GT5 - Aussie content mentioned by KY

970
Australia
AUSTRALIA
ENERGIYA--V2
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Article from PLAYSTATION - Official magazine - Australian
------------------------------


Rather than ask our question aloud, we hand Kazunori Yamauchi's translator an open text document on a phone. It's an unorthodex approach, but the question is so important, and left field, we can't risk any part of it becoming lost in translation.

The other information-hungry international journos in the room are instantly curious - possibly even a little miffed by the secrecy. This mild concern ratchets up to 'scoop, high alert' when the translator's stoic composure weakens and he allows himself a short chuckle and a shake of his head.

He turns to a smilling, slightly bewildered Yamauchi and poses the question to him in japanese. we watch as the lead designer's grin widens a little bit more with every word that is understood. The question?

"Every year HOLDEN and FORD fans get together in a small country town for the BATHURST 1000 to fight, drink and watch cars race. Have you heard of it?

What Australian cars do you have in GT5 that might keep them from killing each other?"

After repeating the question in English and getting quite a few laughs around the room, The translator hands out Yamauchi's response.

I do want to put as many HOLDEN cars and other Australian models into the game as possible but Australia happens to be quite far from Japan. It's actually hard to get our staff over there to do a lot of the testing that we need to do. We're gonna keep making an effort to get there.
"And I've always heard about the chaos that goes on at the Bathurst track and i actually have a dream to maybe one day participate in one"


Honestly, we get the impression that the big man appreciated a different style of question rather than two dozen people asking him boring variations of: " So, why did this game take so long?" This theory gets confirmed when question time wraps up and Yamauchi and his translator seek us out in the crowd to shake our hand while sporting grins larger than most SUV grills.

Yamauchi is a consummate car nut and one hell of a pleasant guy. and let's face it; He's got a lot to be smiling about. After six years in development, two prick-teasing demos and US$60 million dollars spent - Yamauchi is f-i-n-a-l-l-y given the green light of his motorsport magnum opus.

All that extra time and energy has been spent very wisely it seems, Yamauchi tells us that GT5 will have over 1000 cars in it's garage. Over 800 of these fall into the standard cars category, witch offers a slew of sensual sports cars and many returning favourites from the G games from yesteryear. Dispite the nomenclature, thay still look great.

The remaining 200 will be premium class cars, each ane intricately reproduced with every detail to send shiver of joy down the spine of the most obsessive-compulsive petrol head.

Like we said, this isn't to say the standard cars are some sort of visual slouch. It's just that the premium cars offer little extra touches of detail like fully recreated interiors, rendered undersides, the ability to use high or low beam lights and full, panel-shredding damage in fender benders.

Standard cars feature only very basic interiors hidden by darker tinted glass, one headlight setting and cosmetic damage is limited to dirt, scratches and dents.Still, both standard and premium cars feature horns, reverse lights, mechanical damage and the ability to roll over during wrecks.

Yamauchi is so proud of the premium cars he sheepishy informs us that he, perhaps, went a little overboard in there construction. He suggests that they could easily be used for a PS4 version of GT ( assuming such a wondrous machine and game existed ). Looking at the comparison shots between real life and in-game models it's hard to disagree.

Outside of your automobile, the visuals are just as seductive. GT5 now sports a brand new debris system that has your tires flicking up dirt and grass, along with other visual perks such as smoke illumination and colliding sparks, in truth, we saw pretty much every game at E3 - from all three camps - and this was the visual belle of the ball.

It's evan more so when yo factor looking at in 3D, or looking at it in 3D along with the PS eye camera accurately tracking your head movements and replicating it in-game. The depth in the latter ( especially in the cockpit view ) is samething you need to see to fully believe.

Yamauchi's seduction of our eyeballs continued unabated when he showcased a bunch of new circuits, including Toscana, a taxing dirt track with a draw-distance to die for, and Rome, a track familiar to GT fans - only now it's based around the colosseum. Last but certainly not least, there's meticulously crafted Top gear track that features a nasty, figure eight setup that should cause more fatel crashes than a porn school billboard.


------------------------------
 
I posted this in the news thread maybe a week ago? Admittedly, only the tl;dr version, but it's there.

While Australia may be too far away from Japan for kayaking and reference photograph enthusiasts to deal with, it's certainly a LOT closer than Europe or the Americas. So it's probably best to not expect all that many Australian cars (though I certainly wouldn't rule them out completely).

Worst case scenario; we get the updated CV8 Monaro, SS Commodore, and F6 and GT Falcons. Sure they might not be premium models, but the standard car video isn't exactly terrible, with the brilliant lighting making up for damn near everything.

And considering how dominant they could be and were in GT4 (especially the Monaro, it was one of the best sports cars in the game, more so when tuned; great handling, good on tyres and fuel, even b-spec Ned could set consistent, fast laps in it), it's likely that people will pick them up in GT5 as well, detail-level be damned.
 
Doesn't seem like GT5 will feature Bathurst then.... :indiff:

Hopefully they make it DLC because it's such a great track that's used so little on games unlike say the Nurburgring GP course which isn't anything special and seems to feature in every other game.
 
