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MB SLR McLaren 722 Edition "London Royale"

Tire and Brakes

F. Tire Pressure - 32.90
R. Tire Pressure - 33.04
Brake Balance - 58.50

Alignment

Steering Lock - 27.00
Caster Angle - 2.25
F. Toe Angle - 0.20
R. Toe Angle - -0.50
F. Camber - -1.90
R. Camber - -1.30
F. Ride Height - 80.00
R. Ride Height - 95.00

Springs and Dampers

F. Sway bar - 342.62
R. Sway bar - 171.31
F. Spring Rate - 456.83
R. Spring Rate - 399.73
F. Bump Stop Length - 1.00
R. Bump Stop Length - 3.00
F. Damper Slow Bump - 5,200.00
R. Damper Slow Bump - 4,900.00
F. Damper Fast Bump - 2,000.00
R. Damper Fast Bump - 2,200.00
F. Damper Slow Rebound - 9,200.00
R. Damper Slow Rebound - 9,800.00
F. Damper Fast Rebound - 4,300.00
R. Damper Fast Rebound - 4,300.00

Differential

L. Slip Acceleration Lock - 45.00
L. Slip Deceleration Lock - 25.00
L. Slip Preload - 80.00
Visco Electronic Lock - N/A

Gearing

Final - 5.59
1st - 3.34
2nd - 1.80
3rd - 1.39
4th - 1.02
5th - 0.78
6th - N/A

Aerodynamics

F. Downforce - 2.00
R. Downforce - 3.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
Last edited:
Hi everybody.

I'm just posting to share you my personal feedback of one of those amazing setups made by Terronium, the "Lamborghini Gallardo LP560-4, Version 2 - Stage 3".

First i want to say that i'm playing online:
- in normal mode (i know pro-mode is harder and i personally prefer to play it, but online, you need to be the winner, no?)
- with all assists "off" (better acceleration, better brakes, what else?)
- with a Logitech G27 ( Rotation: 900° // Steering sensitivity: 100% // Force-feedback: 7 // Shifting and glutch : Manual )

I'm used to play 14.00 rated race with the awsome Nissan GT-R SpecV. But recently, someone after a Nordshleife 14.00 rated lap, asked me how i was so fast with a GT-R SpecV (nothing special in my opinion, i did 6.41.xx). The other guy was driving the Gallardo (6.49.xx).
So i asked myself, and decided to test the gallardo (She must be awsome! someone told me that it wasn't normal to beat a gallardo with a Spec-V!)

Finally, i tuned my Gallardo to exactly get a 14.00 rated car. I did a couple of lap on the Nür with the default setup and... that was completly dumb. The car was bouncing during accelerations, tights turns and during brutals brakings.

I decided to apply my usual setup to the car and lap again on Greenhell. It was a bit better but still very hard to manage whithout assist, and get a 6.39.xx laptime. A bit better than the Spec-V, but i was not convinced, the car wasn't fun to drive at all.

Hopefully, google exist. After few minutes i found this thread and see that a setup was available for the LP560. Let's try it!

First lap, i did a 6.33.xx. The car was just amazing to drive. No more kangaroo style, less than 10% corner with oversteer (powerslidezzzzz just sucks), but the top speed was reached too easily. Top speed with this setup is about 314 kph (195 mph), but the downforce setup allow the car to get a better maxspeed. So i slightly modify the 5 and 6 shift to get the real limited top speed at 327 kph (203 mph), providing a 0.5s time-saving on the whole lap. I also modified the gear box to get 210 kph (130 mph) top speed in 4th shift. This speed reach the grip limit (with maximum stability) in some highspeed turns, and providing 0.5s more time-saving.

After several hours of training i did a pretty (i think for a 14.00 rated car) 6,29.79 clean lap (no grass shorcut, no powerslides, no kiss the wall).
I bought the game on January and i had never really drive the Gallardo, cause like the Murcielago, the behaviour of the car was just silly (i'm addict to sim racing game so power slides or constant drift just make me sad). But now, this is just one of my favourite car (not realistic at all i know), but really fun to drive and really powerfull.

So thanks a lot Terronium-12, with your works, you clearly bring Shift at another fun level.

Ps: my english is kind of basic, i know, so please, don't flame me :P

First post on this forum "Cheer"!
 
Hello,

Just new here, i've noticed that there is no tuning for the 350z in the first page. Could i request for a fully upgraded 350z? Feel free to not put the parts you think are not needed... Thanks a lot :))
 
Hi everybody.

I'm just posting to share you my personal feedback of one of those amazing setups made by Terronium, the "Lamborghini Gallardo LP560-4, Version 2 - Stage 3".

