GTA V - General Thread

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thanks, listening to it now.

On another note, Kavinsky is going to be one of the featured artists on the Nightride radio station. :D

I think there were also one or two songs of his in GTA4 too.

I hope Nightcall, Wayfarer, Testarossa Autodrive, and Protovision make it!
 
same here, but i just checked and Testarossa Autodrive was in GTA4, so i doubt they'll bring that back.

But it's a Kavinsky song! :lol:

That song was awesome for flying around Liberty City in a little FUTO at night.
 
If you thought you were excited now, read this. This is the interview linked above, just in text.






~ Vehicles can be customized with paint jobs, tires, wheels with other little things.
~ You can modify entire heists by using a customized vehicle with things such as roll cages, bullet proof tires, armor and other performance mods such as engine tuning and brakes etc that affect the handling and the outcome of a heist can be different because of this.
~ Over 1000 combinations of things you can do to the cars, per car.
~ Certain stunt jumps aren't easy or possible without equipping nitrous or a turbo charger to your car. It varies based on your task.
~ Modding your car has the potential to help you last longer in particularly tough action sequences in missions that could help you slug it out longer if you are getting ripped on by a hail of bullets.
~ Bullet proof tires can come in handy evading the police.
~ If you mod a car and for some reason you have to leave it, it will turn up at a police impound where you pay a fine and get your car back. No more losing your car when you abandon it!
~ Gas tanks will leak gasoline when shot.
~ If your car has a leaking gas tank you can drive into a group of enemies, shoot the gasoline to light it up and it will blow up everything around the car.
~ You can stick sticky bombs on a vehicle and drive it into a crowd and explode them that way.
~ The mechanic in LS Customs may or may not suggest certain mods for your car.
~ You will always keep a weapon. If it runs out of ammo you will still keep it. No more throwing it away when you run out of ammo. Your guns will be with you throughout the entire game. This applies to any weapon you happen to find or purchase.
~ Customized weapons will help your performance in side missions and games such as street racing and target shooting.
~ Customizing weapons will broaden the range of tactic options.
~ Pistols can be equipped with suppressors, in order to take on a mission in a stealthy way.
~ You can take on missions from a full frontal assault and using foregrips will increase accuracy.
~ Rifles can be equipped with scopes in order to snipe enemies from a distance.
~ Customized weapons coupled with upgradable player stats will give the player a lot of options in game and during missions.
~ GTA was primarily about weapons and vehicles but Rockstar has given hand to hand combat a big overhaul.
~Ventures away from static fights to a more free flowing system.
~ You can attack any target in any direction at any time.
~ You are able to quickly switch focus on different enemies that you're engaging with.
~ You no longer need to lock on to a target at all to have a fight with a target but you can still lock on if you wish.
~ Hits are much more satisfying especially with melee weapons, citing you feel the impact, the crunch, when you hit someone.
~ Really stressed the free flowing fact so that the person could take on multiple targets.
~ Each of the characters specializes in different moves and different animations.
~ There will be a strength statistic in the game that will effect how powerful the players attacks are in regards to melee combat and how much damage they can take. That is the difference between each characters melee capabilities.
~ Environments are destructible, such as house windows etc while allowing you to make fast choices during gameplay and allow more options in combat as well.
~ You can shoot from cover, more around corners, jump into cover, blindfire etc.
~ You can shoot an enemy through a window, take cover and look through the window sill, jump through the window sill and attack enemies that way.
~ You can shoot barrels that explode, though try to stay quiet about what exactly is destructible.
~ Rockstar notes that there are very destructive scenes quite early on in the game.
~ There will be lots of damage and carnage at the tips of the players hands.
~ Combat A.I. is much more advanced this time and have a lot more knowledge of the event that happens around the player.
~ Enemies will react to how you play.
~ Enemies will constantly be looking for a new position to move to so they can expose your cover if you are in cover.
~ If you sit and do nothing but shoot, enemies will move forward quickly to swarm and flank you.
~ Cover gives you the advantage but you need to keep moving and keep attacking to exploit it.
~ Enemies will behave different, for example S.W.A.T. teams will be a lot more focused and a lot more agressive in flanking a lot more as well as being more aware of their surroundings whereas gang members might be more gung-ho.
~ Different enemies will cause different intensity levels. Not necessarily easier or harder, just very different depending on who is attacking you.
~ There will be a lot of agility based stuff.
~ Players movements in certain missions will have to be worked on as well. I'm assuming this means you'll have to practice.
~ Everything was improved over GTA IV, Rockstar says they are really happy with it but it is still getting tweaked.
~ A lot of the things you saw in the trailers such as climbing things and jumping around is possible and is not cutscene material.
~ The three characters work together in firefights based on situations that arrive in game.
~ If you are attacking a group of enemies you can position each character where you want them on the map.
~ If you chose to position them on the map where you want you can also choose the strategy that player will use, for example if you put Michael on high ground you could get a sniper rifle out and he would pick off the enemies whereas Franklin would sneak around back and Trevor and have him do a full frontal assault with a vehicle such as a bull dozer. This changes depending on what you want each character to do.
~ You are free to switch between each character at any given point.
~ If you switch the character you left will continue doing what he is doing.
~ If you engage in a situation with each player and one gets in trouble, you may have to switch back to that character to get him out of trouble.
~ If a character is getting shot at and you can't get a shot at that enemy you may have to switch to another character who is sniping to plink off that enemy.
~ Rockstar stresses that the new combat system will feel really natural, perhaps the best of all games.
~ You may have a situation where Michael may be escaping enemies and Franklin would be with him, and your getting shot at in a car chase and Franklin is shooting back, you can either switch to Franklin and shoot or continue driving as Michael. Events like this are totally random but some play with the story.
~ There will be situations where the players have specialist rolls.
~ One player may be doing something and the other may have to cover or protect the one engaging in something else.
~ Rockstar stresses it will be a completely new experience.
~ All three characters will feel different throughout the entire game, not only in combat but also from various stats that will effect how they play.
~ One of the main ways they will differ is from the shooting stat and special abilities.
~ The shooting stat will effect the players ability to carry ammo, like how much they are able to carry.
~ The shooting stat will also effect reload speed, accuracy as well as steadiness of aim and combat movement.

