CES Motortrend Yamauchi Interview Posted

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I found it VERY juicy and entertaining.

http://wot.motortrend.com/6629343/editorial/ces-2010-we-get-a-gran-turismo-5-update-from-creator-kazunori-yamauchi/index.html

Oh yeah, he also really slammed skid marks, so all you nit-picky detail guys better kill your hopes right now and accept that there wont be any.

Motor Trend: How far along is GT5 from completion?

Kazunori Yamauchi: It's almost done. We're at the final stages, just brushing up the finishing touches and raising the quality of everything right now.

There'll be 950 cars, 20 locations and 70 layouts. So it'll be packed.

Any EVs and hybrids included?

Yes, definitely. Prius and Tesla will be included, as well as some others in the mix.

Like the new Hondas, the CR-Z and HSV-GT.

We're working on both cars right now, actually. The LFA too. There are plenty of cars being built as we speak.

We've heard rumors of a track editor. Any comment?

At this point, it's just a rumor. So you'll have to see. (It must be noted, he said so with a smile, leading us to believe that some sort of track editor is in the works for the new game.)

What was the reasoning behind choosing the Mercedes-Benz SLS AMG as the cover car for GT5?

It just happened by chance, really. It's really luck more than anything. It was at the most opportune timing. I came across a beautiful new car and met the people making the cars over at AMG,

What's the process like?

Most of the time when we're picking cover cars, we're not actually looking for one. Again, it mostly happens by chance. This time around, we happened to make friends with AMG and when I was allowed to drive on the Nurburgring with the SLS for the first time, I came to realize what an amazing car it really is. It was just perfect for the package cover and that's how it came about.

Did you happen to record a time?

They actually had an AMG test driver driving in front of me in an SL Black Edition and they requested, "Please don't overtake him." So I couldn't really tackle it for time. But I saw him running off the track a few times, smoking the tires and kicking up dirt, struggling to best my pace. It was a really fun experience.

What are some of the features your most excited about releasing to the public?

With GT5, we're striving to redefine the racing game that we started with GT1. The game as a whole is completely new. But online functionality has to be at the top. We've worked so hard on it and we're hoping it's a hit.

Will users be able to set up car clubs and racing leagues?

Yes, they will. But I'm sorry but I can't elaborate much at this point.

Is Porsche involved in this edition?

Sadly no. There were some licensing issues.

How much will users be able to significantly tune their cars? Which type -- stock or tuned -- do you prefer?

They will be able to tune cars. It's another detail I can't disclose. But as for which type of car I prefer, I like both very much. I have both stock and fully modified cars in my garage.

Speaking of your cars, is your GT-R back from Nissan?

Yep. It's been fully upgraded to 2009 specifications with a few SpecV parts included here and there for a custom feel to it.

You're a very busy man nowadays. How often do you drive your personal cars?

You're right. Sadly, not that much. I find that nowadays time is hard to find, especially with GT5 culminating and also since I've recently started racing regularly last year. But that said, I do drive quite a bit. I try to get into every new car that's released in Japan.

Will you pursue racing as more than just a hobby?

Of course, I have no ambitions to become a professional driver. Racing is very segmented into levels with a clear career path. Like me, not every racer strives to be an F1 ace. I simply race to race and become a better driver on a particular circuit.

For me, racing is treated more like pastime. It's something that I can go do every weekend. I'm fortunate enough to treat it much like golf. Everything I learn on track also feeds back directly into Gran Turismo.

Racecar versus a tuned car.

A racing car is purpose built for a particular setting. You're more at one with the machine than you could ever be in a tuned or production car. That's one of the beauties of racing. Again, we're striving hard to communicate these differences in GT5.

Any favorite racing series?

I have no set favorite. If it has wheels and goes fast, I'll watch it.

That sounds like all of us here at MT. How about a certain driver?

Well, that depends on the series. For Formula 1, it has to be Ayrton Senna. In WRC, it's Sebastien Loeb. He's a great friend of mine -- a really good guy. We hang out quite often.