First i want to say that i'm playing online:
- in normal mode (i know pro-mode is harder and i personally prefer to play it, but online, you need to be the winner, no?)
- with all assists "off" (better acceleration, better brakes, what else?)
- with a Logitech G27 ( Rotation: 900° // Steering sensitivity: 100% // Force-feedback: 7 // Shifting and glutch : Manual )

I'm used to play 14.00 rated race with the awsome Nissan GT-R SpecV. But recently, someone after a Nordshleife 14.00 rated lap, asked me how i was so fast with a GT-R SpecV (nothing special in my opinion, i did 6.41.xx). The other guy was driving the Gallardo (6.49.xx).
So i asked myself, and decided to test the gallardo (She must be awsome! someone told me that it wasn't normal to beat a gallardo with a Spec-V!)

Finally, i tuned my Gallardo to exactly get a 14.00 rated car. I did a couple of lap on the Nür with the default setup and... that was completly dumb. The car was bouncing during accelerations, tights turns and during brutals brakings.

I decided to apply my usual setup to the car and lap again on Greenhell. It was a bit better but still very hard to manage whithout assist, and get a 6.39.xx laptime. A bit better than the Spec-V, but i was not convinced, the car wasn't fun to drive at all.

Hopefully, google exist. After few minutes i found this thread and see that a setup was available for the LP560. Let's try it!

First lap, i did a 6.33.xx. The car was just amazing to drive. No more kangaroo style, less than 10% corner with oversteer (powerslidezzzzz just sucks), but the top speed was reached too easily. Top speed with this setup is about 314 kph (195 mph), but the downforce setup allow the car to get a better maxspeed. So i slightly modify the 5 and 6 shift to get the real limited top speed at 327 kph (203 mph), providing a 0.5s time-saving on the whole lap. I also modified the gear box to get 210 kph (130 mph) top speed in 4th shift. This speed reach the grip limit (with maximum stability) in some highspeed turns, and providing 0.5s more time-saving.

After several hours of training i did a pretty (i think for a 14.00 rated car) 6,29.79 clean lap (no grass shorcut, no powerslides, no kiss the wall).
I bought the game on January and i had never really drive the Gallardo, cause like the Murcielago, the behaviour of the car was just silly (i'm addict to sim racing game so power slides or constant drift just make me sad). But now, this is just one of my favourite car (not realistic at all i know), but really fun to drive and really powerfull.

So thanks a lot Terronium-12, with your works, you clearly bring Shift at another fun level.

Ps: my english is kind of basic, i know, so please, don't flame me :P

First post on this forum "Cheer"!

Thank you for the kind words, sir. :D

Oh, and welcome to :gtplanet:

Hello,

Just new here, i've noticed that there is no tuning for the 350z in the first page. Could i request for a fully upgraded 350z? Feel free to not put the parts you think are not needed... Thanks a lot :))

I can definitely do that. In fact, I'll be posting the tunes I should have stocked over the weekend but it was raining, and I was extremely lazy. :lol:

In any case, expect your tune sometime today. Tomorrow at the very latest.
 
Just a follow up question, will the adjust controls setting posted on the first page apply to other controllers? I'm playing the PC version via a PS2 controller...

Thanks... :D
 
Just a follow up question, will the adjust controls setting posted on the first page apply to other controllers? I'm playing the PC version via a PS2 controller...

Thanks... :D

If you use the d-pad for steering I'd suggest you modify the deadzone and sensitivity settings for said action, otherwise, yes.
 
Audi RS4, Version 2 "Doven Wolf" - Stage 3, All Upgrades (Body Kit 3)

Car Rating: 14.00

Tire and Brakes

F. Tire Pressure - 31.59
R. Tire Pressure - 32.75
Brake Balance - 74.00

Alignment

Steering Lock - 23.00
Caster Angle - 3.25
F. Toe Angle - -0.10
R. Toe Angle - -0.40
F. Camber - -1.70
R. Camber - -1.20
F. Ride Height - 90.00
R. Ride Height - 90.00

Springs and Dampers

F. Sway bar - 456.83
R. Sway bar - 359.75
F. Spring Rate - 513.93
R. Spring Rate - 532.96
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 6,100.00
R. Damper Slow Bump - 4,900.00
F. Damper Fast Bump - 2,000.00
R. Damper Fast Bump - 2,000.00
F. Damper Slow Rebound - 10,400.00
R. Damper Slow Rebound - 9,800.00
F. Damper Fast Rebound - 5,800.00
R. Damper Fast Rebound - 5,500.00

