XSquare's Gallery of (Mostly) Rotaries [Newest: 17/7/19 Sardegna]

Discussion in 'GTS Photo Mode & Scapes' started by XSquareStickIt, Nov 7, 2018.

  1. XSquareStickIt

    XSquareStickIt

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    315
    XSquare's Gallery of (Mostly) Rotaries!

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    Hello all. I shoot photos in GTS as a hobby. Probably nothing too special here, and certainly not very professional. Figured it was better to open my own gallery than to hope for someone to open a "Manufacturer X Photos" thread, heh.

    Here are some quick links to jump to a certain collection of photos.

    Mazda RX-7 Spirit R Type A - daily
    Mazda RX-7 Spirit R "Sakura FD"
    Mazda RX-7 GT-X
    Eunos Roadster NA Special Package (NA)
    Mazda Roadster S (ND)
    Mazda Atenza Gr.3 "Magikarp x Hiroshima Carp Atenza Gr.3"
    Honda NSX (NA1, NA2)
    Lexus RC F GT3 "Kozukata Yuuri"

    (coming soon!)
    Dodge Viper GTS (SR II)
    Dodge Viper GT3-R (VX I)
    Ford F-150 SVT Raptor "Camo Truck"
    Others
     
    Last edited: Mar 7, 2019
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  2. XSquareStickIt

    XSquareStickIt

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    315
    Mazda RX-7 Spirit R Type A
    Last Update: 17/7/19

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    My main car in GTS, though severely neutered and crippled with the transition from GT6 to GTS. Most glaringly, it lost its optional 6 speed gearbox, lacks any aero enhancements, and cannot receive chassis strengthening, all of which are the first steps to tuning any RX-7, in my opinion. Nevertheless, it looks nothing short of spectacular in GTS' graphics, and I've slathered mine with decals to set it apart from others while being uniquely "me" (even if it destroys the look of the car shut up!). To date I've clocked over 8000km on it in spite of these flaws, and wistfully await a major update and overhaul to the customisation of GTS to realise this beautiful beast's true potential.

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    GT Sport's physics are almost like a woman's... monthlies, shall we say. It's impossible to create a tune and have it behavior stick across updates, so I've given up on my "main" blue FD and instead resorted to driving around a stock blue FD... yes, I have multiple. It's Gran Turismo after all, not NFS!

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    Yikes! This is why I get uneasy even when thinking about lowering a virtual car. This FD is entirely stock, with factory spring rates and ride height. It looks just about ready to kiss the carousel even then. Now if only I could run absurd spring rates like 18kg/mm like real life tuners do......

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    See, another reason why I dislike Scapes in this game is because the steering wheel doesn't rotate past 180 degrees, which is about 7 degrees of rotation of the front wheels. You can steer the front wheels up to about 25 degrees, so it creates a visual disconnect between the front wheels and the steering wheel. I know it's a minor quip but uuuurgh I can't unsee it once I've seen it, you know?

    Used to be that the steering wheel didn't even TURN with the wheels in previous games during Photo Travel, so... progress, I guess?

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    A family of competitors.
     
    Last edited: Jul 16, 2019
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  3. XSquareStickIt

    XSquareStickIt

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    315
    Mazda RX-7 GT-X (FC)
    (Updated 17/7/19)

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    Unpopular opinion: as big a fan of Mazda and their Rotary Sports Cars as I am, I find it very difficult to love the 2nd generation of RX-7s, chassis code "FC3S". It has appalling and downright scary/ dangerous handling characteristics by today's standards, with slim 205mm tyres all four corners, a weak chassis that can even feel overwhelmed by the stock 200HP, a super soft suspension, and more ride height clearance than planes. Aesthetically it borrows heavily from the Porsche 924, which directly contradicts Mazda's usual claim to fame: their creativity and looking at things differently. It has a lopsided 54/46 F/R mass distribution in spite of being a Rotary Engined car which boasts a light engine up front, and for a Rotary Engined car it doesn't even make most of its torque up high. It also has the aerodynamic properties of Swiss cheese.

    Here's me trying my darndest best to love the FC.

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    FC in the snow would be both tranquil and horrifying at the same time.

