body. So, for further revisions leading up to the final '1.2' version, the entire 'Other' section was recoloured to match and narrower red stripes applied to better represent the ONE 2022 glasshouse. Similar stripes were added to the rear beneath the propulsion system to maintain a balanced look.


All the same, the changes ended up making the overall design look tidier and generally more authentic to the glasshouse/wing support shapes of the original ONE 2022. The only other alterations I would've made would've been to make the wheel 'cover' decals metallic and to recolour the components forming the propulsion system, but sadly these are not possible with the very limited customisation options available for the 2X. As it is, however, I'm quite fond of this replica, and it seems like a lot of others are, too.


As for the Super Lap, my final time for the event ended up being a 2:45.633. No jokes, no fibbing, this lap was good enough for me to finish 7th overall in the world rankings according to GT Sport Stats. It was touch and go whether I'd hold onto that position after taking the screenshot below, but either way it was the fastest and highest-ranked time trial run I have ever done in GT Sport. Not something I'd be likely to pull off again before the transition to GT7, but it was enough to make me appreciate the ridiculousness of the 2X even more...

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Links:
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Version 1.2.