Why?? (gearing)

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Talentless

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Why must they simplify the gearing setup in each game to please some baby that says it is too complicated? I know how to calculate after shift rpm and what final drive ratio I need to get 105 in 4th gear, thank you. I am amazed that they can come up with tests (license) that may have no value, are absurdly hard, with demonstrations that are outright lies, but apparently keeping the proper graphs is too much too ask. Sure I can still estimate speed, but I want the hp graph, I want to know how early in the rpm range I can have the needle go to in aftershift. If these are in the game, than I am a fool, but if I am right about them not being in it, then why must the setup screen for gears cater to those that don't know much about it? I mean, if all that is done by them is lowering or increasing the autoset, why care if there are graphs?

Am I alone in this?

I hope not.
 
I miss the graphs from GT1 - it was so easy to match the gears to the torque peaks of the engine, just like you're supposed to!

It was so much better than the auto gear set up (which I must confess I use for initial set-up).
 
Just remember, for every true racer (like us), there are > 10 newbies who get confused by power-user settings like these, and there are >100 more that just learned not to put the controller in their mouths.

Personally, I believe that is they want to make it newbie-friendly, they should have a toggle that hides certain options so as not to confuse/overwhelm the new/casual user, but still allows full function to those that know what we're doing. Many Mac/PC programs do this.
 
I think that they make it simple to keep it more mainstream. If it gets too difficult for the casual user, not as many copies sell. When that happens, less capital is allocated for the next sequel. Graphic quality suffers, and overall qualitysuffers.
I don't know why the graphs didn't make it.:thatsodd: I think that the game (as good as it is) was pushed to come out as fast as it could. Details had to be sacrificed. I'm willing to bet you see them all back again in the next game (hopefully it has online play too)

I have attatched some very rare concept art for trial mountain. I think we are all lucky that they had the money, and hired a more graphically proficient team.
 

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Originally posted by Tom McDonnell
I think that they make it simple to keep it more mainstream. If it gets too difficult for the casual user, not as many copies sell. When that happens, less capital is allocated for the next sequel. Graphic quality suffers, and overall qualitysuffers.
I don't know why the graphs didn't make it.:thatsodd: I think that the game (as good as it is) was pushed to come out as fast as it could. Details had to be sacrificed. I'm willing to bet you see them all back again in the next game (hopefully it has online play too)

I have attatched some very rare concept art for trial mountain. I think we are all lucky that they had the money, and hired a more graphically proficient team.

:lol: aren't we lucky!
 
Well talentless, they pretty much summed it up for you about the newbies. And by the way, if you're complaining that the auto settings for gear ratios is unnecessary, but you are having trouble with the licenses, maybe you should be concentrating your skills elsewhere yeah?
 
Originally posted by Tom McDonnell
I think that they make it simple to keep it more mainstream. If it gets too difficult for the casual user, not as many copies sell. When that happens, less capital is allocated for the next sequel. Graphic quality suffers, and overall qualitysuffers.
I don't know why the graphs didn't make it.:thatsodd: I think that the game (as good as it is) was pushed to come out as fast as it could. Details had to be sacrificed. I'm willing to bet you see them all back again in the next game (hopefully it has online play too)

I have attatched some very rare concept art for trial mountain. I think we are all lucky that they had the money, and hired a more graphically proficient team.

Gee - I don't know. That ray effect from the sun is pretty realistic. Really captures the motion!!!
 
I would like to agree with Tom McDonnell. Because there are a lot of flaws in the game, things that were not in the first game (there were some flaws in the second game, but this is like GT3) that would indicate that the game has been pushed out to early... Like for instance if you drive on Cóte Da´zur on the passage up the hill where the sun is annoying you, and you look at your rearview mirror, you will see that the rays of the sun continue in front of the mirror.
And sometimes in the replays, the camera shifts through the cars and cause some terrible graphics, it looks like a PC game at these times (the camera goes through the car and out on the other side, and you see half of the car and half of the road). And then of course the breakout on certain stages. And some other minor flaws/glitches.
All these flaws indicate that the game has been launched to early, before proper game testing. Maybe because Sony wanted the game launched so that they would sell more PS2 consoles, who knows.

BUT, aren´t we just been too hard on the game??? I certanly would like to think so. Because none of the Flaws/glitches mentioned anywhere on GT-PLANET, make the game less enjoyable. This game is so stunning and brilliant, that we just keep on looking for minor glitches that we can put our fingers on. But it doesn´t matter how many we will find this game is the best game created on any format (PC/mac/console whatever) ...... (that is until the launch of Metal Gear Solid 2 - sons of Liberty)

Mikael_Johs

"don´t drink and drive. Drive and drink"
 
Well, I'm glad they pushed it out. I'd rather have it now with flaws than next year and perfect.

Originally posted by mikael_johs
All these flaws indicate that the game has been launched to early, before proper game testing. Maybe because Sony wanted the game launched so that they would sell more PS2 consoles, who knows.

 
My intent was not to claim that I am more adept than others, my name is not even completely humorous, but let us face somethings; As great as the series is, if you pay attention, I mean really pay attention, You will see that sometimes the control is off, and there are unfortunate changes in each. GT2 had complaints about handling. I believe Jordan even made a comment about the steering being off in GT3. Many of the cars have an absurd level of understeer. I hate understeer. Since I am fully capable of correcting oversteer, unless extreme, I don't want understeer most of the time. I've gone through turns ten, fifteen mph slower than others, kept the acceleration down, drove conservatively, since I lean toward conservative views that is not too hard, and I could not turn in enough, yet on another the car is like a swan. I do not discount mistakes by myself, but I am not so "Talentless" that I will believe that I am always at fault. Explain to me, any one, how you can take two corners with the what appear to be the same camber for both, same banking, at a high speed for the first one, a narrower tighter turn, with nada for understeer, yet through the second turn, despite being wider and being far less tight, your car understeers; road surfaces are the same? If it is not the suspension, then I am at a loss. I do have all gold in GT1, btw.

