- 6,138
- Simcoeace
What is the point of the increasing realism of GT5P with the superb graphics & much improved physics, when the game-play remains rooted in a completely arcade notion of "racing"?
Some of the "races" or "missions" are extremely difficult & some of them are easy, but almost none of them resemble real racing. By setting up so many races that involve passing 15 cars in one, two or three laps the GT series encourages a completely unrealistic approach to racing: tearing around the circuit over & over again (never on the racing line, because you're constantly overtaking cars), until you learn exactly what the turn-in & braking points are, & exactly where you have to pass each car in order to win (by definition doing this means your own cars & driving have to outperform the AI cars & drivers in a totally unrealistic way).
This resembles the game-play in many video games (like platformers) where success is a result of endless repetition & "learning the pattern". If PD introduced decent, aggressive AI, realistic collision physics, & damage, then it would be possible to have actual, spontaneous & (relatively) unpredictable racing, which would remove the necessity for the endless "license tests" & "missions" which provide a substitute challenge in place of real racing.
Some of the "races" or "missions" are extremely difficult & some of them are easy, but almost none of them resemble real racing. By setting up so many races that involve passing 15 cars in one, two or three laps the GT series encourages a completely unrealistic approach to racing: tearing around the circuit over & over again (never on the racing line, because you're constantly overtaking cars), until you learn exactly what the turn-in & braking points are, & exactly where you have to pass each car in order to win (by definition doing this means your own cars & driving have to outperform the AI cars & drivers in a totally unrealistic way).
This resembles the game-play in many video games (like platformers) where success is a result of endless repetition & "learning the pattern". If PD introduced decent, aggressive AI, realistic collision physics, & damage, then it would be possible to have actual, spontaneous & (relatively) unpredictable racing, which would remove the necessity for the endless "license tests" & "missions" which provide a substitute challenge in place of real racing.