Differential

L. Slip Acceleration Lock - N/A
L. Slip Deceleration Lock - N/A
L. Slip Preload - 60.00
Visco Electronic Lock - 25.00

Gearing

Final - 5.59
1st - 3.31
2nd - 2.21
3rd - 1.55
4th - 1.13
5th - 0.89
6th - 0.78

Aerodynamics

F. Downforce - 11.00
R. Downforce - 17.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
Last edited:
Mitsubishi Lancer Evolution IX MR, Version 2 - Stage 3, All Upgrades (Body Kit 3)

Car Rating: 9.80

Tire and Brakes

F. Tire Pressure - 34.78
R. Tire Pressure - 32.75
Brake Balance - 65.50

Alignment

Steering Lock - 19.00
Caster Angle - 3.25
F. Toe Angle - 0.30
R. Toe Angle - 0.10
F. Camber - -1.50
R. Camber - -1.10
F. Ride Height - 75.00
R. Ride Height - 85.00

Springs and Dampers

F. Sway bar - 228.41
R. Sway bar - 205.57
F. Spring Rate - 314.07
R. Spring Rate - 266.48
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 3,600.00
R. Damper Slow Bump - 3,300.00
F. Damper Fast Bump - 1,700.00
R. Damper Fast Bump - 1,700.00
F. Damper Slow Rebound - 4,300.00
R. Damper Slow Rebound - 5,000.00
F. Damper Fast Rebound - 2,300.00
R. Damper Fast Rebound - 3,300.00

Differential

L. Slip Acceleration Lock - N/A
L. Slip Deceleration Lock - N/A
L. Slip Preload - 60.00
Visco Electronic Lock - 40.00

Gearing

Final - 5.74
1st - 2.95
2nd - 2.13
3rd - 1.74
4th - 1.24
5th - 1.05
6th - 0.84

Aerodynamics

F. Downforce - 2.00
R. Downforce - 3.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
Subaru Impreza WRX STi, Version 2 - Stage 3 Custom (Body Kit 3)

Car Rating: 9.98

NOTE: The following upgrades were NOT installed.

- Weight Reduction 3
- Race Exhaust
- Increase Boost
- Seam-welded Chassis
- Brake Master Cylinder
- Wider Tires/Wheels

Tire and Brakes

F. Tire Pressure - 33.62
R. Tire Pressure - 32.61
Brake Balance - 58.50

Alignment

Steering Lock - 27.00
Caster Angle - 3.25
F. Toe Angle - 0.40
R. Toe Angle - -0.10
F. Camber - -1.80
R. Camber - -1.10
F. Ride Height - 90.00
R. Ride Height - 90.00

Springs and Dampers

F. Sway bar - 285.52
R. Sway bar - 159.89
F. Spring Rate - 394.96
R. Spring Rate - 333.10
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 3,900.00
R. Damper Slow Bump - 3,600.00
F. Damper Fast Bump - 1,500.00
R. Damper Fast Bump - 1,500.00
F. Damper Slow Rebound - 4,900.00
R. Damper Slow Rebound - 5,300.00
F. Damper Fast Rebound - 2,300.00
R. Damper Fast Rebound - 3,900.00

Differential

L. Slip Acceleration Lock - N/A
L. Slip Deceleration Lock - N/A
L. Slip Preload - 60.00
Visco Electronic Lock - 35.00

Gearing

Final - 5.59
1st - 3.50
2nd - 2.13
3rd - 1.71
4th - 1.24
5th - 1.09
6th - 0.84

Aerodynamics

F. Downforce - 1.00
R. Downforce - 2.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
Hi t-12,

If you're only using 1-2 downforce, you could get away with using body kit 1 or 2 and spend the rating points on something else. If you're not going beyond a downforce setting allowed by the previous body kit then it's of no real advantage unless you want the wheelbase adjustment given by the kit.
 
Hi t-12,

If you're only using 1-2 downforce, you could get away with using body kit 1 or 2 and spend the rating points on something else. If you're not going beyond a downforce setting allowed by the previous body kit then it's of no real advantage unless you want the wheelbase adjustment given by the kit.

A good point, and it's something I've taken notice to. The only problem is with certain vehicles the rating points are calculated ridiculously.
 
l find juggling the parts around to be as much of a challenge as tuning.
Seems like you usually have to give up one thing to get another.
Handling vs. power for example.
You sure have been busy with the tunes, good job.
Going to need a bigger notebook.
 
I should mention that there's a benefit to the diffuser effectiveness as well - starting at

DiffuserBase=(-0.00, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height

with bk 1-3 it's

DiffuserBase=(-0.20, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height

and ending at

DiffuserBase=(-0.40, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height

for works.

