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New Member
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Check it out here:
http://www.gametrailers.com/video/tg...-turismo/57623 One interesting thing in the interview is his comment on the brand new physics engine in the game...he says as you play the game for the first 10-15 seconds, you'll immediately notice that it is "easier to drive." Interesting. He goes on and says throwing off the balance of the car will result in much more realistic spins and crashes. I think there will be still a lot of challenge in the game for hardcore fans, so don't let that throw you off too much as it should feel just like GT5P I believe.Most of the rest is the same stuff, but he seems very confident (as always) with the game. I just hope we do not see anymore delays.
Last edited by ComposerRyan; Oct 13 2009 at 10:50 PM..
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Diamond Member
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Easier to drive is not necessarily a bad thing
In GT5P I raced the Ford GT on N tires and the default setup a few months back. It felt like racing in a monsoon with gravel all over the track. The car was so unstable in certain situations you had to display zen master type focus to control it... In short it was too hard, so improving some parts of the physics to more lifelike levels may make it easier which in turn may not mean it is being dumbed down. Improved, more exact AI because of NASCAR. He said NASCAR tracks He also said NASCAR will the special type of racing that's in the game. So how can he just have two oval tracks, Indy and Daytona? I'm sure more oval tracks will be announced soon. Relax those who hate ovals, most ovals have world class FIA approved roadcourses built inside them like Daytona and Indy. |
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New Member
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Easier to drive is not necessarily a bad thing
In GT5P I raced the Ford GT on N tires and the default setup a few months back. It felt like racing in a monsoon with gravel all over the track. The car was so unstable in certain situations you had to display zen master type focus to control it... In short it was too hard, so improving some parts of the physics to more lifelike levels may make it easier which in turn may not mean it is being dumbed down. Improved, more exact AI because of NASCAR. He said NASCAR tracks He also said NASCAR will the special type of racing that's in the game. So how can he just have two oval tracks, Indy and Daytona? I'm sure more oval tracks will be announced soon. Relax those who hate ovals, most ovals have world class FIA approved roadcourses built inside them like Daytona and Indy. |
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Diamond Member
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So how can he just have two oval tracks, Indy and Daytona? I'm sure more oval tracks will be announced soon. Relax those who hate ovals, most ovals have world class FIA approved roadcourses built inside them like Daytona and Indy.
I do get kind of worried after watching again though as the easier part sounds like part of the whole TGS physics engine almost like based on GC response they changed everything to be easier... I mean they scrapped everything after GT4, so it stands everything is new at GC, to specifically say TGS version has a brand new physics engine is pretty much saying rebuilt since GC right? It all makes me uneasy becuase it sounds very much like this late in the game, they are retooling a lot from the ground up... stuff like that always brings up images of... delay....
Last edited by Devedander; Oct 14 2009 at 1:04 AM..
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Please read my blog!
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You know, credit Polyphony Digital for all of this and the way Kazunori Yamauchi explained this whole deal. You may say that this game is taking so long because PD wants to make this a completely different experience of any GT title. People are probably going to complain saying that this is going to be the same old GT that doesn't seriously set itself apart from GT's past. Still, remain positive overall on GT5. I won't be slamming PD or GT for any future delays.
By the way, great video find! |
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Active Member
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I wonder if they will open up NASCAR to road courses... I wouldn't mind taking a NASCAR car out on Infineon...
I do get kind of worried after watching again though as the easier part sounds like part of the whole TGS physics engine almost like based on GC response they changed everything to be easier... I mean they scrapped everything after GT4, so it stands everything is new at GC, to specifically say TGS version has a brand new physics engine is pretty much saying rebuilt since GC right? It all makes me uneasy becuase it sounds very much like this late in the game, they are retooling a lot from the ground up... stuff like that always brings up images of... delay.... Little Known fact; Infineon has a go-kart track. thats fun to drive on also... |
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GTP Fanatic
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There is a big difference between merely driving a car and pushing one to its limits on a track though, you are reducing the margin for error significantly. Yes driving a car is easy, driving a car WELL though, now that is a lot more challenging. I'm very excited to hear Kazunori make comments like that, reading between the lines it means that the physics and DRIVING FEEL (which I think is often overlooked) are getting closer to the real thing.
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Banned
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There is a world of difference between making a game "easier" per se, and simply "easier to progress though". Not everybody has the skill or time to 100% a game that has ridiculously hard challenges. It should be quite easy for PD to make the game easier to progress though, while still providing challenges to those who want them.
As for transferring cars over from GTPSP...I can't say that really appeals to me. I don't have the game anyway, but if I did, would I want to transfer a load of cars over? Not sure. It dilutes the challenge and gives you less to aim for in the game. What he means is, driving a car is easy. That's fact, simply proven by looking out of the window (OK, you get some people who struggle!) Even driving a car at speed is easy - just put your foot down. However, driving a car on the limit around a track, and when you cross over that limit, knowing how to recover and keep in control is where the skill lies. I am assuming he is implying that the slow-speed physics mean that the game feels easier to play, because it should do, but when you get the car out of line, it behaves realistically.
Last edited by Nomino; Oct 14 2009 at 3:53 AM..
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Platinum Member
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Hopefully the word easier refers to realism. What I mean is when something is more true to itself, it is more easily itself.
Edit: If they made a video game based on riding a bicycle, most everybody would know what it feels like to ride a bike in real life. Now, translating that to a video is another story. It might take many titles to perfect the well-known feeling of riding a bike through a video game. So, maybe the easier in GT's case is referring to the transition of real-life driving into a video game. And because now that it's more easy to drive the cars in Gran Turismo, it is more true to true life. Therefore, the easiness the game is trying to replicate is the easiness or familiarity of true to life physics. Physics which we are used to in every day driving....And of course some of the physics most don't get to check out!
Last edited by SrRd RacinG; Oct 14 2009 at 4:44 AM..
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GTP Addict
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If the physics are easier on GT5 compared to GT5P then I personally think thats a good thing.
I have played GT5P with both the pad and the G25. Now with the G25 I really enjoyed the GT5P physics but using the pad on professional was at times too difficult IMO especially on rear wheel drive cars. I tell you one thing I have learn't over the past few weeks though. I have been playing the FM3 demo quiet extensively but since then I have gone back to playing GT5P & GT PSP. If you want to be fast and competitive on GT5 do not play Forza 3. I found the Forza 3 demo teaches you bad driving habits due to the arcadey nature of the handling. If it was down to me I would make the GT5 standard physics easier but keep the difficulty of professional as it is. This way all types of racers are catered for. |
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