Official Ferrari Challenge Thread

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In the play.com "Special Features" section - the last bullet point says:

* Game supports the "Official Ferrari Steering Wheel"

Wonder which wheel that is? Could ferrari be partnering with a manufacturer to bring something out like a logictech G25 ferrari edition or something similar from a differnt manufacturer? Or is their an Official Ferrari Steering wheel out already that I have heard nothing about?
 
In the play.com "Special Features" section - the last bullet point says:

* Game supports the "Official Ferrari Steering Wheel"...
This was included also in the features of the first web page for the game. I only expect this not refer to any oficial PlayStation 2 Ferrari wheel... :P
 
Pre-review incoming :D

It's not a true review since it's not a review code of the game. Expect it up in hour of so.
 
GTSurgeons.com presents yet another GTPlanet.net EXCLUSIVE

FERRARI CHALLENGE TROFEO PIRELLI HANDS-ON PRE-REVIEW

First to explain why "pre-review". The game disc I've got yesterday is preview disc, with plethora of features and all details that I expect to be in the final game. But, since it's not a review-code (AKA "gold") please take into concern that some observations I've made could be result of preview-code.

So, let's start.

As you all probably know, Ferrari Challenge Trofeo Pirelli is game developed by Eutechnycs, small but very talented studio that was responsible for one of the most interesting PSone racers ever - one and only "original" "24 Hours LeMans" game. After that game, they've almost disappeared for the scene, making only some games that never actually got too much attention. I've been looking forward to FC:TP mainly because of those guys and their talent. Luckily, the result is somewhat au-pair with my expectations.

This preview feels like a almost-finished game - with all features and gameplay elements that will come in retail on 20th June. However, there are some things that I would like to see enhanced a bit, and I hope that both Eutechnyx and System 3 will deliver in the final game.

TECHNICAL ASPECTS
FC:TP graphics are somewhere near those presented in Race Driver: GRID demo, but I have to be honest and admit that GRID does the job better. It looks to me that game is doing some serious upscaling, but I can't confirm that, since I do not have any equipment I could measure it. EDITED: I've found out that game actually runs in 1080p, so incostinency is probably a side-effect of the downscale to my screen resoolution. Framerate is solid 30fps, no surprises there. Notice that both resolution and framerate becomes non-important once you go racing, and I somehow understand that sheer perfection of Gran Turismo's graphics will never be reached by any developer during this generation.

Sound is nice, Ferrari F430 sounds gruesome, but I didn't like the collision noise. I like the overall mechanical noise the car is producing while driving - from gearbox, suspension to tires. However, I have to make a comparation with GRID again and say that GRID does the job slightly better in sound department. Music is nice, and overall the sound is very OK.

GAMEPLAY
I really like the gameplay structure of the game. Like in the original F355 Challenge game (AM2 studio for SEGA, 1998) FC:TP comes with many different venues that can keep you attached to the racing set for some time in single player. There are 3 "big" championship-venues (Italy, Europe, America) for official Challenge cup-races, classic Arcade mode (with 4 groups of races - amateur, intermediate, professional and expert) to be raced in consecutive order for progression, there are Trophy races (for other Ferrari cars than F430), Time-Trial events (works only with online connection) and Tutorial race (with Tiff Needel). Every of that venues comes with different set of Accomplishments further divided in classes (for instance: "Reach the F430 top-speed") that unlocks "Ferrari Playing Cards". Those cars can later be used for "Card Battle" games against game or online living opponent. I find those cars a nice feature, since it reminds me on childhood years when I was a young car-enthusiast, and those cards were very rare in my country - you could get them only in Italy or Austria.

By winning in Championship, Arcade or Trophy you're receiving Credits - that allows you to buy new cars, once they've been unlocked. Game does not show you what car will be unlocked or when. So far, I've only managed to unlock F355 Berlinetta, and race it in its own Trophy race, in field of 15 F355 Berlinetta's. But, I really like the overall feeling, since it instantly reminded me on Yu Suzuki's masterpiece.

Notice you get more credits for turing off the driving-aids and staying in the lead of the race.

I also liked the fact that Challenge races are done as in real life. Every venue consists of 2 races. After you qualify for the venue, you start from the achieved position, but if you finish 1st, you start 2nd race from the pole position. Race length can be adjusted prior the start of the championship - you can choose to race 5, 15, 30 or 45 minutes, with race lasting around 2 laps extra after the countdown has finished.

Game says there are total of 22 Ferrari cars to be unlocked and raced in Trophy races, and I can confirm the mentioning of 250GT and FXX. However, I still didn't even scratched the surface of the game, since I've played it only for 3 hours yesterday.

There is multiplayer, in both LAN and online. Didn't manage to find anybody on online, but notice it's developer-only-online at this point, so it's not a surprise that nobody was there around midnight. Will try again today.