For reference the amount of lift (negative lift = downforce) from the front splitter (at setting 0) is

FWLiftParams=(-0.220, -0.021, 0.0) // base lift and 1st and 2nd order with setting

and from the rear wing is

RWLiftParams=(-0.250, -0.024, 0.000) // base lift and 1st and 2nd order with setting

So you get a small increase in the 'venturi' style effect of the diffuser that gives about as much downforce under the main body at works as setting 3-4 or so from the front/rear aero at works. But the effect will drop off sharply if the car is too close to the ground or bottoms out, there's a 'stall' factor for the diffuser.
 
Heh. Who would have guessed this game implemented anything close to the Venturi Effect?

Although, I'd have to question that as the settings don't seem to be dynamic in any shape or form. What else can you find in the files?
 
Heh. Who would have guessed this game implemented anything close to the Venturi Effect?

Although, I'd have to question that as the settings don't seem to be dynamic in any shape or form. What else can you find in the files?

I'm not sure what you mean by 'dynamic'? As with any game you have a certain abstraction of how settings work - it's not a fluid dynamics simulator, no game is, but if you have a fluid dynamics simulator, you can feed stuff into that, and come up with a 'foo' variable that is representative of what happens 99.9% of the time if you did the full calculation.

Aero wise for the WRX,

[FRONTWING]
FWRange=(0.0, 1.0, 0) // front wing range
FWSetting=0 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.05, 0.003, 0.0) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.220, -0.021, 0.0) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.335) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.20, 0.0, 0.0) // aero forces from moving left
FWRight=(0.20, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.30, -0.001) // aero forces from moving up
FWDown=(0.0, 0.15, 0.001) // aero forces from moving down
FWAft=(0.0, 0.02, -0.2) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.5, 0.25, 0.35) // aero torque from rotating
FWCenter=(0.00, -0.100, -0.60) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(0.0, 1.0, 0) // rear wing range
RWSetting=0 // rear wing setting
RWDragParams=(0.05, 0.003, 0.0001) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.250, -0.024, 0.000) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(0.0, 0.00) // angle of peak, multiplier at peak
RWLeft=(-0.5, 0.0, 0.0) // aero forces from moving left
RWRight=(0.5, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.40, -0.002) // aero forces from moving up
RWDown=(0.0, 0.00, 0.002) // aero forces from moving down
RWAft=(0.0, 0.03, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.7, 0.4, 0.5) // aero torque from rotating
RWCenter=(0.00, 0.600, 0.5) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.25) // base drag
BodyDragHeightAvg=(0.22) // drag increase with average ride height
BodyDragHeightDiff=(0.47) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.80, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.80, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -1.00, 0.0) // aero forces from moving up
BodyDown=(0.0, 0.5, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.5, -0.2) // aero forces from moving rearwards
BodyFore=(0.0, -0.060, 0.435) // aero forces from moving forwards (lift value important!)
BodyRot=(3.45, 3.3, 1.10) // aero torque from rotating
BodyCenter=(0.0, 0.50, -1.55) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(0.0, 1.0, 4) // radiator range
RadiatorSetting=3 // radiator setting
RadiatorDrag=(0.000) // effect of radiator setting on drag
RadiatorLift=(0.00) // effect of radiator setting on lift
BrakeDuctRange=(0.0, 1.0, 5) // brake duct range
BrakeDuctSetting=1 // brake duct setting
BrakeDuctDrag=(0.000) // effect of brake duct setting on drag
BrakeDuctLift=(0.00) // effect of brake duct setting on lift

[DIFFUSER]
DiffuserBase=(-0.00, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height
DiffuserFrontHeight=(0.000) // 1st order with front ride height
DiffuserRake=(0.000, -00.0, 00.0) // Optimum rake (rear - front ride height), 1st order with current difference from opt, 2nd order
DiffuserLimits=(0.000, 0.100, 0.055) // Min ride height before stalling begins (0.0 to disable), max rear ride height for computations, max rake difference for computations
DiffuserStall=(0.0, 0.5) // function to compute stall ride height (0.0=minimum, 1.0=average), downforce lost when bottoming out (0.0=none,1.0=complete stall)
DiffuserSideways=(0.0) // dropoff with yaw (0.0 = none, 1.0 = max)
DiffuserCenter=(0.0, 0.10, -1.40) // center of diffuser forces (offset from center of rear axle at ref plane)


That's basically everything that happens with the aero on the WRX.

