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I'm not saying the RM cars wouldn't be ok on the sports tires. If we're going after realism, who in their right mind would spend the money to upgrade a car to a race car and then slap some street tires on it to go to the track? Only PD would do this and I really think it has to do with the Japanese bias that exists in the game. I won't get into the specifics, but there are a lot of things in the game that is slanted toward the Japanese.
I will run whatever tires we are given as everybody has to run the same. I will say that the further it gets from realistic, the less interested I will be. |
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Apr 25 2012, 12:01 PM
#4222
Vol Jbolaz
Hermits United
I don't think the tires in the game equate to real tires. I think they are just, as others put it, grip multipliers. Sports soft tires in the game probably have the same grip as real world, hard compound, slicks.
I will say that I voted for cars to run on stock tires, or on one grade softer. But that was because I thought the stock suspension was designed around a particular set of tires, and changing the tires too much might undermine the suspension. |
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On a seperate but related issue. Why are the tires assigned based on the PP in the dealership and not based on the actual PP we run the cars at? |
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Vancouver, BC |
Madrid would be 6 laps for the race length, zer0
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Thanks tez, I've updated the line-up with that info. Btw, welcome back!
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Vancouver, BC |
And 5 for Suzuka in the 8C...cheers. I am hoping to be here tonight but we'll see. The Heat can wrap up their AHL series here at home (silly Canucks, grrr....at least Chicago are knocked out I guess, here's hoping Washington do the same with Boston) so I'm debating whether or not to go to the game :/
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I am going to need to change my color combo for the Sunday races. Something happened to my backup that had my DLC color saved on it and it is now gone. I don't have a choice yet so I will be running something different than everyone else til I find one I like.
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Vancouver, BC |
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Vancouver, BC |
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NC/NoVA |
Apr 25 2012, 1:17 PM
#4232
dudeondacouch
Not a premium user
No, but you can send cars painted in them AFAIK.
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Thanks for the offers of help guys, but you can't send the DLC chips. You can send the cars already painted that color but that is too much of a pain to worry about. It also turns into a time crunch for me to try and get the cars painted and sent and broken in. I'm basically away from home from Friday afternoon to Sunday morning/afternoon and not getting the combos until late Tuesday or early Wednesday is a little tight for me.
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Saint Louis |
Apr 25 2012, 2:41 PM
#4235
diabolicwyvern
Diabolic Member
I think we've stumbled upon a new gambling arena for vegas to explore; that being the over/under on *posts it takes to enact a new S.N.A.I.L policy.
Last edited by diabolicwyvern; Apr 25 2012 at 3:17 PM.
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Well, when your signature is a long as the message you sent, it adds up.
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Saint Louis |
Apr 25 2012, 3:18 PM
#4237
diabolicwyvern
Diabolic Member
Yea, some members have signatures that are way to long. I don't get it.
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Wow, even after I removed my signature, the message block is huge.
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Baytown, Texas |
I was also concerned about this, but then decided to check it out for myself, and here's what I found.
The Silvia has SH tires on it when you buy it. I went to the garage and went to the tuning page to see what the car was on. Then, I went directly to GT AUTO and have the Race Modification performed to the car. Afterwards, I went back to my garage and checked to see what tires the car has on now. It was STILL the SH tires. There was & is no tire upgrade given to the Silvia with the Race Mode package. Thus, this means that we are upgrading the tires outside what GT5 had intended for this car. The tire/pp scale now will now only allow for a tire upgrade of 2 levels, instead of 3 like we did last week. Feel free to try the steps listed above on your own if you doubt my findings, I will not be offended. At this point, I'm not concerned about the tire selection. The new tire/pp index scale simply means that All cars will now require the driver to pay a little more attention to what the car is doing and why. I think it was you (I could be wrong, if so, I'm sorry) that said the S2000, doesn't handle in the game like it does in real life. I have to disagree. 2 of the 3 S2000's I have driven while doing High Performance Driving Instructing, handled just like in the game - a hand full. Both the 2 cars, and the car in game, were/are convertibles. All 3 lack the hard top cabin to aid in the chassis's rigidity, which is needed to allow for better handling in turns. This is why the S2000 in game has the tendency to oversteer, A Lot - just as it does in RL. Now I will admit the 3rd S2000 I had the pleasure of driving while do HPDI was a standard hard top roof & this S2000 handled SO Much Better than the previous 2 had. The standard hard top S2000 was a pleasure to drive, it felt like the car was on rails when compared to the convertibles. The convertible S2000's seem to require the driver to be 'on-guard' at all times. I hope this has helped. |
Baytown, Texas |
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