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Second, GT5's physics engine has problems with really light cars like the Caterham, so it should be faster in the game than it is.[/color][/b][/font]
Ah HA! I've suspected this since day one playing gt5!
I thought I was crazy but maybe not, that it seemed like game environment unfairly favours heavier cars!
PP put an enormous proportion of the formulation on weight. Lightness bumps PP up a lot more than increasing HP does - so lightweight cars are heavily penalised.
I KNEW IT!!
NEVER take a lightweight car into mix & match pp restricted online race unless you're just THAT good. (Or a glutton for punishment!) Because it's never going to be as fast... and worse, it makes it more likely the heavier cars will bully you right off the track. (Even without hitting a light car, a heavier car will upset the air/balance of the lighter car even on a clean pass!)
It's a little beyond me as to why PP doesn't take into account things like tyre choice (massive), gearbox type (not so) and suspension settings as these things obviously have a huge impact on performance. For instance, in any pp limited race, all the smart players are going to have fully adjustable suspension, gearboxes and racing softs, otherwise you're doomed. Which means that you either stick to the same couple of cars all the time or you have to make sure you have these items fitted to any car you're likely to want to use in a race. And since even I've got 500 now (and I said I wasn't going to collect), most of them will never get driven in anger.
What SlyckTires said.
I wish there was a pinned topic in the online section explaining this about pp restricted races for newbies.
That you might as well just go back to aspec if you don't have full suspension, full LSD, & full transmission on all cars you might expect to want to use in an online race.
There's no way to force restrict tuning parts out of a race. So unless you play in an organized race with ALL people being trustworthy for the honour system, you should just assume everyone's adding the best items... even if they SAY it's "street legal" or "road cars". This generally does NOT mean everyone's sticking to sports suspension & whatnot.
Do you think a beginner would ever EVER look at a caterham and think you know this car is fairly fast (should be faster)... well the answer is no.
Then my bf looked it up online and read to me something and warned me not to get my hopes up about the caterham! LOL
But in GT5 for some reason, I can have an Autozam at 420 and I can detune an RX-7 to 420, and kickthe Autozam's butt.
Exactly, it totally fails to take into account different classes of cars.
I don't think that suspension settings should be added to pps, because suspension supports the way a driver handles the car, which is different from player to player. So my suspension settings in a well tuned car fit my style of driving that one car, but maybe those are absolutely horrible for another persion with another driving style. How should someone thake this into account when calculating the pp for a car?
The point being that without the fully customizable suspension, NO ONE could tune the suspension to their driving style, they'd have to learn to maneuver the car as-is... So not having that option would put down the handle-quality of the car for ANYONE.
But the point is still moot because a M3 with ANY suspension set up (or none) is going to handle loads better than a hatch with no full suspension... even at the same pp.
The ultra lite cars automatically get overrated for some reason. Otherwise, the pp system is very accurate.
I think it's more of a sliding scale personally. It's not just the ultra light cars. It's that the lighter the car, the more severe the pp rating is off.
Keep in mind that it actually uses area under the hp curve vs. weight and not simply hp/weight to calculate PP. What this means is you generally don't want to use cars that have high torque and a flat Hp curve in the PP system as they will be generally slower at a given pp, compared to a flat torque curve or (best) rising torque curve. The you adjust the Tranny to use the high hp area of the curve and that tends to be fastest in the PP system.
I said this in another thread and it was like speaking into a vacuum. LOL.
My bf told me that you want a HILL design in the graph, you don't want an X. And I've found this to be true. Sometimes I power-limit down to get rid of the X & make it into a hill design.
The key ingredient to close racing with performance points is running cars that would be closely matched in real life. Keicars vs supercars of equal PP is not a realistic comparison. Likewise, older cars vs newer cars, light cars vs heavy cars, and 4wd cars vs 2wd cars simply don't play out well. There are exceptions, but they are often track specific.
Furthermore, you need to match tire compounds and tuning options. A car with a custom 6-speed transmission with short gears will run circles around a car with a stock transmission at Tsukuba.
You're very clue-ful about this!! Thank you because I've felt like I'm in a vacuum with what I've noticed.
People just act like they're just a "better driver" when in fact, they just have a better car! I sometimes think they're being sneaky & know full well. But sometimes I really think they're clueless and really think they're JUST THAT GOOD. LOL
I found out in a k-car race online... The CERVO is unfairly advantaged against the other k-cars because of it's transmission. The servo lapped me (in a much older car) twice, and 2 other (newer model) cars once... When I think if that guy wasn't in a CERVO, the race would've been EXPONENTIALLY closer... because that advantage upset the entire dynamic of the race... because the other 2 people were driving with wildly risky behaviour in response to the CERVO being so out ahead on them.
Now I'm not saying the guy in the CERVO would not have won anyway in another car, or a 1-make race with the same opponents, he's pretty darn swift... but his edge was a tad ridiculous.
Really? So for example putting a 5sp racing transmission in a 70' Challenger, along with racing suspension. Lets say we don't adjust anything and put it against a stock 70' Challenger on any track. The Challenger with the trans and suspension will eat the stock one alive. It will have 1 extra gear and a much higher top speed, all while reducing nose dive under braking, and body roll in corners with the suspension. The suspension should at least make the car more balanced into and out of a corner, while the trans will simply put the car in a different category.
Oh exactly... Simply getting that LURCHING wallow out of an antique muscle car is enough to put it into a different category.
I upgraded my Mercury Cougar, and my bf was watching me drive it (not knowing what I was driving), and when I was done he said - "That was your Cougar?!!" Because you know, it wasn't lurching at every brake point & wallowing like an undercooked marshmallow out of every turn... and I had the ability to actually steer it.
(IMHO, steering an unmodified antique muscle car is something you really shouldn't do at all. LOL