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Stuff like that, while realistic, is not fun nor appealing as it is something that punishes the player for something that is largely out of his or her control. Gran Turismo is still a game and that means enjoyment should be a factor. I'm not trying to lose a long ass endurance race because my car blows up or something.
^ Agreed. The suggestions made in this thread would be terrible for such a large title that hasn't gained it's fanbase with explosions and damage but rather a broad but indepth experience. I'm afraid the features mentioned would only appeal to a smaller percentage of the market they're trying to appeal to. I think GT has always done a great job in satisfying the more knowledegeable and realisit crowd while also balancing gameplay for the masses.
GT already features a lot of maintenance oriented factors that all derives from realism. Engine rebuilds, body repairs, tire wear, mechanical damage, and oil changes all can effect your car's performance. Engine explosions and flat tires are just taking it too far. I was already unimpressed with inclusion of damage models - nothing more annoying than looking at a warped tail end because the AI behind you thought it was benefitial to rear-end you.
I mean there are already a ton of factors in play, and in some situations more than I could care for, and this would just kill it entirely. I just don't see how this would be "fun."