~ All 3 characters will start with different skill levels.
~ You have the ability to increase their skills throughout the game.
~ You can go to a shooting range and practice to increase your shooting stat.
~ When you kill an enemy your shooting stat will rise.
~ Your shooting stat will rise differently depending on how you kill an enemy. For example, a headshot will increase it more that a torso shot.
~ You will be rewarded in that aspect based on how you play. Your stats will be increased based on this.
~ Michaels special abilities will have a big effect on combat, such as the ability to slow down time to pick off enemies very accurately.
~ Taking down enemies in slow motion will allow very graphic visuals when you see the person get taken down and they have added nice filters for these sort of things.
~ Trevors special ability is almost the opposite of Michaels. He takes less damage and inflicts double damage. He goes into a rage-like mode where he takes down enemies quite easily and not take any damage.
~ Franklins special ability allows him to slow down time while driving in order to pull off "spectacular" driving moves. Think of it as slowing down time but driving at the same speed, weaving in and out of traffic with real, real pinpoint accuracy. You can miss a car by 2 inches and nail it. It allows people to perfrom really sick moves.
~ Franklins skill allows him to perform drivebys in slow motion.
~ His skill isn't quite as combat heavy as Trevor or Michael but it makes them each unique and different.
~ These abilities help players decide who they want to play certain missions as.
~ Special abilites only last so long, so you can only use them for as long as they last.
~ Special abilities have a stat allowing you to build up it's usable length over time.
~ Franklins special ability was demonstrated in the gameplay video released yesterday.
~ Rockstar assures us that they are trying to provided their greatest piece of entertainment.
~ You can customize car horns.


END OF INTERVIEWau
 
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Will car surfing make a return??????

If so, will this allow people in multiplayer to work together trying to transport cars on boats to islands which can't be reached by bridges?
 
First 5 Minutes
~ If you mod a car and for some reason you have to leave it, it will turn up at a police impound where you pay a fine and get your car back. No more losing your car when you abandon it!


That's cool. No worries about losing a car you just dumped a bunch of money on.
 
If you thought you were excited now, read this:.

`SNIP`
Just amazing.
MMX
That's cool. No worries about losing a car you just dumped a bunch of money on.
I like how the cars show up at the police impound. Its about time Rockstar improved that. In SR you NEVER lose a custom car ever. If it gets blown up, you just have to pay to repair it before getting it out of the garage. So GTA5 will have something very similar. That's great news.

