GTP_WRS Week 128 : Toyota Toge

  • Thread starter EDK
  • 101 comments
  • 6,113 views

EDK

WRS Admin
Moderator
16,269
United States
Boise, ID
GTP_EDK
full


GTSport Week 128 : Toyota Toge

full


Hotlap Event in Arcade Mode Time Trial

full


Toyota Sprinter Trueno 1600 GT APEX (AE86) '83

full


Mount Panorama Motor Racing Circuit

:: Open to All GTPlanet Registry Members ::

:: Members are not obligated to take part ::

Overview (How Does This Work?):
  • You must be part of our registry to participate.
  • These are Time Trial Events, we have Online Races here.
  • Set the game up according to the event, car and track details below.
  • Save Your BEST LAP replay before exiting your session.
  • Be sure and run cleanly to the end of the first sector after setting your fast lap. If you exit right away, your time stamp may not show up in your replay.
  • Report your split times in here, so you can compare your pace to other racers, without revealing the full lap time. (Note: this is required if participating)
  • Our leaderboard shows how you stack up during the week, before the deadline.
  • Submit your lap via PM to our Fetchbot, before the event deadline.
  • On deadline day, we will publish the results in our leaderboard and in a thread in this section.
  • Identified replays will be checked by your fellow participants to be sure you meet the event regulations.

Race Details:
  • Mode: Arcade Mode > Time Trial
  • Track: Mount Panorama Racing Circuit
  • Car Type: Garage Car
  • Make: Toyota
  • Model: Sprinter Trueno 1600GT APEX (AE86) '83
  • Max Power HP: 127 (Stock)
  • Weight: 2,072 lbs / 940 kg (stock)
Driving Options:
  • Transmission: Auto or Manual
  • Tires: Comfort Soft (front and rear)
  • Driving Line, Cones, Markers: Optional
  • Traction Control | ASM | ABS: Optional
  • Brake Balance: Optional
  • Countersteering Assist: Prohibited
  • Tuning: No Tuning Allowed: Power and weight are to be stock.
  • In-Race Multi-Function Display (MFD) Functions: Optional
  • Custom Wheels: Allowed if available
  • Paint and Racing #: Livery editor Allowed if available
Course Settings:
  • Time: Optional

full

Standard Clean OLR Rules (These Apply to ALL Events):
  • The event MUST be run using your registered PSN account.
  • The use of the clutch is strictly prohibited.
  • Use of the Handbrake is Prohibited.
  • No Contact with walls or other objects. Any contact with walls, no matter how minor, will result in a DQ.
  • At Least 2 Tires must be in contact with track at all times (See image below).
    • In situations where contact with the track is not possible because tires are airborne (above the ground), then the run is only legal if at least two tires in-line would have made contact with the track if the car were not airborne.
    • If track contact cannot be 100% determined, then consider it dirty.
  • Rumble/ripple strips are part of the track.
  • No contact with walls or objects, visible or invisible.
  • If you're not 100% sure that your lap is clean, then consider it dirty.
  • No hybrids.
  • No cheating of any kind,these are relaxed races and we are experienced racers, we know what times can be done,and we can read your mind. We will know.
  • Nothing that goes against the spirit of the rules.

full

Race Specifics (Rules for This Specific Event):
  • Red and White Rumble Strips and Tarmac are Track Surface. No other surfaces are track.
  • No contact with Walls visible or invisible.
Steward's Comments:
Where to start with this one? The AE86 is a real favorite of mine. My first GT game was GT3, and the Sprinter was the first car I bought on the game. I've raced in a first gen MR2 for many years, and the motor we've run for most of that time was a 4AGE, the same engine as this car has. If the combo does not make much sense to you, have a look at these videos. Jordan Cox in his EK Civic racing against an AE86 is the inspiration. The second shows him racing here at Bathurst, these "under 2 liter" amateur race cars are a lot of fun to watch!





Saving Replays, Viewing sector times and Submissions:
  • You need to make sure you use the 'Save Best Lap Replay' (ghost replay), not the 'Save Replay' (See pic below).
  • Before saving your replay ensure that you continue running after completing your fast lap until at least the end of first sector. This will ensure you have a complete replay.
  • To view your best lap replay, go to 'My Library' and watch the replay from there using the 'Replays' option.
  • While viewing your Replay, enter the live timing screen to view your sector splits. You will need to do this after your car has passed the sector markers to see it listed.
  • Simply post the splits that are shown in the live timing screen, and our Fetchbot will parse them and add them together for your total sector time.
  • When saving your fastest lap replay please ensure that you watch the replay to the end and that it displays your full lap time. Any replays submitted that do not show the posted lap time will result in a DQ.
  • Remember - When you submit your time you're also declaring that your run is 100% clean. We request replays for the purpose of verifying to all those concerned that the drivers claim is correct, which in turn safeguards the integrity of the driver, and just as importantly, the WRS. The golden rule is to check your replay before submission. If you’re still unsure, check it again, ask for a second opinion and if you’re still undecided, run the lap again.

