For those times when the PS3 is not available there is a way to race a virtual car around a track. Vector racetrack, using a drawn track on a grid of paper. The rules and details are elsewhere on Google ( http://en.wikipedia.org/wiki/Racetrack_(game) ) but basically a dot represents your car and the acceleration and turning rule is +1 or -1 in any direction.
For a real track the scales get pretty large, here is a segment of Apricot Hill showing two possible tracks or lines around T1 and T2.
In this example each square is 2.5 m. and each "turn" is about 0.5 sec. It takes about 180 turns to lap the circuit, or about 1:30. A full track on one sheet at this scale is about the size of a D-size engineering drawing. A random track on a letter or A4 grid paper is just fine also.
Here is Apricot Hill in total:
For a real track the scales get pretty large, here is a segment of Apricot Hill showing two possible tracks or lines around T1 and T2.
In this example each square is 2.5 m. and each "turn" is about 0.5 sec. It takes about 180 turns to lap the circuit, or about 1:30. A full track on one sheet at this scale is about the size of a D-size engineering drawing. A random track on a letter or A4 grid paper is just fine also.
Here is Apricot Hill in total:
Attachments
Last edited: