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Dear GTPlanet forum users
So far from what I've known about Nintendo consoles for the racing genre, they feel a lot different compared to the PC, PlayStation and Xbox, I'm going to explain.
1st party wise:
Sidenotes:
So far from what I've known about Nintendo consoles for the racing genre, they feel a lot different compared to the PC, PlayStation and Xbox, I'm going to explain.
1st party wise:
- Nintendo appears to be more leaning toward kart racing (Mario Kart is their flagship racing game IP), yet they haven't resurrected a Futuristic Arcade-Style Racer (F-Zero series) Arcade-Style Off-Road Racer (Excite series) and a Jet-Ski racing (Wave Race) apart from retro online gaming service.
- PlayStation and Xbox's flagship racing games are Gran Turismo & Forza Motorsport series respectively which they're both Simcades (Not Mario Kart-type racing games because their gameplay and handling are nothing like Mario Kart at all) but yet these two games are not near as realistic as the 3rd Party Hardcore Sim Racers are iRacing, rFactor, Assetto Corsa, Automobilista, DiRT Rally & WRC series in terms of handling. Meanwhile, Xbox's most popular driving game is the Forza Horizon series because it's an open-world arcade racer even though it's a spin-off, making it even more popular than Gran Turismo & Forza Motorsport series these days.
- Nintendo EAD's F-Zero series' gameplay and handling feel different compared to Psygnosis' WipEout & Curly Monsters' Quantum Redshift.
- Nintendo's Excite series gameplay-wise and roster of vehicles & tracks feel different compared to Evolution Studios' MotorStorm series.
- PlayStation & Xbox doesn't seem to care about their 1st party arcade-style kart racers as they rather focus on their Simcade Racing IP: Gran Turismo & Forza Motorsport respectively.
- Nintendo doesn't have interest in a Simcade Racing game IP to be equivalent to the Gran Turismo & Forza Motorsport series.
- PS5 Dualsense and Xbox Series X controller pad both have analogue triggers while Nintendo Joy-Con and Pro Controller don't even have them, unfortunately.
- PC can be played with any sub-genre of driving games, but I personally think the proper hardcore Sim Racing is the most official sub-genre of racing games which consists of the iRacing, rFactor, Assetto Corsa, Automobilista, DiRT Rally & WRC series in terms of handling.
- Most of the 3rd party photo-realistic racers for PC, PS5 & Xbox Series X (Released in 2020 & Beyond) are not making it to the Nintendo Switch.
- PC, PS5 and Xbox Series X do have licensed Sim Racing peripherals like Fanatec Podium Wheelbase DD1 & DD2 and Thrustmaster T300/TX that support force feedback and the ability to add a gearbox shifter, load cell pedal set and handbrake.
- Nintendo Switch has only two licensed Racing wheel peripherals (Which consist of Hori Mario Kart Racing Wheel Pro Deluxe & Mini), but doesn't support force feedback, gearbox shifter, load cell pedal set and handbrake add-on, unfortunately.
- The 3rd party Sim Racing games (Assetto Corsa Competizione, DiRT Rally 2.0, etc), Standard Arcade-Style Racers (Ridge Racer, Daytona USA, etc), Open-World Arcade-Style Racers (Test Drive Unlimited, Need For Speed, etc) & Off-Road Arcade-Style Racers (Gravel, DiRT 5, etc) are much more fitted than any sort of arcade-style kart racers (No matter if it's 1st or 3rd party) including ModNation Racers, Crash Team Racing and many others when it comes to PC, PlayStation and Xbox gaming platforms in my opinion.
- I cannot really enjoy arcade-style kart racers regardless of party, because they're not my type of gameplay, so I much prefer Hardcore Sim Racing, Rally Sim, Simcade, Off-Road Arcade-Style Racers, Open-World Arcade-Style Racers, Standard Arcade-Style Racers & Futuristic Arcade-Style Racers, but I still dislike hoverboard racing and on-foot racing games though.
Sidenotes:
- The closest racing game to Gran Turismo 7 & Forza Motorsport Reboot for Nintendo Switch is GRID Autosport, but the handling wise is not near as realistic as the following Simcades are F1 2021, F1 22, Gran Turismo 7 & Forza Motorsport Reboot.
- Eden Games' Gear.Club Unlimited 1 & 2 for the Nintendo Switch was claimed to be Gran Turismo & Forza Motorsport alternatives by the journalists but to me, this game is more like an alternative to Evolution Studios' Driveclub (PlayStation 4's first-party title), because of the gameplay, handling and the roster of playable cars & courses.
- Assetto Corsa Competizione is currently the most realistic racing game available for the PS5 & Xbox Series X in terms of handling.
- rFactor 2, iRacing, Assetto Corsa Competizione Automobilista 2 & DiRT Rally 2.0 are considered to be the most realistic racing games for PC in terms of handling model.
- When we make comparisons to racing games, it's better to be the exact same sub-genre (In regardless of being 1st or 3rd party), but sorry for my hypocrisy in comparing the Nintendo Switch to PC, PS5 & Xbox Series X.
- There is a reason why the F1, Gran Turismo & Forza Motorsport series are chosen to remain as Simcades? in order to optimize the controller pads and make them accessible to most kinds of racing game players.
- Even though Gran Turismo 7 is heavily flawed in terms of features while Forza Motorsport Reboot is not out yet, both of their handlings are still way more realistic than all Nintendo Switch racing games, thanks to their great race car driver consultants, well wait for GT7 to get improve by several months while letting Forza Motorsport Reboot finishing its development.
- WipEout & Quantum Redshift are both created by Nick Burcombe.
- I'm aware that most Fanatec wheelbases are not compatible with PlayStation unless it's attached to the DriveHub by Collective Minds.
- I can tell why did Crash Team Racing exist? because PS1 owners who don't have a Nintendo 64 were asking for a Mario Kart-type racing game so Naughty Dog created this for them.
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