This is more than likely going to be GOTY 2013 without a doubt. A lot will depend on the mp and co-op. As soon as the mp and co-op info is released, I will be out of this thread for sure until after release.
 
Will car surfing make a return??????

If so, will this allow people in multiplayer to work together trying to transport cars on boats to islands which can't be reached by bridges?
That's an exploit, so it will depend entirely if Rockstar caught the bug or not during testing.

Speaking of boats, noticed in that trailer there was a truck pulling one on a trailer as it came into view for a brief second. Hmm.
 
That's an exploit, so it will depend entirely if Rockstar caught the bug or not during testing.

Well if you tried riding in the bed of a pickup in IV, you would fall over and take damage until you died or stood up.
 
The funny thing is this game looks leaps and bounds better than GTA IV and most gaming sites seem to also think so, so it's going to be interesting to see how they justify all the 10/100 scores for GTA IV when scoring this game. 10/100 as well but, like, it's a totally better 10/100.
 
The funny thing is this game looks leaps and bounds better than GTA IV and most gaming sites seem to also think so, so it's going to be interesting to see how they justify all the 10/100 scores for GTA IV when scoring this game. 10/100 as well but, like, it's a totally better 10/100.
I was shocked how high the GTA4 reviews were. You would think that Rockstar paid every reviewer to mark it that high. It was not that great of a game especially compared to VC and San ANdreas. So yes this is already looking miles ahead of GTA4. It also helps they are giving us just about everything we asked for that was missing in GTA4.
 
The funny thing is this game looks leaps and bounds better than GTA IV and most gaming sites seem to also think so, so it's going to be interesting to see how they justify all the 10/100 scores for GTA IV when scoring this game. 10/100 as well but, like, it's a totally better 10/100.

A modern 10 would outweigh an old one though surely, otherwise you could compare PS1 games or even earlier to new stuff and that's not fair. :p

This is one reason why ratings (points, stars and otherwise) are a load of rubbish though.
 
Guys the full interview is now readable above, but I'll post it here again in case you missed it.




If you thought you were excited now, read this. This is the interview linked above, just in text.