(Best Lap Replay Save)

full

Thread rules:

The following information cannot be discussed in this thread (they can, however, be discussed on Skype or via other private IM service.):
  • Total Lap Time.
  • Any information which can be used to infer your total lap time.
  • If you choose to Share your Best-Lap Replay via GT Sport before the deadline,your full lap time will be considered to be shared publicly which contravenes our rules. Even if you've only shared with Friends.
The following information can be discussed in this thread :
  • The first 3 sectors: T1, T2 and T3 times.
  • Any settings discussion.

full

Submission:

All submissions must be sent by PM (Subject title: GTP_WRS Week 128 Submission ) to (WRSFetchbot):
  • Please submit your FULL LAP TIME in the following format on a single line:
    X:XX.XXX
    (Example-) 1:10.100
  • You will get an automated response within 15min, letting you know whether your submission was accepted, or if you had an error.
  • For those of you who were used to submitting replays on GT6, you no longer have the ability to export the files.
  • If you have an error, don't panic. Just review the instructions for submission and submit again. If you are having trouble and cannot figure it out, please post your question in the race thread.
  • Users can ask the bot for the current submitted time by sending a message with the Subject: "GTP_WRS Week 127 Get Entry" and any text in the body.
  • Users can delete their submitted time by sending a message with the Subject: "GTP_WRS Week 127 Remove Entry" and any text in the body.
  • If you want to submit multiple times in the week just reply to the conversation with your new time. Fetchy always uses the last submitted time as the final one.
  • The deadline is Monday, May 11th 2020 11:59pm GMT
  • If you are unsure of the deadline try this site.
Why Use GMT?:
GMT is World Time and the basis of every world time zone which sets the time of day and is at the centre of the time zone map. GMT sets current time or official time around the globe. Most time changes are measured by GMT. Although GMT has been replaced by atomic time (UTC) it is still widely regarded as the correct time for every international time zone.

Replay Checking:
  • Division winners and overperformers will be required to submit a replay via the GT Sport Share function for verification AFTER Unofficial Results have been posted.
  • Participants will be expected to check each others' replays for cleanliness, for replays marked in the Results thread as (Replay Verify Required).
  • Video/Youtube/Twitch replays are not accepted as a form of verification.

full

Good luck,
:gtplanet: & The WRS team.
 
Last edited:
Back to weekly races now, we will have an online race thread up for this shortly.

The WW race will be next Saturday at 7 pm GMT, and then we will also run EU and NA races on Thursday 5/14. We are going back to running the weeknight races after the close of the TT, giving everyone plenty of time to practice.
 
That video is incredible. I really like both cars a lot but I absolutely LOVE the body kit on the 86!

For me that series really captures the spirit of Gran Turismo, very different cars from different era's, different layouts and drivetrains, crazy modifications and all on track at the same time.

Be fun to see how many Initial D paint schemes we see this week - my guess is 5 :lol:
We just need GT to have some eurobeat now....
 
Last edited:
The car beeps above 65/105 (presumably to remind you that speed limits are a thing), why did PD bother putting such a thing in the game? Sometimes realism can be just that little bit too real... although I’ve got to admit it did give me a good laugh when I noticed. :lol:
 
Sorry guys I need to highlight an infamous fail section of the track on the downhill section that at first look can seem valid and clean... but after changing camera angles the actual fail can be seen clearly! Here's 3 pics all taken from the same time frame in the lap at the exact same location just with different camera angles...

20200504164752.jpg 20200504164808.jpg 20200504164801.jpg

The tyre has a weird wall that angles inwards to a thin tread.. and both pics 1 and 2 look valid... pic 3 shows it is in fact a fail :( make use of this info guys as you could easily be failed when you have it in your mind that it's totally clean 👍

will bin my best lap and use these splits from a slower lap that stays totally clean in that section until I run it again..

28.131
62.661
42.532

GL and have fun :cheers:
 
Sorry guys I need to highlight an infamous fail section of the track on the downhill section that at first look can seem valid and clean... but after changing camera angles the actual fail can be seen clearly! Here's 3 pics all taken from the same time frame in the lap at the exact same location just with different camera angles...

View attachment 917828 View attachment 917829 View attachment 917830

The tyre has a weird wall that angles inwards to a thin tread.. and both pics 1 and 2 look valid... pic 3 shows it is in fact a fail :( make use of this info guys as you could easily be failed when you have it in your mind that it's totally clean 👍

will bin my best lap and use these splits from a slower lap that stays totally clean in that section until I run it again..

28.131
62.661
42.532

GL and have fun :cheers:

Dude that's brutal :( gutted for you.

That's gonna catch a lot of people out i think because you always go as close to the wall as you can, but you don't really think about the white line there, and in a wider car it probably isn't possible to cut it either but the little 86 can squeeze itself in :lol:

Shame you had to bin your lap but thanks for highlighting it for everyone 👍
 
Dude that's brutal :( gutted for you.

That's gonna catch a lot of people out i think because you always go as close to the wall as you can, but you don't really think about the white line there, and in a wider car it probably isn't possible to cut it either but the little 86 can squeeze itself in :lol:

Shame you had to bin your lap but thanks for highlighting it for everyone 👍
I got 1 sek penlaty in gr3 in a fia race there so yes allso in a wider car its possible in that corner
 
I‘m excited for that, can‘t wait to try it.

however this would‘ve been a cool trial to make an AE86 vs. AE86 competition :D
 
I‘m excited for that, can‘t wait to try it.

however this would‘ve been a cool trial to make an AE86 vs. AE86 competition :D
It would have been, except the cars are not precisely equal.

PD themselves use BOP and different settings between them when they run their own events. :rolleyes:
 

Latest Posts

Back