    With the 1.39 update to Scapes introducing a new category of Scapes, this one scene I don't seem to remember being in the game prior to 1.39. Heck, I still can't find it even in the "Snow" Selection. I would've put a normal family car further back partially obscured by the FC, but Scapes being what they are, OF COURSE I couldn't do that. Urgh.

     
    Last edited: Jul 16, 2019
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  4. XSquareStickIt

    XSquareStickIt

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    315
    Mazda RX-7 "Sakura FD"
    Livery Download Here.

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    My first, and so far only attempt at a full racing car livery (because I'm lazy and artistically impaired). The design of this livery is heavily based off of Need for Speed World's Sakura livery (because I'm artistically impaired).

    The FD RX-7 has been love at first sight for me ever since I played GT1 as a kid, and it arguably shaped the way I see and think about cars, maybe even my personality. I believe sports cars should be selfish, uncompromising, and idealistic. The styling of a sports car should also blend "hard" aggression with "soft" beauty, which is epitomised by the FD RX-7. With all the crazy tuners of Japan taking their RX-7s to setting track records with gigantic, aesthetically destructive aero parts, I wanted to try taking the FD in the opposite direction and experiment with a more feminine approach. As such, I tried very hard in this livery's design to not break, but complement the natural lines and curves of the FD. The FD is one of the very few cars that could get away with pink, and being a Japanese sports car, it just lent itself well to a Sakura (cherry blossom) themed livery. I imagine this could be a car to parade around or be used in public appearances to drum up support for if and when another big disaster hits Japan.

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    (as you can probably tell I haven't driven this thing much...)
     
    Last edited: Feb 10, 2019
  5. XSquareStickIt

    XSquareStickIt

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    315
    Mazda Roadster S (ND)

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    My first purchase in GTS at launch - a Soul Red Premium Metallic Mazda Roadster S. It... has been crashed a lot as I struggled to wrap my head around the HORRENDOUS tyre model and force feedback of GTS at launch. As such, in spite of how drop dead gorgeous it looks, looking at it reminds me of a pretty bad time in my life. I've tuned it up to the peak of N100.

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  6. XSquareStickIt

    XSquareStickIt

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    315
    Magikarp x Hiroshima Carp Mazda Atenza Gr.3

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    Livery Download

    My profile has :MOST: of the custom decals used in this livery as well. If you see something that isn't there, feel free to request that I share it!

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    I don't do full racing liveries often, but when I do, HOT DAAAARN am I proud of them or what? This here is perhaps the one I'm the proudest of, even moreso than the Sakura FD I did eons ago: a Magikarp Atenza Gr.3!

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    Top view.

    I initially had a LOT of trouble coming up with a livery of any sort for this car, because while it is a stunning looking car in production guise, in the world of racing cars it's like trying to put makeup and bikinis on pregnant women to try to get them to out appeal full fledged models, you know? A sedan is just never out to out appeal full fledged racecars like the Viper or Huracán, you know?

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    Front view.

    Another reason why I had such difficulty in creating a livery for this car was because I wanted to keep Mazda's flagship colour, Soul Red Premium Metallic, on the car. Being a high contrast, deep colour that is astonishing to behold in real life, it creates a lot of dark areas in the car's body, so small decals tend to get lost in the paint. I... tend to do small decals.

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    Rear view.

    The reason why I suddenly decided to try my hand at a Magikarp themed Atenza was because I was new to online racing and also struggling with this car in races, being a Front Engined, Front Wheel Drive car in production guise, with an optional AWD, and then converted into RWD by Polyphony Digital for Group 3 racing... it's nothing short of a mess. It has no weight over its rear tyres, especially in low speed corners. The engine, being based off a diesel sedan engine, has nothing up top, and somehow even less down low, with torque SPIKING in the mid range, making for some hairy corner exits. Being so front heavy it chews through its front tyres mercilessly, and has no weight over the rear to put power down at all so THOSE burn up with excessive spinning too. Not to mention, you know, it has high drag and cg for being a sedan.

    Being new to online racing and trying to drive a rather stupid car, that was when I decided, you know, if I'm going to fail, I am going to put all my commitment and passion into failing! Hence why the idea of a Magikarp livery came to me. I mean, I COULD just go drive something else, but winning is overrated.

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    Right view. Perhaps it's FIA regulations, but I kinda dislike how the Atenza, in spite of being a Japanese car, has its steering wheel swapped to being a Left Hand Drive car. I'm more used to right, and quite honestly it's not a big deal but LET ME WHINE FOR A BIT OKAY.