When you upgrade it runs this over the top of it:


FWRangeZ=+(8.0,8.0,1,3) //Upgrades 1-3 get up to 9 wing settings (3 each level)
RWRangeZ=+(8.0,8.0,1,3)

FWSetting=+(6,6,1,3) // Wing settings given: 3-6-9 for levels 1-3
RWSetting=+(6,6,1,3)

FWRangeZ=+(15.0,15.0,4,4) //Upgrade 4 works gets doubled to 18 with defualt setting 12
RWRangeZ=+(15.0,15.0,4,4)

FWSetting=+(10.0,10.0,4,4)
RWSetting=+(10.0,10.0,4,4)

DiffuserBaseX=+(-.200,-.200,1,3)
DiffuserBaseX=+(-.400,-.400,4,4)

(just ignore any numbers after the //, as with most files they're just what was in the file template)

So basically - more than what you get in GTL, the same thing you get in GTR2 and GTR Evo/Race series, and slightly behind what you get to play with in RFactor 1255 (which has about a dozen more settings mainly for representing weird modern F1 style aero). As with GTR2 the main 'drivability' concession is that it doesn't penalise aero effectiveness for moving the aero out-of-plane, though moving the car body against airflow will cause more drag.
 
What I meant by dynamic was, that no matter what the circumstance the values seemed to be fixed regardless of the environment. I've been messing around with these settings for about as long as the game has been on the shelves, but the one thing (well, there are many...but this one bothers me the most) this game does not translate effectively is grip levels. Whenever you lose grip, or you overshoot a corner (which may or may not lead to transitional oversteer) it always feels as if the rear tires are the cause. I've even gone about purposely setting up the car to understeer like a pig, and somehow it still feels like all of the weight is on the rear tires - regardless of the drivetrain, differential settings, etc...

EDIT: Looking at that makes me want to dig through some of my GTR2 files...
 
Nissan 350Z, Z33 - Stage 3, All Upgrades (Body Kit 3)

Car Rating:
10.19

Tire and Brakes

F. Tire Pressure - 32.75
R. Tire Pressure - 32.90
Brake Balance - 60.50

Alignment

Steering Lock - 29.00
Caster Angle - 3.50
F. Toe Angle - 0.20
R. Toe Angle - -0.50
F. Camber - -1.30
R. Camber - -1.50
F. Ride Height - 80.00
R. Ride Height - 80.00

Springs and Dampers

F. Sway bar - 171.31
R. Sway bar - 114.21
F. Spring Rate - 475.86
R. Spring Rate - 385.45
F. Bump Stop Length - 0.00
R. Bump Stop Length - 3.00
F. Damper Slow Bump - 3,300.00
R. Damper Slow Bump - 3,000.00
F. Damper Fast Bump - 2,100.00
R. Damper Fast Bump - 2,300.00
F. Damper Slow Rebound - 4,600.00
R. Damper Slow Rebound - 5,300.00
F. Damper Fast Rebound - 2,600.00
R. Damper Fast Rebound - 4,200.00

Differential

L. Slip Acceleration Lock - 75.00
L. Slip Deceleration Lock - 40.00
L. Slip Preload - 70.00
Visco Electronic Lock - N/A

Gearing

Final - 5.59
1st - 2.58
2nd - 1.74
3rd - 1.42
4th - 1.13
5th - 0.90
6th - 0.87

Aerodynamics

F. Downforce - 4.00
R. Downforce - 6.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
The main differences are basically down to one being a game that simulates FIA GT class cars (with rules on components/setups/etc) and one is for a road car. It is possible to port over cars that are similar-enough to each other without having the model - eg the MC12 and the Elise - and for the most part they are compatible if run with the same settings, though you have to watch out for a few model-specific settings that can interfere (undertray parameters). When you have the same car (or near enough) in each it looks a lot closer. Eg:

Here's Shift's MC12 aero settings:

[FRONTWING]
FWRange=(0.0, 1.0, 10) // front wing range
FWSetting=8 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.05, 0.006, 0.0004) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.247, -0.0105, 0.00003) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.335) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.22, 0.0, 0.0) // aero forces from moving left
FWRight=(0.22, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.50, -0.001) // aero forces from moving up
FWDown=(0.0, 0.25, 0.001) // aero forces from moving down
FWAft=(0.0, 0.02, -0.02) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.05, 0.025, 0.075) // aero torque from rotating
FWCenter=(0.00, 0.20, -0.60) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(1.0, 1.0, 10) // rear wing range
RWSetting=8 // rear wing setting
RWDragParams=(0.05, 0.006, 0.0004) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.342, -0.0145, 0.00002) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(0.0, 0.00) // angle of peak, multiplier at peak
RWLeft=(-1.00, 0.0, 0.0) // aero forces from moving left
RWRight=(1.00, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.70, -0.002) // aero forces from moving up
RWDown=(0.0, 0.45, 0.002) // aero forces from moving down
RWAft=(0.0, 0.03, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.08, 0.05, 0.11) // aero torque from rotating
RWCenter=(0.00, 0.50, 0.85) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.30) // base drag
BodyDragHeightAvg=(0.22) // drag increase with average ride height
BodyDragHeightDiff=(0.90) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.7, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.7, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -1.0, 0.0) // aero forces from moving up
BodyDown=(0.0, 0.6, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.50, -0.8) // aero forces from moving rearwards
BodyFore=(0.0, -0.247, 0.435) // aero forces from moving forwards (lift value important!)
BodyRot=(5.73, 5.3, 3.00) // aero torque from rotating
BodyCenter=(0.0, 0.40, -1.50) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(0.0, 1.0, 4) // radiator range
RadiatorSetting=3 // radiator setting
RadiatorDrag=(0.005) // effect of radiator setting on drag
RadiatorLift=(0.003) // effect of radiator setting on lift
BrakeDuctRange=(0.0, 1.0, 5) // brake duct range
BrakeDuctSetting=1 // brake duct setting
BrakeDuctDrag=(0.006) // effect of brake duct setting on drag
BrakeDuctLift=(0.00825) // effect of brake duct setting on lift