For North American racing, my pick would have to be Jeff Gordon. I once attended an event where I was his passenger in a rally car, and man, the guy can really slide!

So he's a pretty well rounded driver then.

Definitely. His car control was more than impressive.

Favorite U.S. track?

While I haven't raced in the U.S. much, I have competed on Thunder Hill. I like that track very much. Other favorites are Laguna Seca and Sears Point.

Tracks in the U.S. are vastly different than they are in Europe or Japan. There are many more elevation changes, reverse banks, and sharp switchbacks. I'm a big fan of them.

One car that you haven't yet driven, but would love to.

McLaren F1 hands down. The new Tesla S too.

Some of our readers would like to know about in-game weather changes and skidmarks. Will they be included?

I'm hoping our players won't be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It's the overall evolution that will impress. Skidmarks should be of no concern. (He says with a laugh).

What's your opinion of 3D gaming?

The technology has come far, but it's still in need of major developments. Once it's up to par, it will be great. The GT series will be right there ready to adopt it.

You're a well known perfectionist. Will it ever stop? Is GT6 being worked on?

GT5 will come to an end somewhere -- we've been working on it for five years since GT4. What's to come after that we can only see once GT5 is out.

GT5 is completely different from GT5 Prologue and GT PSP. It's something completely new. It's really got our soul in it.

Are you headed to this weekend's Tokyo Auto Salon?

Yes, my team and I will be there. We're planning to have one of the biggest GT5 displays we've ever built. There will be more manufacturer agreements announced there as well. It'll be a great show for us.

And lastly,when's it going to be released?

March 2010 is still the target release date for the Japanese market. As for North America, nothing has been set.

We can't wait.
 
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Hmm.. that doesnt mean that either skidmarks or in-game weather changes are to be left out really. It just means that he thinks fans are looking at details too small to find faults. Also, if anything, that trademark *You'll be in for a surprise soon* laugh of KY at the end of that comment gave their inclusion more credibility. Well for me, anyway.
 
no skid marks wouldn't be the end of the world in my opinion. It's a lot for the game to remember the location of skids for 16 cars... and like most games they would probably just disappear shortly after.
 
It just means that he thinks fans are looking at details too small to find faults

Don't you mean obvious? I mean, lack of skidmarks and reverse lights (!!1!) seem pretty obvious to me, especially in a game coming from a so called perfectionist.
 
"
Did you happen to record a time?

They actually had an AMG test driver driving in front of me in an SL Black Edition and they requested, "Please don't overtake him." So I couldn't really tackle it for time. But I saw him running off the track a few times, smoking the tires and kicking up dirt, struggling to best my pace. It was a really fun experience."



Are you kidding me guys, tip my hat off to Yamauchi again.

Great interview!
 
...as far as the skidmarks are concerned, not that I miss them -but then again in a real simulator they SHOULD exist- Yamauchi didn't say that there wouldn't be any. I am suprised that the poster didn't realize this. I think he says it is of no great importance either on the programming side nor the experience-alternate side.

I am really impressed about the part that says that GT5 is way different than GT5P. I really can't wait! :D
 
Don't you mean obvious? I mean, lack of skidmarks and reverse lights (!!1!) seem pretty obvious to me, especially in a game coming from a so called perfectionist.

Skidmarks won't be noticable to most people. Especially as 3 of the 4 available viewpoints don't show the back of the car. Also, it is not set in stone that either will be left out in the full game. There has been no confirmation or denial of either, anything else is just rumour. To be fair, they've given us a lot more than we could ever have dreamed of in terms of content not in other racing games. I don't see why these minor features that are infintesimal in importance to say, weather changes or night racing, would be so high on some people's agendas. Other than that they are picking at anything they can so that they can proclaim GT5 an inferior game for lack of it. If it doesn't have skidmarks in the end then boo-hoo, make your own game with skidmarks or find another game as feature-rich as GT5. I dare you.


This is the only thing that I came away from the interview disappointed about (well, not disappointed, but enlightened. I mean christ, it has more manufacturers and cars than any game before it!)
"Is Porsche involved in this edition?