    While most of my cars are largely symmertrical in design, this one has a few differences from left to right. For now, I just want to point out the Magikarp on this end is actually a Ditto! I traced the Magikarp by hand from Sugimori Ken's official artwork, and then custom made a derpy Ditto face for it JUST for this car.

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    Bonnet close up. There is a 500 Poké Dollar price tag on it, the price to buy a Magikarp in the Kanto games.

    I'm usually terrible with accent stripes or whatever those lines that follow a car body's creases are called, but I'm slowly starting to learn the nooks and crannies of the game's livery editor... you know, more than a full year of playing the game later.

    My usual problems with Mazda decals remain: that they don't seem to have high quality pngs of their own darn logos online, so I have to take s:censored:ty, lossy, blurry JPEGS and guesstimate from there, and do a lot of painful manual tracing/ editing of the svg file. The MZ Racing one was a particularly painful one because it's oddly obscure for an official Mazda Motorsports arm.

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    Moving more towards the front is perhaps the most irritating tow hook in the history of motorsports. If you know me, I love to put my own custom "TOW!" decals with an arrow pointing to the tow hook. With the Atenza, the front bumper has been bored out to within a toothpick's width for maximum air intake, which I can't blame PD for doing, but it leaves me NO space to put any decals.

    So I made a derpy Magikarp face with what space I had, so now when the car is being towed it looks like a fisherman caught a Magikarp!

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    Orange accents on the wheels and side mirrors, to mirror Magikarp's colour scheme. It's only when I decided to do a livery based on Pokémon do I realise just how well designed each of them are; even when their general theme is borrowed for something completely unrelated, like racing cars, their basic design elements still find a way to shine and exude personality. For example, how well red and gold go together for that auspicious look, those derpy eyes that are so simple yet work so, SO well, etc..

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    Showing off a copyright notice by Game Freak even though I had no reason to. For some reason it just adds so much authenticity to the car.

    I also custom made a racing number... thing, using Mazda's official font for the "55". It's going to get covered up by the game's auto generated ones in races that require them, but anywhere else I think my custom one looks better :p

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    A closer look at the winglet, featuring the Pokémon logo, a Poké Ball, and a Pikachu, mirrored on the opposite end.

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    I have no idea what the heck this is, but it highly irritates me that they go through where the license plate would be in a production car. I'd have loved to put a license plate on my racing car to further highlight the link and similarities between road and race cars, and I could even have done something neat like try a Mazda license plate but NOOOOO this stupid thing had to be there.

    So I took the space to credit myself for this livery, and made the license plate into a Nintendo Switch.

    While I usually have my own custom "TOW!" decals for my car, they would clash with the Pokémon theme of this car, so I had to make a custom one for Pokémon. Wasn't hard to find a font generator online for the Pokémon font, actually, in contrast to freaking Mazda logos and fonts.

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    A small detail on the rear diffuser is that the entire diffuser is carbon fibre, but painted white, with the vertical bits in bare carbon, to mimic the colour scheme on the tail fin of Magikarp.

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    Another annoyance I encountered during design is that the fuel intake was right where the rear right window would be on the road car. This meant that I couldn't mirror my design on the left of the car onto the right because they'd be broken up by the fuel intake, so I had to do an impromptu Google search on what a baseball looks like (hey we Singaporeans aren't big on baseball okay?!) and do a rather poor mock up of a baseball for the Hiroshima Carp logo man to smack.

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    Top view. The Magikarp is actually traced from the 3D model of Magikarp in the 3DS Pokémon games. In those games, Magikarp usually flops about helplessly on its side, but when rotated it actually looks pretty energetic, as though leaping into the air from underwater!

    Also, all 28 Poké Balls, traced from their 2D sprites in the main series games, are featured here! I've always been a Poké Ball collector in the games, not sure why they always fascinate me so, so here's my nerd side spilling out XD

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    The rear window of the road going car has been swapped out for a solid, opaque piece, presumably for structural rigidity improvements. What's fun/ annoying about this, depending on when you ask me, is that you get a whole new surface to decorate with decals. So I made a waterfall with a Mega Evolving Gyarados with every sprite of Magikarp from Red/Blue/Yellow up to DPPtHGSS exploding away from it.