[DIFFUSER]
DiffuserBase=(-0.900, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height
DiffuserFrontHeight=(0.000) // 1st order with front ride height
DiffuserRake=(0.005, -0.0, 0.0) // Optimum rake (rear - front ride height), 1st order with current difference from opt, 2nd order
DiffuserLimits=(0.010, 0.100, 0.055) // Min ride height before stalling begins (0.0 to disable), max rear ride height for computations, max rake difference for computations
DiffuserStall=(0.0, 1.0) // function to compute stall ride height (0.0=minimum, 1.0=average), downforce lost when bottoming out (0.0=none,1.0=complete stall)
DiffuserSideways=(0.0) // dropoff with yaw (0.0 = none, 1.0 = max)
DiffuserCenter=(0.0, 0.00, -1.20) // center of diffuser forces (offset from center of rear axle at ref plane)


And here's the same car in GTR2:

[FRONTWING]
FWRange=(3.0, 1.0, 2) // front wing range
FWSetting=1 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.0035, 0.00931, 0.0004) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.247, -0.1045, 0.00003) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.335) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.005, 0.0, 0.0) // aero forces from moving left
FWRight=(0.005, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.05, -0.001) // aero forces from moving up
FWDown=(0.0, 0.025, 0.001) // aero forces from moving down
FWAft=(0.0, 0.02, -0.02) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.05, 0.025, 0.075) // aero torque from rotating
FWCenter=(0.00, 0.00, -0.80) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(11.0, 1.0, 12) // rear wing range
RWSetting=9 // rear wing setting
RWDragParams=(0.0038, 0.00385, 0.0001) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.342, -0.0266, 0.00002) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(12.0, 0.90) // angle of peak, multiplier at peak
RWLeft=(-0.005, 0.0, 0.0) // aero forces from moving left
RWRight=(0.005, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.09, -0.002) // aero forces from moving up
RWDown=(0.0, 0.045, 0.002) // aero forces from moving down
RWAft=(0.0, 0.03, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.08, 0.05, 0.11) // aero torque from rotating
RWCenter=(0.00, 0.50, 0.85) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.27) // base drag
BodyDragHeightAvg=(0.22) // drag increase with average ride height
BodyDragHeightDiff=(0.90) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.5, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.5, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -1.1, 0.0) // aero forces from moving up
BodyDown=(0.0, 1.1, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.50, -0.8) // aero forces from moving rearwards
BodyFore=(0.0, -0.247, 0.435) // aero forces from moving forwards (lift value important!)
BodyRot=(9.73, 7.3, 4.87) // aero torque from rotating
BodyCenter=(0.0, 0.40, -1.50) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(0.0, 1.0, 4) // radiator range
RadiatorSetting=3 // radiator setting
RadiatorDrag=(0.002) // effect of radiator setting on drag
RadiatorLift=(0.0015) // effect of radiator setting on lift
BrakeDuctRange=(0.0, 1.0, 5) // brake duct range
BrakeDuctSetting=3 // brake duct setting
BrakeDuctDrag=(0.002) // effect of brake duct setting on drag
BrakeDuctLift=(0.00425) // effect of brake duct setting on lift

[DIFFUSER]
DiffuserBase=(-0.855, -5.825, 107.5) // base lift and 1st/2nd order with rear ride height
DiffuserFrontHeight=(0.000) // 1st order with front ride height
DiffuserRake=(0.000, -10.0, 300.0) // Optimum rake (rear - front ride height), 1st order with current difference from opt, 2nd order
DiffuserLimits=(0.010, 0.100, 0.065) // Min ride height before stalling begins (0.0 to disable), max rear ride height for computations, max rake difference for computations
DiffuserStall=(0.0, 1.0) // function to compute stall ride height (0.0=minimum, 1.0=average), downforce lost when bottoming out (0.0=none,1.0=complete stall)
DiffuserSideways=(0.3) // dropoff with yaw (0.0 = none, 1.0 = max)
DiffuserCenter=(0.0, 0.00, -1.40) // center of diffuser forces (offset from center of rear axle at ref plane)