You can find various host-online options on pics below, and I'm eager to find about the in-game voice chat that was confirmed few days ago.

You can create your Team, you can give it name (character limited), nationality (no Croatia - Eutechnyx, I demand an update :)) and apply Team Livery you've created in Livery editor for online races. Very nice touches indeed, great attention to detail there.

DRIVING MODEL & Co.
Besides GRID being better in technical aspects, Ferrari Challenge is a much better driving simulation. Although it doesn't come close to GT5:P, I find the driving model demanding and challenging - and I really liked the overall feel.

It almost fell like F355 Challenge, but it's not that good to be honest. Maybe I love original F355 to much, but some further tweaking could seriously improve the handling towards Yu Suzuki's spot-on perfect model. I'd say it's somewhere between Forza 2 and original F355 game - somewhere in the realms of first GTR game probably. Which is good at the end I guess :)

Game instantly recognized my G25 wheel, and clutch seems to be supported, but I managed to shift gears in H-Shift without use of clutch. I guess the final game will come with full clutch-support. However, both steering and pedals are very precise and force feedback does it job spot-on. What I really liked is the feel of braking - the cars goes to serious understeer when braking, followed by great oversteer if you turn-in too-fast. I drove without any assists and I really see strong potential in the FC:TP driving model, especially for online racing. I didn't bother to drive with controller, so no expertise in that area. As I mentioned before, FC:TP blows-away GRID in terms of driving, and I really loved that. Codemasters, learn something from Eutechnyx :D

But, both Eutechnyx and Codemasters should learn that auto-centering of the wheel after restarting/quitting a race should be mandatory in code, because there are situations when you're not aware that wheel is not centered - and that leads in compromising the race start. That could be very serious issue in online racing and I find that should be fixed ASAP.

COCKPIT-VIEW, REPLAY & OTHER DETAILS
I drove only form cockpit view, and it's nice feeling. Personally, I'd like to be able to adjust the seating position, but whatever. Animation of driver hands are not as slick as in GRID, while GT5:P is out of comparation. I'd like to see some improvements in that area, because animations looks too "digital". Overall, cockpit view looks exactly the same as on all old screenshots we've seen around here, and I seriously hope that final game will improve in that area. Notice that F430 comes with sequential gearbox so hands are on wheel, while F355 Berlinetta has manual gearbox and right hand shifts. "Digitaly" fast, but shifts :D

However, sensation of speed form cockpit is au-pair with original F355 Challenge game, and that is the single most important achievement for FC:TP - great job there. Other views are just not important, while driving from the hood is just not an option in my book.

Replay options are very limited - there is no way to change the camera and replay tracks only your car. Replay can't be saved. I hope that final game will offer some improvements. However, kudos for camera angles and use of aperture - replays have a nice TV-style looks.

Menus are very slick. Livery Editor is a blatant Forza 2 rip-off, and I guess we can expect some serious internet-debates on both Forza forums, Forzacentral and NeoGaf especially around that matter :D But it works flawlessly, while I didn't waste much time to mess around with it.

But loading times are long, especially after we've been spoiled with GT's speed. There is no option to install the game on HDD and I don't know will the final code offer such an option.

I could go even further in other details, but I guess I'll wait for the final review code. In closing words I can say there are some areas that could use further development time, but maybe the final game has gone some serious improvements above this preview code.

What is important is that Ferrari Challenge Trofeo Pirelli is a good driving and racing game, that can be called simulation, and I see a great potential in online racing with other people around the world. I love what Eutechnyx did in total, especially when I take into account that this game is almost an "indie-game" in today world of gaming development.

You've noticed I did many comparations with Race Driver: Grid, and it was intentional. I did it because I had high expectations from Codemasters, which were not met by what I saw in GRID demo. On the other side, Ferrari Challenge met many of my expectations, which made me very satisfied - even further when it comes from the game I was very conservative about.

For me, this game could offer a great time to spend, and I hope that will be the case. Notice I'll do some driving in days to come, and I will make additional updates of this pre-review.

Below you can find some pics, they were taken by mobile-phone camera, so sorry for bad quality. Od course, ask anything and I'll try to answer.
 

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amar212: thank you very much for your preview.

You are a great GT fan (and another racing games), an you have got a great reputation between the spanish console race games users.


I have one questions:

· You say the clutch don´t works. Could be because the shifting in the F430 is secuential?. Or neither works with the 355 Berlinetta?.
 
Thanks for the impressions amar! Great as usual coming from you. But mind sharing a little bit more detail about the game's damage modelling?

And if you don't mind, some screenshots during races or replays too? :)
 
Excellent work as always amar 👍

Its great to hear that they seem to have done a good job with this, as I personally am still unsure about GRID. Given your first impressions here I am strongly considering giving GRID a miss and getting this instead.