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    Front fender view. I had initially wanted to copy my Atenza Gr.4 design over to the Gr.3 car, but the extended fenders of the Gr.3 car kinda makes it impossible. I was spiting this fat, ugly, fender, which somehow gave me the inspiration to make it into the side fins of Magikarp. Interestingly, the daytime running lights on the front fender has a black bit that extends the black lines of the fins!

    The chrome bits on the front grille wasn't supposed to be carbon fibre, but I can't make the front lip CF without the decal spilling over to the grille, so I had to make them both CF.

    Hey, doesn't ever hurt to have CF on your car, right? Except when they stiffen the crumple zone of a car and end up killing you in a crash, maybe?

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    Front 3/4 view.

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    Rear 3/4 view.

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    A family of competitors.

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    Gran Turismo - The Real Unblock Me Simulator.

    Flipping Scapes. They allow for 3 cars per scene but can barely fit ONE.
     
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  7. XSquareStickIt

    XSquareStickIt

    Messages:
    315
    Honda NSX (NA1, NA2)
    (Updated 17/7/19)

    I never thought we'd ever get the "real" NSX in Gran Turismo Sport, let alone two of them! (even though they're both garbage competitively but that aside...) The NSX is a car I always spend most of my time driving instead of shooting because it's just that darn good, but every time I fool around in Scapes, they prove to be surprisingly photogenic as well, and once I get started I end up spending hours on it. Such is the beauty of the original NSX.

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    My very poor attempt at recreating Estoril Turquoise Pearl on the NA1 NSX. While I love the Type R, I kinda wish we had the 97-00 NSX as well, because I'm a fan of pop up headlights, and the 6 speed, bored out 3.2 V6 is sorely missed. I mean, I wish we had the NA2 Type R as well, AND the NSX-R GT, but I know when I'm asking for too much, *sigh*

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    I legit CANNOT get enough of the NA howl of the NA2 NSX-R GT. So much so that I'd drive a GT500 car around Bathurst... with GT AI :scared:
     
    Last edited: Jul 16, 2019
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  8. XSquareStickIt

    XSquareStickIt

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    315
    Lexus RC-F GT3
    (Updated 1/3/19)​

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    「人生は時にはコーヒー1杯の温かさの問題」
    "Life's problems can all be settled with the warmth of a cup of coffee"
    -Intersect by Lexus, Toukyo

    My first attempt at an "Itasha", or just simply a car design featuring Japanese animation characters. This livery is my first attempt at an "Itasha", a term the Japanese use to describe a car featuring anime characters. The woman I've chosen to feature is Kozukata Yuuri, one of the main protagonists of Fatal Frame 5/ Project Zero 5, a horror title released on the Wii U.

    So, okay, hear me out on this, okay? The first time I thought to do a Yuuri livery on a racing car was a few weeks back, when we had this Gr. 4 Race at Bathurst at night as the weekly race. Fumbling through the dark mountain roads with nothing but my own headlights to guide me, and feeling pressure from all around me, it really reminded me of how I felt when I watched a Fatal Frame 5 playthrough. The yellow lights just somehow reminded me of the warmth of Yuuri, and I thought, "you know, wouldn't it be cool if I made a creepy livery on a racing car? Imagine how the guy behind me would feel when he shines his lights on my car!" But for the longest time I didn't act on it, because a) I HATE having to deal with svg files, and b) I'm artistically impaired as should already be evident by now. I didn't even know what car I'd put a Yuuri livery on, given that most racing cars are just so... loud, brash, in your face, which is the exact opposite of Yuuri.

    When choosing a race car to attempt a Yuuri livery on, I decided that so much of the game's appeal and "soul" was Japanese, that, on any non Japanese car, Yuuri would look like a fish out of water. Offerings from Nissan, Toyota, Honda, the GT-R, the Supra, and the NSX are so... in your face aggressive, it didn't suit Yuuri at all. I wound up going with Lexus and their RC-F because it's a car I feel that looks comparatively modest, and retains some soft, feminine lines in its design even in race spec. Still, it was somewhat inconceivable to do a Yuuri livery on a racing car, because racing car bodies are real estate, to be drowned in as many sponsorship decals as possible, resulting in rather "shouty" looking cars, which I guess is the point. But what I had in mind was... a quieter livery. I think I managed to make the car "pop" with sponsorship decals while at the same time not being too obnoxious with it.

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    This one took me about a week to do, and I have never felt like killing myself after looking at a livery design I made, but hey, there's a first for everything, right?

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    Front view. The orange/ white/ black colour scheme on the front bumper area is meant to recreate Yuuri's clothes when viewed from the front, with the fender vents on the bonnet being her bare shoulders.

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    Rear view. The writing on the bottom of the wing, 「私は治りました…」, roughly translating to, "I'm cured", or as the English localisation team translates it, "I'm not sick anymore", is a really striking line uttered by Yuuri repeatedly in the game, and I wanted it to be in a rather discreet, yet obvious place to creep people out.

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    Front 3/4 view. The left side of the car features a (very poor recreation of) Fatal Frame 5's logo, along with Yuri Kozukata written in Romanji.

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    Rear 3/4 view. The right side of the car features Yuuri's name in both Kanji and Katakana, as featured in the game. I chose the right side because Japanese cars are right hand drive.

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    Top view, where I've credited myself for the livery.

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    「人生は時にはコーヒー1杯の温かさの問題」, a rather difficult line to translate, is translated as "Sometimes a cup of coffee can make all the difference." by the localisation team, is one of the very few happier lines by Yuuri in the game. I had originally planned something darker and creepier to take the place of this banner, with multiple creepy, painful lines crossing over and overlapping each other, but in the end, I decided that I like Yuuri way too much to want to see her sad again, so I went with the coffee quote in a happier orange.

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    A closer look at the rear license plate. This being a racing car of course it didn't come with one, but, happily, the spot where the license plate would be on a road car is completely undisturbed on this race car, making it easy to plop in a decal of a license plate. Here, the view from the Camera Obscura is overlain onto the license plate, which reads "Kurosawa". "Kurosawa" doesn't appear on license plates in Japan, meaning that the font normally used for license plates doesn't have the character set for 「黒澤」. Hence, I've had to substitute it for the game's font. "3xx" is designating the car's size, and the "19" that follows is Yuuri's age when the events of the game takes place. "Ko" is chosen for the Hiragana because "Kurosawa's Antiques" is "Kottou・Kissa Kurosawa" (Antiques, Coffee, Kurosawa) in Japanese. Finally, 02-02 is chosen for the numbers because Yuuri's room is on the second floor of Kurosawa's Antiques, and she sleeps in a room that used to be Kurosawa's.

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    "Tow" written in the Calligraphic font used in the English versions of the game. The arrow pointing to the tow strap is actually those... things... that appear at the edges of a screen to inform you of an item's location that's offscreen. People who play First Person Shooters know what I'm talking about, right? When these red things appear at the edges of the screen when you get shot from the side or behind?

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    A ZF logo I took the liberty to modify into the shape of the ZR button on the Wii U. The game displays the ZR button to prompt you to pick things up in the game, though it usually appears on the bottom right of the screen. The bottom left of the rear bumper is already taken up by the Tow decals, so I've had to put this on the left instead.

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    The Winglet features a SARD decal, long time supplier of Toyota's racing efforts, most famously on their Supras in the early 2000s. The winglet's design mimics that of Yuuri's notebook/ diary, hence the lines and the stenciled "NOTEBOOK" font on the left.

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    Bonnet view, featuring (most of) the game's Japanese logo. I really could not be bothered to trace the drowning woman that serves as the backdrop to the Kanji character, because every time I use Inkscape I get so frustrated I feel like I could kill somebody, and Gran Turismo Sport's primitive, restrictive requirements for svg files really don't help. Heck, this entire livery is a harsh lesson for the perfectionist me in setting goals, managing expectations, and striking a balance between practicality and lofty dreams. I butchered just about every asset of the game I put on this car because this game's phenomenal art style really doesn't lend itself well to being converted to svg format, not to mention I'm hardly a tech geek myself, which is why it took me so long to convince myself to just be proud that I created something in the first place, and share it.

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    A very kiddy looking Camera Obscura, one of the two main things that make me ashamed to share this livery. It... looks like something a 3 year old kid put together and UUURGH.

    The rounded racing number goes where the lens normally goes, with 19 being the number chosen because Yuuri is 19 when the events of the game takes place. Of course, in actual races, you're almost never going to see this design of racing number applied, nor will I be guaranteed to be 19th in the lobby, but hey, it's a nice detail, RIGHT?