(gah that took a while to sort out, I pasted the shift version over the gtr2 file locally here and spent ages thinking .. wait a sec.. I don't remember them being THAT close :))
 
Last edited:
Hi Terro
Now that final drive is unlocked for Zonda R , could you play with it and see if you can make the car even better? l'm curious if the adjustment of final drive will make a large difference in overall performance.
Getting 2nd gear under better control would be nice. thanks :)
 
Hi Terro
Now that final drive is unlocked for Zonda R , could you play with it and see if you can make the car even better? l'm curious if the adjustment of final drive will make a large difference in overall performance.
Getting 2nd gear under better control would be nice. thanks :)

It's a shame how PS3 users get sloppy seconds, and PC users have gotten nothing at all since the Team Racing Pack. I was talking to addictions earlier this morning, and I'm kind of amazed that you guys are just getting that update. :odd:

Actually, no. No I am not. Look who the developer is.

In any case, you got it. 👍
 
BMW M3, E36 - Stage 3, All Upgrades (Works Converted)

Car Rating: 10.30

Tire and Brakes

F. Tire Pressure - 33.77
R. Tire Pressure - 32.32
Brake Balance - 56.50

Alignment

Steering Lock - 27.00
Caster Angle - 3.50
F. Toe Angle - 0.40
R. Toe Angle - -0.70
F. Camber - -1.30
R. Camber - -1.10
F. Ride Height - 75.00
R. Ride Height - 90.00

Springs and Dampers

F. Sway bar - 399.73
R. Sway bar - 142.76
F. Spring Rate - 456.83
R. Spring Rate - 433.03
F. Bump Stop Length - 1.00
R. Bump Stop Length - 4.00
F. Damper Slow Bump - 3,000.00
R. Damper Slow Bump - 3,000.00
F. Damper Fast Bump - 2,300.00
R. Damper Fast Bump - 2,300.00
F. Damper Slow Rebound - 4,600.00
R. Damper Slow Rebound - 5,300.00
F. Damper Fast Rebound - 3,500.00
R. Damper Fast Rebound - 3,300.00

Differential

L. Slip Acceleration Lock - 80.00
L. Slip Deceleration Lock - 45.00
L. Slip Preload - 60.00
Visco Electronic Lock - N/A

Gearing

Final - 5.44
1st - 3.50
2nd - 2.42
3rd - 1.71
4th - 1.28
5th - 1.05
6th - 0.83

Aerodynamics

F. Downforce - 11.00
R. Downforce - 13.00
Cooler Radiator Opening - 3.00
Brake Duct Opening - 5.00

Renown Tuning - Driver Discretion Advised.
 
Oh, crap.

I did the wrong tune for the M3. Well, there's going to be two for the E36 now. :lol:
 
BMW M3 E36, Version 2 - Stage 3, All Upgrades (Body Kit 2)

Car Rating: 9.62

Tire and Brakes

F. Tire Pressure - 33.77
R. Tire Pressure - 32.32
Brake Balance - 56.50

Alignment


Steering Lock - 27.00
Caster Angle - 3.50
F. Toe Angle - 0.40
R. Toe Angle - -0.70
F. Camber - -1.30
R. Camber - -1.10
F. Ride Height - 75.00
R. Ride Height - 90.00

Springs and Dampers

F. Sway bar - 399.73
R. Sway bar - 142.76
F. Spring Rate - 456.83
R. Spring Rate - 433.03
F. Bump Stop Length - 1.00
R. Bump Stop Length - 4.00
F. Damper Slow Bump - 3,000.00
R. Damper Slow Bump - 3,000.00
F. Damper Fast Bump - 2,300.00
R. Damper Fast Bump - 2,300.00
F. Damper Slow Rebound - 4,600.00
R. Damper Slow Rebound - 5,300.00
F. Damper Fast Rebound - 3,500.00
R. Damper Fast Rebound - 3,300.00

Differential

L. Slip Acceleration Lock - 80.00
L. Slip Deceleration Lock - 45.00
L. Slip Preload - 60.00
Visco Electronic Lock - N/A

Gearing


Final - 5.44
1st - 3.50
2nd - 2.42
3rd - 1.71
4th - 1.28
5th - 1.05
6th - 0.83

Aerodynamics


F. Downforce - 6.00
R. Downforce - 7.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

The tune stayed virtually the same, only four parameters were changed as a result. Also...it actually handles like a champion without the Works Conversion, which is odd because it just defies aerodyn....you know what? That's not important right now. :lol:

Renown Tuning - Driver Discretion Advised.
 