Thanks for posting ENERGIYA.👍 To me it still sounds like they haven't put many more if any Australian cars or tracks in, merely that he "wants to". As has already been mentioned, Australia is much closer to Japan than Europe or America. Maybe they can't get past our tight-arsed border security for some odd reason.:lol:
It brings a smile to my face every time an Australian journo poses a question like that about Bathurst in a room full of international journos.
 
Maybe they can't get past our tight-arsed border security for some odd reason.:lol:

Maybe they're afraid that some Tamagotchi's get released and influence the Aussie wildlife.......;)
 
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Oh well it isn't that bad at least he is talking about it. I think that we can expect a few more holdens in, maybe a few HSV's?
 
Hmm headtracking outside of interior view is new to me.

Me too. Might soothe some of the standard vs. premium Angst, too...

Maybe they're afraid that some Tamagotchi's get released and influence the Aussi wildlife.......;)

:lol: Everything dies if you neglect it for more than 20 minutes :dopey:

(Hey, I dunno if it was 20 mins or hours - I never had one - but it's a lot like those Facebook games "all" the girls are addicted to...)

EDIT:

I agree that saying Australia is too far away is a bit of an insult to our intelligence, really. I hope that more Aussie stuff gets included. I became fascinated by the differences in familiar brands between Europe and Australia (I was already aware of the differences with the US - they're always on our telly...) - I think it might have been Mad Max that triggered it, hehe.
 
Oh well it isn't that bad at least he is talking about it. I think that we can expect a few more holdens in, maybe a few HSV's?

You are a dick face seals1, fords are the best.

Bit of a dual personality going on here apparantly.........;)

EDIT:

I agree that saying Australia is too far away is a bit of an insult to our intelligence, really. I hope that more Aussie stuff gets included. I became fascinated by the differences in familiar brands between Europe and Australia (I was already aware of the differences with the US - they're always on our telly...) - I think it might have been Mad Max that triggered it, hehe.

You've even got "Neighbours" although that isn't much of a car focussed program but I'll agree that saying Australia is too far away seems a bit, well, simple.
At least logistically I suppose but maybe it's more a cultural thing meaning the relations PD has with manufacturers of other nations may be closer or deemed more relevant than the Aussie ones.
Which also sounds strange as they did include Aussie cars in GT4, well at least the new Camaro has an Aussie chassis...........
 
Yeah not a very promising article about Aussie cars/tracks, I seen this at my local newsagent, didnt get to read it there so thanks Energiya, the images of GT premium cars vs real life were spectacular.
 
I don't know how to take this news...I hope at the very least the aussie cars from GT4 will be included in GT5. I was really hoping for more Aussie cars and tracks...:(
 
Japan is only a stones throw away from Australia. It's really not that far at all. Wouldn't even be a 7 hour flight or so. So I think there's been some stuff up in translation or the magazine editors are daft. One way or another at worst we'll get the same Aussie cars as last time - but hey, I wouldn't complain about that even if they're not premium. :)
 
Codemasters has exclusive rights for it till 2011 or something

Maybe for the Bathurst 1000 race, but can you claim exclusivity on a public road which is the Mount Panorama circuit? GT4 had La Sarthe(Le Mans) 24hrs, so maybe GT5 could have the Mount Panorama 1000.
 
Japan is actually about the same distance to Australia as America, not all that much in it. Europe on the other hand (where Kaz turns up a lot) is a good bit further.
 
Jay
Japan is actually about the same distance to Australia as America, not all that much in it. Europe on the other hand (where Kaz turns up a lot) is a good bit further.

If you mean Hawaii is not that close,neither is midway but as we know there is no bloggers or game press on midway, Australia is closer to Japan in the media aspect
 
If you mean Hawaii is not that close,neither is midway but as we know there is no bloggers or game press on midway, Australia is closer to Japan in the media aspect

Well, I have done Sydney - Tokyo and Tokyo - Los Angeles flights and there was about 30 minutes difference in it (varies due to winds).

Now checking flight plans direct routes Sydney - Tokyo (YSSY - RJAA) is 4225NM and Tokyo - Los Angeles (RJAA - KLAX) direct is 4725NM. So there is 500NM difference. Both of these would be the routes taken most likely.

If I included a closer part of Australia the gap would widen again, but then again if I choose Hawaii as you mentioned that is 3312NM.
 
------------------------------
Article from PLAYSTATION - Official magazine - Australian
------------------------------


Rather than ask our question aloud, we hand Kazunori Yamauchi's translator an open text document on a phone. It's an unorthodex approach, but the question is so important, and left field, we can't risk any part of it becoming lost in translation.

The other information-hungry international journos in the room are instantly curious - possibly even a little miffed by the secrecy. This mild concern ratchets up to 'scoop, high alert' when the translator's stoic composure weakens and he allows himself a short chuckle and a shake of his head.

He turns to a smilling, slightly bewildered Yamauchi and poses the question to him in japanese. we watch as the lead designer's grin widens a little bit more with every word that is understood. The question?

