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England |
Here is my guess on the way it works in GT5, It's because of the angle it acts as being like a wider tyre. heres a crappy image of what I mean, Imagine in the pic you are only looking at the contact area of the trye, if you add toe angle it gives you a larger contact patch.
![]() red line representing the area of contact with no toe angle, blue lines representing the area of contact with toe angle. I know in the real world adding huge amounts of toe doesn't work the same it does in GT5. |
Fayetteville/NC |
Feb 17 2012, 2:04 PM
#24
kennyblanco
ignorance is bliss
Good explanation.
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SUFU |
Feb 17 2012, 2:34 PM
#25
HaYaBuSa1340rR
Lethal_Racing
Basically... adding toe is turning your tire sideways... in doing so you get more surface area touching the ground because its no longer parallel with your direction of travel. You are a tunnel tuner... and as you know toe will slow you down because your fighting the natural physics of the wheel... witch wants to role straight. By turning your drive wheels in with toe... your contact patch goes from [-] to /=/ plus the forces being applied to the side of the tire -->/=/ ...Your basically using more of your tire because your dragging it out of alignment with your car in essence witch causes more wear on the tire but give you more traction. Thats the best i can explain it with out a bunch of physics mumbo jumbo lol
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