But my comment on gearing is mostly that I just want the features. I use the autoset. And the question I asked about why these graphs bother people if they only set gearing on way anyway was not unfair.
Truth is, I don't even set the gearing all that well, not sure if you can outdo the computer past changing the final drive ratio.
 
Originally posted by mikael_johs
I would like to agree with Tom McDonnell. Because there are a lot of flaws in the game, things that were not in the first game (there were some flaws in the second game, but this is like GT3) that would indicate that the game has been pushed out to early... Like for instance if you drive on Cóte Da´zur on the passage up the hill where the sun is annoying you, and you look at your rearview mirror, you will see that the rays of the sun continue in front of the mirror.
And sometimes in the replays, the camera shifts through the cars and cause some terrible graphics, it looks like a PC game at these times (the camera goes through the car and out on the other side, and you see half of the car and half of the road). And then of course the breakout on certain stages. And some other minor flaws/glitches.
All these flaws indicate that the game has been launched to early, before proper game testing. Maybe because Sony wanted the game launched so that they would sell more PS2 consoles, who knows.

BUT, aren´t we just been too hard on the game??? I certanly would like to think so. Because none of the Flaws/glitches mentioned anywhere on GT-PLANET, make the game less enjoyable. This game is so stunning and brilliant, that we just keep on looking for minor glitches that we can put our fingers on. But it doesn´t matter how many we will find this game is the best game created on any format (PC/mac/console whatever) ...... (that is until the launch of Metal Gear Solid 2 - sons of Liberty)

Mikael_Johs

"don´t drink and drive. Drive and drink"

Welcome to GTPlanet.net Mikael_Johs. I have to agree that there a things in the game that can be improved upon. This is, however, after playing it a couple of months where my picky little brain starts to wonder *this can't be THE PERFECT GAME*. This is where I start to find it's faults. If it were the perfect game, there would be no sequal right? ;)

The understeering of GT3 really started to bug me until I got used to it. Also, check to see the speed, I was going a lot faster than what I thought I was, explaining most of my complaints about the under-steering.

:cheers:
 
Originally posted by Pako


Also, check to see the speed, I was going a lot faster than what I thought I was, explaining most of my complaints about the under-steering.

:cheers:

The apparent speed in GT3 seems to be a lot slower than what the speedometer reads. I'll hit a corner at what looks like 50, and the speedometer says 70. I'm not sure if it's the lack of 3D vision, lack of periphial vision, an intentional slowdown by the designers or what. Anyone else notice this?

Rick
 
I see what you mean talentless, I just look at it from a design standpoint. I figure they put as much as they can into the physics engine without compromising the game itself (meaning perfect physics, with my concept art as graphics:D ) There is always going to be flaws, some are just a pain, and some can be exploited. The wheelie trick is a perfect example of what I mean. When one set of wheels leaves the ground, the car has half the friction holding it back, which allows for crazy speed. (at least I thik that's what is happening, as I've never even tried it.)
I figure I just have to take the good with the bad and accept that it won't be at least for another ten years before they truly have this type of stuff down to the point where it's not an issue. (look how far we came in the last ten, Top gear Anyone?)
 
All of you guys complaining really need to get some personal lives. Unless you can do it better, then why don't you just relax and play. If you think its not realistic enough, then why did you shell out $50 for it. These games are really hard to make and adding all these features would have taken a long time. I know everyone was complaining on how long they were taking to make it, but how about you make it. People are complaining about the stupidest things like the Lambo Diablo but how about they sell you the company, work for you, and you're the one who gets sued by one of the most expensive car companies in the world. Or heres an idea. How about you spend a lot more money on a real race car, drive on a real track, earn real money, and tune real cars? That way you won't have to play this game. Then you can complain. But until then I wouldn't be talking.
 
Originally posted by GT3Maniac
how about they sell you the company, work for you, and you're the one who gets sued by one of the most expensive car companies in the world. Or heres an idea. How about you spend a lot more money on a real race car, drive on a real track, earn real money, and tune real cars?

Finally, someone knows what I really want. Thank you:D
 
Well, in responce to your post, I gotta say I disagree. My personal life comprises mainly of defending this country so you and everyone else who doesn't appreciate free speech can do what you do and not be in worry. These are people's opinions and has nothin to do with your personal life. I've got authorized leave right now, but a lot of my buddies are out there in the gulf keeping the enemy in check. So before you start assuming that people don't have personal lives, think again. I totally disagree with your arrogance, but I'll defend your right to say what you want.
 
It doesn't. It has to do with his post, which is what I addressed at the beginning of mine. Reading comprehension skills a bit lacking, yeah?
 
No I just find it peculiar that you can't stay on topic. How are your reading skills? It does say gtplanet at the top not daily life routines.
 
My reading skills need some work, but I don't think many will argue against the fact that you originally brought up 'personal life' in your post. I won't ask the question 'what does that have to do with GT3' because I know the answer. It has absolutely nothing to do with it. If you think I should stay strictly on topic, I'd suggest you do the same.
 
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