After all GTA4 and MGS4 will keep me more than busy until the 20th.

Regards

Scaff
 
I'm very positive about FC:TP being better driving game then GRID, but I'm still going to get GRID because of nostalgia. However, for online racing in private lobbies - Ferrari Challenge is a clean winner, no doubt about that.
 
Hehe, thank you amar!

I'm not going to buy GRID and I guess I'm not going to buy this game either.

Notice that both resolution and framerate becomes non-important once you go racing, and I somehow understand that sheer perfection of Gran Turismo's graphics will never be reached by any developer during this generation.
Oh yes they will.

If you can thrust these ingame screenshots, GT5p and maybe even GT5 will have a big competitor.
Besides GT Legends, GT5p is my favourite game at the moment.

3 times YaY for GT5p! :P

Project Ferrari by Blimey! games











kikie
But I don't like this Mark Cale's bragging about the game (sim). In another interview, he constantly compared this game with GT5p, saying that his is better at certain points. I have never heard KY brag or compare GT with other games, just giving us info. KY also said that they just glance at other games and that they are going their own way. That's is the way to go.

He also said:

from interview
There's no doubting that the Ferrari licence is big news, and it's Cale's ongoing dedication to the marque that has helped System 3 secure the rights - something he's unsurprisingly extremely proud of. "It's a complete honour to be allowed to beat the likes of EA, Activision and other large publishers that wanted this brand, and Ferrari have given it to us because they know the passion we've got for it."


Mark Cale if you read this, you can shut up and stop bragging. :P

His bad attitude made feel bad about this game.
 
Blimey!! Kikkie that looks great, a proper competitor to GT5P. And thats an 04 or 05 ferrari F1 car possibly one of the best and fastests cars ever, before the FAI started to "cut" costs :rolleyes:.

Going back to FC I'd love to get to drive all those Ferraris but the graphics seem a bit poor and considering the fact that I havent even driven the 512BB in GT5P yet I doubt I'll get this game, its just not worth €60 or €70, I might consider getting it if I ever get bored of GT5P when FC has dropped in price.

Thanks again Amar, great work and thanks for giving GTPlanet the exclusive again, your defenitly the best member of this site! 👍

Edit: Is there a thread for Ferrari Project around here yet??
 
The game looks to have much better graphics than I expected! This game goes in the "To Rent" list.
 
Edit: Is there a thread for Ferrari Project around here yet??
Yep


Blimey! games thread


To all the Ferrari fans: project Ferrari will also feature the FXX and Ferrari's F1 cars from the sixties, (like the one in GPL) :drool:

I read this in an interview from AutoSimSport with Ian Bell.



So I'm definitely not going to give €64 for a game like FC:TP when there is going to be a game like Project Ferrari.

Off topic: Blimey! game is also working on project Falcon which is going to be some kind of a revelation for sim games.



:crazy: :drool:
 
thanks so much amar...i am looking forward for more infos abuot damage modellingitşre wears.weather condition and so far....

and also a gameplay video is excelent for us...i have already preorder it...and its is as you say a mix of forza and f355,really perfect....
 
UPDATE #2

OK, another day - another update.

After I settled down yesterday and played game some more, there are few very important bits I need to point out.

FIRST - this is definitely a PREVIEW version with some things that needs to be finished. How do I know? There are no force feedback effects on rain races, meaning this is almost certanly an beta-bulid. Which leaves some hopes for details I've talked about yesterday to be polished.

SECOND - Please, do not be mislead with my overall positive stance about FC:PT. In criticizing this game I can't have the same position as in talking about AAA game from big publishers with even bigger budget (as GT5:P or GRID). This game is definatly an indie-game, from the small developer, small publisher and I can presume a very limited budget. So, when it delivers anything above conservative expectations I can have from such an project, I'm very exihilirated about it.

Yesterday I drove many lines with GRID, but notice this preview of Ferrari Challenge is somewhat below the technical, graphical and overall quaility of GRID demo. I can be very certain that casual drivers, technical freaks and those who never adored original F355 Challenge game wouldn't be so positive about this preview as I am. I have no intention to mislead anybody with my claims about this product - the fact I like it is probabaly result of my personal and subjective feel for this kind of games.

THIRD - This preview does not deliver in many fields I was expecting to deliver, but THIS IS A PREVIEW version of the game. So, I really hope we can expect some serious improvements on the details I'll stress below:

- there is no tyre wear whatsover, at least not in races I've raced in,
- thus, there is no pit-management - or even pits,
- there is no mechanical damage too,
- also, visual damage is purely cosmetical and not radical. You really need to make some serious crashing in order to make even a slightest damage to the windows or car in total,
- AI is not so smart, nor so fast. They sometimes block you when tring to overpass, but in any races longer than 5 minutes (15 minute being minimal after 5), you'll have no problem in getting the podium even if starting from the last position. However, at least they are not crashing at you before corners.