Sadly no. There were some licensing issues."
 
Edit: What he said ^^^^^


I think what Mr. Yamauchi means by the skids comment is that "C'mon, I'm about to give you a game so new with so many new and improved features over the old one, you're gonna get in a nit-picky fit over SKIDMARKS?" This game does things that no other racing simulator has ever dared, or does it better, I think I can forgive skidmarks knowing especially that he plans on evolving the game, if they're not here now, they will be.
 
I found the update at the end most interesting. According to their source, the delay was due to "further testing and development". This doesn't sound anywhere near as dramatic as "major production issues". Time will tell I guess.
 
Please, not another "We need skidmarks" Vs. "Skidmarks are under the car, and on your underpants so they don't matter" discussion. Kaz just said there, NO skidmarks, done.

ON TOPIC: It's great knowing they're at "At the final stages, just brushing up the finishing touches and raising the quality of everything right now", means it's just up to the marketing and bureaucracy department to drop GT5. Also, looks like we're gonna have more of the "Media-Blowout" at T.A.S.
 
I think what Mr. Yamauchi means by the skids comment is that "C'mon, I'm about to give you a game so new with so many new and improved features over the old one, you're gonna get in a nit-picky fit over SKIDMARKS?" This game does things that no other racing simulator has ever dared, or does it better, I think I can forgive skidmarks knowing especially that he plans on evolving the game, if they're not here now, they will be.

Exactly my thoughts.
 
"There'll be 950 cars, 20 locations and 70 layouts. So it'll be packed."

/facepalm
Didn't OPM say OVER 1000 cars, OVER 20 locations and OVER 70 layouts?
 
I think what Mr. Yamauchi means by the skids comment is that "C'mon, I'm about to give you a game so new with so many new and improved features over the old one, you're gonna get in a nit-picky fit over SKIDMARKS?" This game does things that no other racing simulator has ever dared, or does it better, I think I can forgive skidmarks knowing especially that he plans on evolving the game, if they're not here now, they will be.

Exactly my thoughts.

And mine 👍.
 
Please, not another "We need skidmarks" Vs. "Skidmarks are under the car, and on your underpants so they don't matter" discussion. Kaz just said there, NO skidmarks, done.

Except he didn't say that though. So the skid wars will continue :grumpy:

Also, is anyone else going to be annoyed for the sake of being awkward if the number of cars in the game doesnt reach 1000. Thats just an idyllic number, 4 figures of awesome. I mean come on, more than 950 means the actual number will probably be ~20 cars shy of 1000. Although he did say before that he's working to get the number up to 1000. Meh, lots of cars anyway, no biggie.
 
Will users be able to set up car clubs and racing leagues?

Yes, they will. But I'm sorry but I can't elaborate much at this point.

no more counting to 3 and hoping for the best then...lol
 
"They don't matter, that's why I didn't put them in the game" :sly:.

With all the people that have been asking about them for so long, I think thats just the japanese translation for "**** YOU, GT is about simulation, not skidmarks"
 
"Like the new Hondas, the CR-Z and HSV-GT.

We're working on both cars right now, actually. The LFA too. There are plenty of cars being built as we speak."

This made me very happy!
 
"Like the new Hondas, the CR-Z and HSV-GT.

We're working on both cars right now, actually. The LFA too. There are plenty of cars being built as we speak."

This made me very happy!

Yea, HSV-GT and LFA are cars we have all been hoping would make it in and now we have confirmation. That's cool that they are still adding cars up until the last minute.
 
Nice. That was a lot more interesting than I thought.

And boy, Tokyo Auto Salon sounds like a beast. When is that show coming on?

Also, I feel really bad for Kaz here. He mentions a March 2010 release, but soon after he was probably noted that it won't release in that month. Darn it Sony.
 
Yea, HSV-GT and LFA are cars we have all been hoping would make it in and now we have confirmation. That's cool that they are still adding cars up until the last minute.

Could be the first DLC, but I'm sure they won't stop even if the game is ready to be released.
 

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