~ Vehicles can be customized with paint jobs, tires, wheels with other little things.
~ You can modify entire heists by using a customized vehicle with things such as roll cages, bullet proof tires, armor and other performance mods such as engine tuning and brakes etc that affect the handling and the outcome of a heist can be different because of this.
~ Over 1000 combinations of things you can do to the cars, per car.
~ Certain stunt jumps aren't easy or possible without equipping nitrous or a turbo charger to your car. It varies based on your task.
~ Modding your car has the potential to help you last longer in particularly tough action sequences in missions that could help you slug it out longer if you are getting ripped on by a hail of bullets.
~ Bullet proof tires can come in handy evading the police.
~ If you mod a car and for some reason you have to leave it, it will turn up at a police impound where you pay a fine and get your car back. No more losing your car when you abandon it!
~ Gas tanks will leak gasoline when shot.
~ If your car has a leaking gas tank you can drive into a group of enemies, shoot the gasoline to light it up and it will blow up everything around the car.
~ You can stick sticky bombs on a vehicle and drive it into a crowd and explode them that way.
~ The mechanic in LS Customs may or may not suggest certain mods for your car.
~ You will always keep a weapon. If it runs out of ammo you will still keep it. No more throwing it away when you run out of ammo. Your guns will be with you throughout the entire game. This applies to any weapon you happen to find or purchase.
~ Customized weapons will help your performance in side missions and games such as street racing and target shooting.
~ Customizing weapons will broaden the range of tactic options.
~ Pistols can be equipped with suppressors, in order to take on a mission in a stealthy way.
~ You can take on missions from a full frontal assault and using foregrips will increase accuracy.
~ Rifles can be equipped with scopes in order to snipe enemies from a distance.
~ Customized weapons coupled with upgradable player stats will give the player a lot of options in game and during missions.
~ GTA was primarily about weapons and vehicles but Rockstar has given hand to hand combat a big overhaul.
~Ventures away from static fights to a more free flowing system.
~ You can attack any target in any direction at any time.
~ You are able to quickly switch focus on different enemies that you're engaging with.
~ You no longer need to lock on to a target at all to have a fight with a target but you can still lock on if you wish.
~ Hits are much more satisfying especially with melee weapons, citing you feel the impact, the crunch, when you hit someone.
~ Really stressed the free flowing fact so that the person could take on multiple targets.
~ Each of the characters specializes in different moves and different animations.
~ There will be a strength statistic in the game that will effect how powerful the players attacks are in regards to melee combat and how much damage they can take. That is the difference between each characters melee capabilities.
~ Environments are destructible, such as house windows etc while allowing you to make fast choices during gameplay and allow more options in combat as well.
~ You can shoot from cover, more around corners, jump into cover, blindfire etc.
~ You can shoot an enemy through a window, take cover and look through the window sill, jump through the window sill and attack enemies that way.
~ You can shoot barrels that explode, though try to stay quiet about what exactly is destructible.
~ Rockstar notes that there are very destructive scenes quite early on in the game.
~ There will be lots of damage and carnage at the tips of the players hands.
~ Combat A.I. is much more advanced this time and have a lot more knowledge of the event that happens around the player.
~ Enemies will react to how you play.
~ Enemies will constantly be looking for a new position to move to so they can expose your cover if you are in cover.
~ If you sit and do nothing but shoot, enemies will move forward quickly to swarm and flank you.
~ Cover gives you the advantage but you need to keep moving and keep attacking to exploit it.
~ Enemies will behave different, for example S.W.A.T. teams will be a lot more focused and a lot more agressive in flanking a lot more as well as being more aware of their surroundings whereas gang members might be more gung-ho.
~ Different enemies will cause different intensity levels. Not necessarily easier or harder, just very different depending on who is attacking you.
~ There will be a lot of agility based stuff.
~ Players movements in certain missions will have to be worked on as well. I'm assuming this means you'll have to practice.
~ Everything was improved over GTA IV, Rockstar says they are really happy with it but it is still getting tweaked.
~ A lot of the things you saw in the trailers such as climbing things and jumping around is possible and is not cutscene material.
~ The three characters work together in firefights based on situations that arrive in game.
~ If you are attacking a group of enemies you can position each character where you want them on the map.
~ If you chose to position them on the map where you want you can also choose the strategy that player will use, for example if you put Michael on high ground you could get a sniper rifle out and he would pick off the enemies whereas Franklin would sneak around back and Trevor and have him do a full frontal assault with a vehicle such as a bull dozer. This changes depending on what you want each character to do.
~ You are free to switch between each character at any given point.
~ If you switch the character you left will continue doing what he is doing.
~ If you engage in a situation with each player and one gets in trouble, you may have to switch back to that character to get him out of trouble.
~ If a character is getting shot at and you can't get a shot at that enemy you may have to switch to another character who is sniping to plink off that enemy.
~ Rockstar stresses that the new combat system will feel really natural, perhaps the best of all games.
~ You may have a situation where Michael may be escaping enemies and Franklin would be with him, and your getting shot at in a car chase and Franklin is shooting back, you can either switch to Franklin and shoot or continue driving as Michael. Events like this are totally random but some play with the story.
~ There will be situations where the players have specialist rolls.
~ One player may be doing something and the other may have to cover or protect the one engaging in something else.
~ Rockstar stresses it will be a completely new experience.
~ All three characters will feel different throughout the entire game, not only in combat but also from various stats that will effect how they play.
~ One of the main ways they will differ is from the shooting stat and special abilities.
~ The shooting stat will effect the players ability to carry ammo, like how much they are able to carry.
~ The shooting stat will also effect reload speed, accuracy as well as steadiness of aim and combat movement.

~ All 3 characters will start with different skill levels.
~ You have the ability to increase their skills throughout the game.
~ You can go to a shooting range and practice to increase your shooting stat.
~ When you kill an enemy your shooting stat will rise.
~ Your shooting stat will rise differently depending on how you kill an enemy. For example, a headshot will increase it more that a torso shot.
~ You will be rewarded in that aspect based on how you play. Your stats will be increased based on this.
~ Michaels special abilities will have a big effect on combat, such as the ability to slow down time to pick off enemies very accurately.
~ Taking down enemies in slow motion will allow very graphic visuals when you see the person get taken down and they have added nice filters for these sort of things.
~ Trevors special ability is almost the opposite of Michaels. He takes less damage and inflicts double damage. He goes into a rage-like mode where he takes down enemies quite easily and not take any damage.
~ Franklins special ability allows him to slow down time while driving in order to pull off "spectacular" driving moves. Think of it as slowing down time but driving at the same speed, weaving in and out of traffic with real, real pinpoint accuracy. You can miss a car by 2 inches and nail it. It allows people to perfrom really sick moves.
~ Franklins skill allows him to perform drivebys in slow motion.
~ His skill isn't quite as combat heavy as Trevor or Michael but it makes them each unique and different.
~ These abilities help players decide who they want to play certain missions as.
~ Special abilites only last so long, so you can only use them for as long as they last.
~ Special abilities have a stat allowing you to build up it's usable length over time.
~ Franklins special ability was demonstrated in the gameplay video released yesterday.
~ Rockstar assures us that they are trying to provided their greatest piece of entertainment.
~ You can customize car horns.

