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[QUOTE="LeGeNd-1, post: 13022008, member: 91639"] In GT6 track temps are simulated and affects top speed. It's very minor though - at SSRX between coldest and hottest temps you see maybe 3 km/h difference in top speed. I don't know if this is still simulated in GTS or whether it affects tyre life, even if it does I suspect it's still a very minor difference and other factors will play a bigger role in tyre life (e.g. driving style, multiplier itself). I noticed also since the last update that changes tyre wear behaviour sometime last year, that the tyre wear indicator is very poor at indicating current grip. Previously when the indicator is <50% that's usually a good point to change tyres, regardless of compound. But now different compounds have different drop off points (Hards <80%, Meds <60%, Softs <40-50% roughly). So the only way to tell is by driving and noting the laptimes. The actual tyre life itself in terms of number of laps hasn't changed, but you just can't rely on the indicator anymore. I haven't played PCARS so I can't comment on that, but yes GTS probably isn't the most realistic when it comes to simulating wear. It's definitely done that way to promote close racing, but given the whole aim of the game is esports I'm okay with that if that means we get to see Cody vs Miyazono finishes in each live event. It's a FIA sanctioned event so I won't be surprised if PD was given mandates mirroring Pirelli in F1 to make the tyres last a certain amount for a certain amount of laptime delta. If you wanna speak about peak realism, there's plenty of other games that does the job a lot better than GT anyway (not just tyres, but a whole host of other physics issues). And even if GT goes to more realistic wear, what is it gonna be based off given all their tyre compounds are generic brands??? [/QUOTE]
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