    I also love how coincidentally the "F" logo on the RC-F lines up on the top corner of the Camera Obscura, making it look like an F branded camera.

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    Reason number 2 of why I'm so ashamed of this livery looking at it makes me want to jump off a cliff. With how retarded GTS is with handling svg files, it almost doesn't accept ANY gradients at all, meaning it's hella difficult to shade in characters. Of course, with certain art styles of anime, that's not a terribly huge issue; especially the ones that only have 2 colours, but Fatal Frame is so beautiful and so... not this and... URGH. I WANT TO PUKE.

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    Front tow hook, this time written in Kanji and utilising a red... reticle? Is that what those things are called? The "Ganbarou Nihon" decal above the Lexus logo is to mimic the red ornament she has at her chest level that holds her orange... clothes... together...?

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    Also, COINCIDENTALLY, Yuuri's breasts land on the flared side skirts of the car, making her boobs pop out on their own. I DID NOT PLAN THIS. I AM NOT THAT LEWD (okay maybe I am BUT THIS ISN'T WHY I LIKE YUURI OKAY?!)

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    I brought it out on a quick spin on Suzuka a few weeks back right after completing the design. If you think I'm a horrible artist, wait until you watch me drive!

     
    Last edited: Mar 1, 2019
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  9. XSquareStickIt

    XSquareStickIt

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    315
    Eunos Roadster NA Special Package

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    YES! The NA Roadster is back! Now we just need the NB and NC Roadsters, and the family will be fully assembled! Still feels a little odd to not have a million variants of each generation of Roadsters, but we're slowly getting there, aren't we? ;)

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    Colour splash! I tried recreating one of my favourite colours that came on the NA Roadster, "Sparkling Green Metallic". With the reintroduction of the NA Roadster to the franchise, I was finally able to accurately match the paint of "Classic Red", and slap it on an ND Roadster, replicating the special edition ND Roadster released by Mazda in 2017 in Classic Red.

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    Hmm... what to buy...

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    NA Roadster, FD RX-7.

    Story time: while I slapped a license plate on this Titanium Grey Metallic Spirit R RX-7, I never really drove it, or even brought it out for photo shoots until now. The license plate is meant to thank the person with a stock Spirit R RX-7, in Titanium Grey, who was super friendly when I met him all the way back in 2015's RX-7 meet in Daikoku Futou. Back then I didn't even have a driving license, and took a cab into the industrial reclaimed island, with no access by foot. 'course, I wound up stuck there once the time came to leave, since, you know, taxis don't really GO there to pick up passengers, being an industrial area and all. Since I was already all chatty with this RX-7 owner, I asked if there were any other way out of the freaking place... nope. I mean, he did what he could, he wrote down a taxi company's number on a piece of paper and handed it to me, leading to the most awkward phone call in all of recorded human history. But it was a moment I'd never forget for being so amazed, embarrassed, envious, impressed... etc..

    The number plate is an exact replica of his, though the last two numbers are swapped out for "39", pronounced "san kyu" in Japanese, which is exactly how "thank you" is also pronounced in Japanese.

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    Oil pressure gauge, because RACECAR.

    I'm happy and angry at the same time to report that the oil pressure gauge functions correctly in the car. Happy because it, well, works, but angry because if they can get the oil pressure gauge to work WHY CAN'T THEY GET THE BOOST PRESSURE GAUGE TO WORK PROPERLY ON THE FD.
     
  10. XSquareStickIt

    XSquareStickIt

    Messages:
    315
    17-6-19 Randomness

    *Sigh* I don't know if it's typical depression symptoms, or if the game is so genuinely not fun anymore, but I've had a LONG layoff from GTS. Here's a few shots from me re-learning how to drive and shoot again.

    I know all of these shots belong in earlier posts but let me bump my topic okay is it so awful to want some attention?!

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    I legit CANNOT get enough of the NA howl of the NA2 NSX-R GT. So much so that I'd drive a GT500 car around Bathurst... with GT AI :scared:

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    FC in the snow would be both tranquil and horrifying at the same time.