END OF INTERVIEW
 
Last edited:
~ If you mod a car and for some reason you have to leave it, it will turn up at a police impound where you pay a fine and get your car back. No more losing your car when you abandon it!

This is a godsend. In IV I was so wary of losing my car that I often just relied on public transportation to get me around to missions, leading me to only drive during the story when Roman wanted to go bowling. Speaking of which, is there any word on whether the three guys can go eating or do activities together outside of work? Would be interesting to round everyone up and go on a hunting trip in the country or something.
 
"A lot of the things you saw in the trailers such as climbing things and jumping around is possible and is not cutscene material"

That adds an element of Crackdown to the game and a LOT of vertical gameplay depending on what we are able to climb or repell. Which confirms what I said months ago when Rockstar was discussing how large this game was including vertical gameplay. 👍
 
Speaking of which, is there any word on whether the three guys can go eating or do activities together outside of work?

Oh god no. Please no. PLEASE STOP CALLING ME! :grumpy:


EDIT: Agreed about the "impound" system. It was sooo annoying to drive your car to a mission, and then come outside and it's gone. :mad:
 
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Am I wrong in saying that Rockstar have never really revealed this much detail prior to release? I mean if they are hyping it up this early, it must be pretty fantastic.

I will officially have no life in September.
 
This seems like the sort of game one dreams of when he was a child,honestly the amount of things you can do in it is frankly mindblowing.Are R* run by a group of aliens or something.
 
This seems like the sort of game one dreams of when he was a child,honestly the amount of things you can do in it is frankly mindblowing.Are R* run by a group of aliens or something.

No. Brilliant employees that do things very few companies do these days: listen to their fanbase, give them what they want and more.
 
No. Brilliant employees that do things very few companies do these days: listen to their fanbase, give them what they want and more.

Yeah it is rather astonishing with the trend of developers nowadays,for someone to release a game with that much content.

I applaud R*
 
Interesting how it says we saw franklins special ability in that video. Could the shot with the white sports car slicing through traffic on the freeway be that part? Like after we slow down time and dodge the cars, it rewinds a bit and shows that part again in real time before you resume normal gameplay? That could maybe be why it looks so fast and the car looks to have infinite grip.
 
Yeah it is rather astonishing with the trend of developers nowadays,for someone to release a game with that much content.

I applaud R*
Seriously. I was really losing interest in any new game, and was disappointed even with the short storyline and lack of content in GTA IV. I am so excited for this game it's unreal! Finally, a game that doesn't take half a day to beat and has a huge amount of content to keep you going even after completing the storyline. I can't even remember the last game to do that for me. ....Probably SA.
 
XS
Seriously. I was really losing interest in any new game, and was disappointed even with the short storyline and lack of content in GTA IV. I am so excited for this game it's unreal! Finally, a game that doesn't take half a day to beat and has a huge amount of content to keep you going even after completing the storyline. I can't even remember the last game to do that for me. ....Probably SA.

I share the same feelings,my concern at the moment would be how the PS3 handles it,Hope the performance drops are at a minimal .I've been playing Red dead lately and while it is not perfect ,there is nothing that ruins the game for me.
 
Interesting how it says we saw franklins special ability in that video. Could the shot with the white sports car slicing through traffic on the freeway be that part? Like after we slow down time and dodge the cars, it rewinds a bit and shows that part again in real time before you resume normal gameplay? That could maybe be why it looks so fast and the car looks to have infinite grip.

Rockstar did talk about this and yes what you are describing is what Rockstar was talking about, the specifically mentioned taht part.
 
Rockstar did talk about this and yes what you are describing is what Rockstar was talking about, the specifically mentioned taht part.

Ahh ok that explains that. Thought it all looked a bit quick :lol:
 
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