"Every year HOLDEN and FORD fans get together in a small country town for the BATHURST 1000 to fight, drink and watch cars race. Have you heard of it?

What Australian cars do you have in GT5 that might keep them from killing each other?"

After repeating the question in English and getting quite a few laughs around the room, The translator hands out Yamauchi's response.

I do want to put as many HOLDEN cars and other Australian models into the game as possible but Australia happens to be quite far from Japan. It's actually hard to get our staff over there to do a lot of the testing that we need to do. We're gonna keep making an effort to get there.
"And I've always heard about the chaos that goes on at the Bathurst track and i actually have a dream to maybe one day participate in one"

Honestly, we get the impression that the big man appreciated a different style of question rather than two dozen people asking him boring variations of: " So, why did this game take so long?" This theory gets confirmed when question time wraps up and Yamauchi and his translator seek us out in the crowd to shake our hand while sporting grins larger than most SUV grills.

Yamauchi is a consummate car nut and one hell of a pleasant guy. and let's face it; He's got a lot to be smiling about. After six years in development, two prick-teasing demos and US$60 million dollars spent - Yamauchi is f-i-n-a-l-l-y given the green light of his motorsport magnum opus.

All that extra time and energy has been spent very wisely it seems, Yamauchi tells us that GT5 will have over 1000 cars in it's garage. Over 800 of these fall into the standard cars category, witch offers a slew of sensual sports cars and many returning favourites from the G games from yesteryear. Dispite the nomenclature, thay still look great.

The remaining 200 will be premium class cars, each ane intricately reproduced with every detail to send shiver of joy down the spine of the most obsessive-compulsive petrol head.

Like we said, this isn't to say the standard cars are some sort of visual slouch. It's just that the premium cars offer little extra touches of detail like fully recreated interiors, rendered undersides, the ability to use high or low beam lights and full, panel-shredding damage in fender benders.

Standard cars feature only very basic interiors hidden by darker tinted glass, one headlight setting and cosmetic damage is limited to dirt, scratches and dents.Still, both standard and premium cars feature horns, reverse lights, mechanical damage and the ability to roll over during wrecks.

Yamauchi is so proud of the premium cars he sheepishy informs us that he, perhaps, went a little overboard in there construction. He suggests that they could easily be used for a PS4 version of GT ( assuming such a wondrous machine and game existed ). Looking at the comparison shots between real life and in-game models it's hard to disagree.

Outside of your automobile, the visuals are just as seductive. GT5 now sports a brand new debris system that has your tires flicking up dirt and grass, along with other visual perks such as smoke illumination and colliding sparks, in truth, we saw pretty much every game at E3 - from all three camps - and this was the visual belle of the ball.

It's evan more so when yo factor looking at in 3D, or looking at it in 3D along with the PS eye camera accurately tracking your head movements and replicating it in-game. The depth in the latter ( especially in the cockpit view ) is samething you need to see to fully believe.

Yamauchi's seduction of our eyeballs continued unabated when he showcased a bunch of new circuits, including Toscana, a taxing dirt track with a draw-distance to die for, and Rome, a track familiar to GT fans - only now it's based around the colosseum. Last but certainly not least, there's meticulously crafted Top gear track that features a nasty, figure eight setup that should cause more fatel crashes than a porn school billboard.


------------------------------

Am i the only person that saw that line? so the whole debate over standard cars having interior should end with this! Right?
 
Am i the only person that saw that line? so the whole debate over standard cars having interior should end with this! Right?

Standard cars feature only very basic interiors hidden by darker tinted glass, one headlight setting and cosmetic damage is limited to dirt, scratches and dents. Still, both standard and premium cars feature horns, reverse lights, mechanical damage and the ability to roll over during wrecks.

The bold text is what caught my eye. Factor in the same driving physics, and I am one happy man!👍
 
Daverytimes
Am i the only person that saw that line? so the whole debate over standard cars having interior should end with this! Right?

Um hidden by dark tinted glass, means veiwed from the outside.
So yes we can put an end to the argument.

No cockpit cam.

Headtracking for other views is good though.
 
The Director of P.D should visit Australia because he could use Australia as another location for GT5, but its too late now. :(
 
it gives me the feeling that stadards indeed have cockpit views.

""It's just that the premium cars offer little extra touches of detail like fully recreated interiors,""

""Standard cars feature only very basic interiors hidden by darker tinted glass""
 
Um hidden by dark tinted glass, means veiwed from the outside.
So yes we can put an end to the argument.

No cockpit cam.

Headtracking for other views is good though.

What i meant was that the cars will have cockpit view, only that the view in starndad cars will be less detailed than the one in premium cars.

just like Maxitsu mentioned above.
 
i think, i hope. The interiors of Premiums is "fully": whit everything! perfect like the real deal: wires, stiches, Leather effects, Lighting, dashboard, eyetracking, extra cam's in the interiors for replays.

Standard: Will be basis in many ways. less detailed in effects and reality, stadard dachboard. no interior back view.
 
It has been confirmed that you can see the stitching in the seatbelts for premium cars.

As yet, I don't see the benifit of that.
 
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