    With the 1.39 update to Scapes introducing a new category of Scapes, this one scene I don't seem to remember being in the game prior to 1.39. Heck, I still can't find it even in the "Snow" Selection. I would've put a normal family car further back partially obscured by the FC, but Scapes being what they are, OF COURSE I couldn't do that. Urgh.

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    GT Sport's physics are almost like a woman's... monthlies, shall we say. It's impossible to create a tune and have it behavior stick across updates, so I've given up on my "main" blue FD and instead resorted to driving around a stock blue FD... yes, I have multiple. It's Gran Turismo after all, not NFS!

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    Yikes! This is why I get uneasy even when thinking about lowering a virtual car. This FD is entirely stock, with factory spring rates and ride height. It looks just about ready to kiss the carousel even then. Now if only I could run absurd spring rates like 18kg/mm like real life tuners do......

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    See, another reason why I dislike Scapes in this game is because the steering wheel doesn't rotate past 180 degrees, which is about 7 degrees of rotation of the front wheels. You can steer the front wheels up to about 25 degrees, so it creates a visual disconnect between the front wheels and the steering wheel. I know it's a minor quip but uuuurgh I can't unsee it once I've seen it, you know?

    Used to be that the steering wheel didn't even TURN with the wheels in previous games during Photo Travel, so... progress, I guess?

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    A family of competitors.
     
    NBDESIGNZ likes this.
  11. XSquareStickIt

    XSquareStickIt

    Messages:
    315
    Sardegna

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    1992 NSX-R at the newly added Sardegna Road Course. Sardegna brought back something to GT Sport that it had been lacking before, yet I can't quite place my finger on what exactly makes this track so beloved by many, myself included.

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    Interestingly, all 3 layouts of Sardegna Road Course share the same home straight and pits. I dislike pits that dump cars right onto the racing line, though...

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    Some photos shoot themselves. This one certainly did, but even then, I think I spent like 10 minutes fiddling with sliders to make it look JUUUUST right.

    It's truly been a long time ever since I've felt my powerless Japanese :censored:boxes gain so much speed on a downhill. Perhaps that's what Sardegna brings to GT Sport that it had been missing: bumpy, hilly, tight circuits that I enjoy so much, yet is still wide and smooth enough to run racing cars on.

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    Man if only all these eco friendly windmills made my gas any cheaper huh.

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    The last corner of Sardegna Layout A before the slight right kink onto the home straight. This corner almost has a hypnotic way to lull drivers into thinking that the corner is further than it really is, baiting late braking mistakes easily. It's not just me coming up with racing driver excuses, either; one of the competitors in a 3 way battle for the lead on the last lap of the Gran Turismo World Tour braked late and smashed into this wall shown here in one heck of a nail biter race.

    At first, I thought this half wrecked wall was put in as a cheeky nod to that race from PD. But, watching that race back, I realised that this wall was already half wrecked in the World Tour premiere of this track, which makes me think PD has a way of playing with our perception and making corners seem farther than they are... okay ignore me and my crappy creepypasta sorry for wasting your time.

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    Gran Turismo Sport is as annoying as the ocean is wet, but even so, I find myself enchanted by it all the same, perhaps even moreso than the previous titles. The game has a sort of quiet charisma I can't quite put into words, but every time I boot up a GT game, I feel like I'm immersing myself into another world, being taken along for a ride, be it reading about cars from one make that spans 50 years, or even learning how to do SVG files to make my own liveries.

    And while I'm still one of the worst drivers in the game to play frequently, I'm glad that even someone like me is catered for, as even I, with my :censored:ty driving, can find close, competitive races and do photo shoots like these. Thank you PD, thank you Kaz.

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    MIDGET GR.3 RACE CAR MAKE IT HAPPEN KAZ.

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    So I heard this thing is good at rallying.

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    Apparently, you need skill to make a good car run well. Here's me attempting to rally a 40-ish year old MR car on factory settings and no ABS.

    It didn't go well.

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    You know what's the good thing about photos? You can make even the worst of driving look cool :)

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    Is it just me, or are Dirt tyres in GT Sport way too grippy? It's very difficult for me to provoke a slide in any car on corner entry in comparison to the previous titles, and even when I get a car sideways, there just doesn't seem to be any way to hold a slide; the tyres are so grippy that any counter steer corrects the car. There doesn't seem to be a mid-ground at all to hold a slide. Then again, I'm no professional driver, so who knows.