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- Fredrik_swe
Anybody the sound of the M5. WOW
Compare to this, and the one in GT4 is heavily modified
Anybody the sound of the M5. WOW
Compare to this, and the one in GT4 is heavily modified![]()
The sound doesn't change between cockpit and bumper view.How can you not notice the change in the sound for the chase view vs the cockpit view? It's very clear.
GT5 sounds almost spot on with the real thing if you ask me, not quite but close.
The sound doesn't change between cockpit and bumper view.
I thought hood view was actually from the roof.
Do we have a genuine hood cam then?
I thought hood view was actually from the roof.
Do we have a genuine hood cam then?
Sounds improved, but still not good.
Surely Ferrari wouldn't have half the impact it had if it wasn't for that unmistakable V6 scream, or muscle cars their low-rev V8 rumble!?
The last Ferrari ( road car ) I can think of which had a V6 engine was the Dino 246GT which was badged as a Dino, not Ferrari.
Which would by the way, if I would have a say, be a nice candidate for a Premium addition.
Ok it's official: sounds were and still are Polyphony Digital's Achille's heel. 80 million USD and they still can't hire professionals for the audio department...
Ok it's official: sounds were and still are Polyphony Digital's Achille's heel. 80 million USD and they still can't hire professionals for the audio department...
Ok it's official: sounds were and still are Polyphony Digital's Achille's heel. 80 million USD and they still can't hire professionals for the audio department...
Some people need to get out a little bit more. The same argument goes around in circles and it can't possibly be concluded on a forum due to so many variables.
I've said before and i'll happilly demonstrate to anyone in person, GT5P actually sounded ok on a decent sound system, and by decent i mean real speakers and a real amplifier, the engine sounds drive emotion as long as you play them loud enough, ie, at levels you would experience if you were actually racing.
GT5 looks to have improved sounds, first hand experience of demo setups back this up.
Anyone putting all thier faith in:
crappy computer speakers;
playing exceptionally compressed youtube videos;
through a web standard, flash, which isn't exactly known for it's high fidelity;
through cheap soundcards;
recorded at a varying range of quality;
by a massive variation of recording equipment,
at poor positioning to the stereo of the speakers,
in a noisy enviroment;
by a TV that isn't capable of playing a fraction of what the ps3 can output, and is also desgned to be placed in a living room enviroment, close to the walls;
cannot possibly make any factual statement if the game will sound like it should when i take it home and play it on my system.
Based on some of the statements in here, i could use the same logic to say GT5's graphics are crap because of the quality of my camera phone taking video footage from a black and white tv, pointed directly into the sun over a coax lead because if doesn't even have scart.
/rant.
The whole argument is flawed on the basis that most people don't have a decent audio system, and games like Forza and Shift sound better to me.
The whole argument is flawed on the basis that most people don't have a decent audio system, and games like Forza and Shift sound better to me.
Ok it's official: sounds were and still are Polyphony Digital's Achille's heel. 80 million USD and they still can't hire professionals for the audio department...
I wish. I would easily trade 500 cars for sounds like that. Quality over quantity. Do we really need 1000 cars. They don't make any PGR games anymoreI wonder where the sound team is now, or working on now...
PD should hire them!