- 926
- machschnel
I was quite excited when I first played Prologue - I'd never experienced a good cockpit view in a racing game and I'd heard Prologues' was one of the best. But when I started to drive in cockpit view it just felt wrong - seeing a steering wheel (a pair of hands as well) on screen when there is already one in my hands isn't that annoying, it's more the fact that a realistic view would not incorporate the wheel, or most of the dash for that matter. The odd thing is though, the general consensus seems to be that cockpit views are realistic, which I for one can not fathom.
Is it just me?
I don't think so. Sebastian Loeb, Lucas Ordonez, Kazunori Yamauchi himself, even most of the GT5 demo stands I've seen set-up are played through bumper cam.
Now I'm not saying bumper cam is realistic, but the cockpit view certaintly isn't. What I would propose is a view similar to one that can be found on Supercar Challenge. All you see is the windscreen and the very top of the dash - much more realistic. I know this doesn't give the greatest peripherals, but there is the option to "look" left/right to check for cars and if Eyetoy is implemented, the problem won't exist.
Is it just me?
I don't think so. Sebastian Loeb, Lucas Ordonez, Kazunori Yamauchi himself, even most of the GT5 demo stands I've seen set-up are played through bumper cam.
Now I'm not saying bumper cam is realistic, but the cockpit view certaintly isn't. What I would propose is a view similar to one that can be found on Supercar Challenge. All you see is the windscreen and the very top of the dash - much more realistic. I know this doesn't give the greatest peripherals, but there is the option to "look" left/right to check for cars and if Eyetoy is implemented, the problem won't exist.