Gran Turismo’s Behind-the-Scenes Production Techniques Featured in Tokyo Exhibit

gran-turismo-production-exhibit-3

Polyphony Digital’s work has been put on display at the National Art Center in Tokyo, Japan, as part of a new Manga*Anime*Games exhibit in the museum. The exhibit, which showcases the relationship between artists’ work, society, and technology, uses Gran Turismo to demonstrate the technical techniques of the artists that bring the game to life.

gran-turismo-production-exhibit-6

gran-turismo-production-exhibit-7The car scanning and 3D model production is shown in detail in a short documentary film, which includes footage from the team’s data capturing trip to Ascari Race Resort.

A measuring tool called the “Hakaru-kun” or “Measure Boy” is also on display, which was used to measure motorcycles during the production of Tourist Trophy. According to the PitStop article, the tool is no longer used due to advancements in 3D scanning technology.

The exhibit will be on display through August 31st at the National Art Center in Tokyo. Afterwards, it will be shown at other events in Myanmar and Hong Kong.

See more articles on .

Comments (17)

  1. ChauMing803

    Yes!Hong Kong!!!!!Finally a GT-related event here for us Hong-Kongers.High expectation on this;)

  2. RACECAR

    While its no longer in use, I would love to know how that Haraku-Kun worked. Would give me a good idea as to the progression from that point in time with 3d to now.

    1. marcvic

      Yes… yes… TT. I saw that too. There seems to be this subtle aura surrounding that game. Small hints here n there. I’m trying not to get TOO excited. Even tho I’d really like to have some PD bike gameplay! But still, don’t wanna get my hopes up too high *crosses fingers

  3. TayeezSA

    I think it would be great to see in a little doccie . It will also show people that modelling content isn’t as easy as it looks.

Comments on this post are now closed.

About the Author