I gave the SLR some runs in different tracks.

-Gear ratios are great, perfect for not having to up/downshift all the time like in other cars.
-Braking is good, allows for some late braking.
-When cornering it stays planted but slight brake inputs cause major understeer.
-One problem I noticed is high speed stability. Small steering inputs will sometimes give oversteer and results in an epic wall slam. Braking from high speed is firm but slight steering inputs will make the car lose all stability.

I did however like how it behaved in the Nurburgring with all those corners and slopes.
 
I gave the SLR some runs in different tracks.

-Gear ratios are great, perfect for not having to up/downshift all the time like in other cars.
-Braking is good, allows for some late braking.
-When cornering it stays planted but slight brake inputs cause major understeer.
-One problem I noticed is high speed stability. Small steering inputs will sometimes give oversteer and results in an epic wall slam. Braking from high speed is firm but slight steering inputs will make the car lose all stability.

I did however like how it behaved in the Nurburgring with all those corners and slopes.

Appreciate the feedback. I'll work on a general tune to address that major problem; the tune that's up now is a track special for London Royal Mile.
 
Assuming I can stay on schedule today, at least several new tunes will be stocked by the end of the day; some from the Ferrari pack, and the others a mix of the Exotic pack and the vehicles that remain without a tuning profile.
 
Audi S3 - Stage 3 Custom (No Body Kit)

Car Rating: 8.58

NOTE: Wider Tires/Wheels were NOT installed for this tune.

Tire and Brakes

F. Tire Pressure - 34.78
R. Tire Pressure - 32.61
Brake Balance - 65.50

Alignment

Steering Lock - 29.00
Caster Angle - 2.25
F. Toe Angle - 0.40
R. Toe Angle - -0.40
F. Camber - -1.50
R. Camber - -1.20
F. Ride Height - 90.00
R. Ride Height - 90.00

Springs and Dampers

F. Sway bar - 285.52
R. Sway bar - 142.76
F. Spring Rate - 256.97
R. Spring Rate - 171.31
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 3,600.00
R. Damper Slow Bump - 2,000.00
F. Damper Fast Bump - 1,500.00
R. Damper Fast Bump - 1,200.00
F. Damper Slow Rebound - 4,300.00
R. Damper Slow Rebound - 4,300.00
F. Damper Fast Rebound - 2,000.00
R. Damper Fast Rebound - 2,600.00

Differential

L. Slip Acceleration Lock - N/A
L. Slip Deceleration Lock - N/A
L. Slip Preload - 60.00
Visco Electronic Lock - 35.00

Gearing

Final - 5.74
1st - 2.95
2nd - 2.13
3rd - 1.65
4th - 1.27
5th - 1.00
6th - 0.84

Aerodynamics

F. Downforce - N/A
R. Downforce - N/A
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
Ford Focus ST - Stage 3 Custom (Body Kit 2)

Car Rating: 6.06

NOTE: The following upgrades were NOT installed.

- Seam-welded Chassis
- Wider Tires/Wheels

Tire and Brakes

F. Tire Pressure - 34.78
R. Tire Pressure - 32.61
Brake Balance - 68.00

Alignment

Steering Lock - 22.00
Caster Angle - 2.75
F. Toe Angle - 0.40
R. Toe Angle - -0.10
F. Camber - -1.40
R. Camber - -0.90
F. Ride Height - 80.00
R. Ride Height - 90.00

Springs and Dampers

F. Sway bar - 285.52
R. Sway bar - 114.21
F. Spring Rate - 256.97
R. Spring Rate - 171.31
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 3,000.00
R. Damper Slow Bump - 2,300.00
F. Damper Fast Bump - 1,500.00
R. Damper Fast Bump - 1,200.00
F. Damper Slow Rebound - 5,200.00
R. Damper Slow Rebound - 4,300.00
F. Damper Fast Rebound - 2,000.00
R. Damper Fast Rebound - 2,200.00

Differential

L. Slip Acceleration Lock - 75.00
L. Slip Deceleration Lock - 25.00
L. Slip Preload - 60.00
Visco Electronic Lock - N/A

Gearing

Final - 5.44
1st - 3.50
2nd - 2.13
3rd - 1.65
4th - 1.24
5th - 1.09
6th - 0.84

Aerodynamics

F. Downforce - 2.00
R. Downforce - 5.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A

Renown Tuning - Driver Discretion Advised.
 
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