This. It's a brilliant concept and the world is very large.
Yes. Totally agree. The more I explore - the more oddities, easter eggs, and viewponts I access in the 'game' , the more I find the whole concept of an endless world of driving, and test-driving, cars in various environments brilliant, the more I
avoid the game . . .
why?? It is addictive after half an hour or so of playing, and that half hour suddenly becomes half a day . . . and one is then in major trouble because life in Hawaii, tooling a GT-R with futuristic speed and handling every which way
and loose, is a dream compared to the pressures of real life! Either homework or groceries were not done.
I like this 'driving simulation' - just can't get enough of it. I like the excellent, though limited, selection of cars so well rendered in the garage environments. And for those boys and girls who admire virtual art . . . the virtual boys and boys are graphically enduring - the rendering of some are pretty hot, too.
But the driving is the least rewarding part of the game. It's not engaging or fun. Every time I try and go back, 5 minutes in and I'm bored with the driving.
TDU2 lacks a lot. Almost an oxymoron, because TDU2 is so HUGE. I long for some of the characteristics of the other games imbedded into TDU2. This is actually the CORE game in the coming move to obsessive virtual reality. Paradise lost to Eden. TDU2 can offer everything - from dressing up and meeting people online, to racing them, cruising with them, buying and selling houses, yachts, cars, literally everything one would do in real life - from living together in a house an online couple got together at to having virtual nookie in some nook or cranny tucked away in the vast country side.
Imagine switchable physics (obviously inevitable) and portable, downloadable, upgradable courses - for instance a TDU2 with German Autobahns or Emirates highways, or London town in all it's entirety. Imagine GT5's stock '09 GT-R and 'Ring, and place it into TDU2 - and a long drive through Europe (just for the hell of it) to get there before you race - with REAL people. All online of course. After which you all end up at the Online Casino and gamble your houses away, then take off to the drag strip to gamble your cars away racing real people in drag races at Vegas. Then down to your last Golf, you go find some NFS type AI to battle with and make some moolah again. Maybe Heyward will give you a handout.
TDU2 has huge potential; the makers don't know their market. Or haven't listened to it.
Online is the medium. The message is the interaction.

TDU
X can be the ultimate mix of virtual reality that can fulfil that; if developed by the right people.