FOURTH - now, for some answers to your questions:

amar212:
You say the clutch don´t works. Could be because the shifting in the F430 is secuential?. Or neither works with the 355 Berlinetta?.

I still haven't tried, will try tommorow.

T But mind sharing a little bit more detail about the game's damage modelling? And if you don't mind, some screenshots during races or replays too?

Damage is purely cosmetical, and even the game options does not give a hint about any mechanical damage in the future. Will have to be optimistic about it. As for new screens, you can expect it in Friday.

amar, one big question: how are the AI, collision physics & damage (biggest weaknesses of GT5P)?

Collision physics is done on forgiving side. It's far from pure perfection as seen in Forza 2 for example, but it's somewhat better that in GT5:P. I hope they'll fix it for the final game.

Can the private rooms be protected with a password?

Didn't come to such an option, no.

The game looks to have much better graphics than I expected! This game goes in the "To Rent" list.

Notice that graphics are OK, but nothing more than that. While rain looks fantastic, there are so many fields that could be improved in graphic deparment to be honest.

i have already preorder it...and its is as you say a mix of forza and f355,really perfect....

Please notice I've been very careful in writing this preview because it's a preview-build of the game. I find driving model good - and on track with that of original F355 game - but I have to say that it need more polishing. I like the way that game supports G25 wheel, but turning could be better, as well as precision. I like the sense of speed and I like the brakes. However, there are many room for improvement - and IF they improve, than we can talk about the true Froza 2 competitor in terms of driving model. If not, than we can talk about the driving model that somewhat resembles the original model of F355 Challenge game.

I'm still waiting from some further info from the publisher regarding actual status of this preview build - is it beta, advanced beta or what. So, as I get ti, I'll post some further info.

Regards,

Amar
 
OK, I've jost got an answer form the publisher, the version of the game I've got is a PREVIEW, while retail will have upgrades over this code.

I sincerely hope that final code will deliver in all aspects we'd like to. So, FINAL REVIEW is yet to come in following days.
 
Thanks amar!

This review helps me to safe another € 64!

I had a bad feeling about this game and it seems that I was right (for me personal ofcourse).




:)
 
Notice that graphics are OK, but nothing more than that. While rain looks fantastic, there are so many fields that could be improved in graphic deparment to be honest.

I really didn't expect much graphically. When I saw the original screen shots it reminded me more of a Playstation 2 game rather than a Next Gen console's graphics. To me, this games graphics look much better alot more smoother instead of the a-thousand-and-one jaggies that the original screen shots had. 👍

Good review of the preview of this game Amar. 👍
 
Thanks for the Pre-Review Amar.....I just have a quick question if you have the time...

I am wondering what resolution the the TV is that your playing FC on is? ( is it 1080p / 1080i / 720p or 576p ) You said you thought it looked upscaled on your TV and Mark Cale said in one of his recent video interviews that "to see the game in all its beauty, you have to play it on a 1080p screen, as the game runs in Full 1080p".

Maybe it was just some false marketing promotion - maybe it only upscales to 1080p but does not run in native 1080p? Myybe it would have looked better if it had been released 12 months ago like it was originally scheduled and before the latest group of next gen racers ( GT5p and GRID) over took it!

Hopefully the final code will have a lot of improvements in it. I think I will wait until I get to play it myself (Hoping for a demo on PSN soon) before I make up my mind.

Thanks again Amar.
 
wjt1980: will not run at 1080p. You can be sure. System 3 has never show it in Full HD TVs in conventions.
This game bet for 16 cars in screen, lighting and weather effects, and visual car damage, to get sensations in game. It´s not a game made to show beatifuls replays.
 
I'm very worried about the AI, I've watched some vids on youtube of someone playing and the AI was pretty bad, on one corner an opponent car was on the outside of the driver and just kept knocking into him, almost as though he was on rails and trying to get into position, just like the old GT games.
 
and Mark Cale said in one of his recent video interviews that "to see the game in all its beauty, you have to play it on a 1080p screen, as the game runs in Full 1080p".
That Mark Cale is full of cr***. ;)

Maybe it was just some false marketing promotion -.
This I can believe.




:)
 
Thanks amar212 for the fantastic updates (yet again). I can usually concur with your opinion, so I know I'll like this game too. Although I'd like it a lot better if it has tire wear, pits, fuel consumption (and all the shenanigans that come with it, like the strategies and stuff).
Keeping fingers crossed and waiting for the final build (review by you). In anycase this game was sold to me with the rain effect first shown at their original website months back. :)
 
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