GTPlanet’s GT6 Track of the Week: Road America

GT6-TOTW-Road-America-MapThe staff here at GTPlanet have plucked another ribbon from the hundreds currently available in our GT6 Track Database. In our last installment, we covered La Tour Eifel, a rolling fantasy track crafted by one of our own. This week, we’re heading back to the realm of replicas.

Road America is on the menu this week, suggested by resident Porsche aficionado @PASM. Course creator smskeeter23 has gone to great lengths to ensure accuracy, contacting the technical personnel at the Elkhart Lake track to confirm track length as well as width:

“I am fully aware of the fact that many people feel the track is too narrow but I assure you I have gone to great lengths to ensure it’s accuracy including as stated above talking to track officials directly. If the surface is too narrow it is due to PD not scaling correctly in game.”

Despite the flattening that the course has received as a result of the Course Creator, lap times are surprisingly close to real life: PASM cites a side-by-side R8 LMS comparison with the lap times within the same second.

To download this version of Road America, click here.

GT6-NASCAR-Pack-by-MoMo-PeeZero

For more circuits to download, visit our GT6 Track Database, where you can browse by the most-downloaded or highest-rated. You can also stop by our GT6 Course Maker forum for more discussion and tips on how to get the most out of the Track Path Editor app.

Note that all of our weekly staff picks will be selected from the database, so be sure to add any of your custom tracks for consideration right here.

GT6 Photomode image by MoMo PeeZero.

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Comments (17)

  1. infamousphil

    Fact that l’m unable to signin to PSN makes me wanna say…

    No thanks. I’ll hold out for a real or virtual RoadAmerica or RoadAtlanta. The hills make the circuit(s) exciting. Sebring has been wonderfully recreated as well as one could, being as flat as it is and is one of my all time favorites.

    But Roads America and Atlanta?… You’d think PD would at least place a single pit lane or start/finish straight up the side of one of those hillsides? Maybe it’s a secret to do such a thing. My phone makes my efforts to explore such a thing extremely time consuming and tiresome.

    So again… no thanks ;)

  2. KamperAssassin

    Without sounding like too much of an dummy can someone point me in the correct direction forum wise as to how to download and install tracks even though I don’t have the track maker app seeing as it’s not compatible with my Samsung device any help would be greatly appreciated, I know this isn’t the correct place for this kind of advice.

    1. TomBrady

      You don’t need the app, just a PSN account.

      Right at the bottom it says click here to download, then right on that page it’ll say download now. You’ll have to sign into PSN. Once you do just hit back button a couple times til you’re back on the forum post and then hit download now again, then save the track. Simple

    2. KamperAssassin

      Thank you very much, I’ve been aching to download some tracks, but 1 last question I promise lol, are you downloading from within the ps browser?

    3. Tuppence870

      You don’t have to download from the PS3 browser. Just sign into granturismo.com on any internet browser then find the track you want on GTPlanet. Click the red “Download Now” button and it will take you to the relevant track on granturismo.com, where you can “Save” the track. Press that button, and it will appear next time you play GT6.

  3. Devil240Z

    I would like to see someone try to re create a track that is already in the game so that you can have a direct comparison.

  4. ALB123

    I respect the effort that the creator put in to recreate the basic shape of this track. I have recently fallen in love with Road America in Assetto Corsa. Unfortunately, this GT6 recreation truly shares nothing with the actual Road America course, besides it’s most basic shape. On the real track, Turn 5 sits just after a blind crest in which the driver is hauling butt because the track from Turn 3 to Turn 5 is all downhill. 200mph is not unheard of. There are other elevation changes that give the track it’s charm and sadly, PD hasn’t given us the tools to recreate those elevation changes. I’m sure this track will be enjoyable by many. If PD had given us the right tools, I’m sure the creator could have produced a true Road America.

    1. smskeeter23

      I agree 100% about the lack of tools given to us by PD for elevation. The track definitely lacks some soul due to it but again, given the tools we have I’d rather have it flat than have the elevations be wildly wrong.

      Mark my words, if PD gives us elevation control I will be walking the track in real life recording the values to put in this track ;-)

  5. Schmiggz

    I don’t think it’s fair to price a copy of a real track. What about analyse and test run real original tracks and those who had the creativity to create a really awesome race track.

  6. Samus

    Even if the width is correct, it’s still never going to really feel like RA without the elevation and varying camber. Not the creators fault of course, but like so many tracks you just can’t come close to the real thing with the limited course marker tools.

  7. Johnnypenso

    Well done. Track width perception is always deceptive in video games because your perception depends a great deal on the FOV and GT has a very high FOV, far beyond anything realistic and it makes the track appear narrower than it really is. In games with an adjustable FOV and with it set to a realistic level, I find tracks look massively wide. RA should be about 5 Nascar cars wide and if you freeze the video when a car is a few feet in front and do some mental gymnastics it looks like you could fit close to 5 wide, but the FOV gives you the impression that you could go 3 wide at best. I think it’s probably pretty accurate.

    1. smskeeter23

      Thanks. It does seem pretty narrow at first (give as you mention) but after you race it for a while it feels wide enough. I’ve had some 3 wide episodes that were alot of fun.

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