CES2009 - Gran Turismo 5: Prologue in 3D

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Thats pretty cool :D

But i hate the feeling that the time and effort invested in a 3D version of GT5: P could have been used for the development of GT5 aswell. I got the feeling PD does so much things besides the GT5 development these days that they have a lot less time to spend on the development of GT :S
 
But i hate the feeling that the time and effort invested in a 3D version of GT5: P could have been used for the development of GT5 aswell. I got the feeling PD does so much things besides the GT5 development these days that they have a lot less time to spend on the development of GT :S

There is only need to render two parallel scenes, first one being rendered for left eye and the second one for right eye. That's all.

And I bet after sony's bad last year whole PD team is working so hard that there is smoke upon their heads and hands :)
 
There is only need to render two parallel scenes, first one being rendered for left eye and the second one for right eye. That's all.

And I bet after sony's bad last year whole PD team is working so hard that there is smoke upon their heads and hands :)

this could be a great feature for GT5 if it's as simple as you said.
 
That tv looks like a normal z series bravia. So perhaps you don't need any special tv to use it.

I actually have a feeling that this could be something that could be added to any game quite easily. Heck i think that would boost ps3 numbers if it's released. First home console that is truly 3d
 
That tv looks like a normal z series bravia. So perhaps you don't need any special tv to use it.

I actually have a feeling that this could be something that could be added to any game quite easily. Heck i think that would boost ps3 numbers if it's released. First home console that is truly 3d

Says here "a Sony representative made it clear this television will not be headed for production any time soon. " so clearly you need a special TV.
 
There are mainly three 3D technologies as I know.

One is with those green / red glasses, requires adequate source, red/green glasses and standard screen.

The second (IMAX) is based on polarisation effect, it requires two sources (left and right eye) polarisational glasses, two projectors, one with polarised light, the second one not polarised. And maybe special background.

And the newest method is screen which is 3D by itself, it displays different angle for every eye already as it is.
 
The IMAX 3D effect looks fantastic. And is doesn't strain your eyes compared to the other two 3D technologies.
I've seen two movies (Journey to the Center of the Earth, and U23D) in IMAX 3D, and they were great. 👍

Edit: Oops, those were RealD... not IMAX.
 
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I've seen sharks and one movie about space shuttle in IMAX. And the second was really intoxicating. When the engines of spacecraft were fired, then massive ammount of dust, stones and grass was flying into my face. That was amazing!
 
It should be just as easy to do on the ps3 as it is on the pc. Just a graphix driver update and a 120 mhz tv. I've been playing games in 3d for years, starting with NFS Porsche Unleashed.
I had the 3d glasses for the old sega system too.
 
It should be just as easy to do on the ps3 as it is on the pc. Just a graphix driver update and a 120 mhz tv. I've been playing games in 3d for years, starting with NFS Porsche Unleashed.
I had the 3d glasses for the old sega system too.

HA wow. You'd never guess what my first 3D game on pc was...Porsche Unleashed!! I had those 3D glasses too.
 
craste, you might change your mind if you experienced it.

Shame you need a special TV for this - I was hoping it would be possible with any LCD / plasma screen. Hopefully PD haven't wasted too much time experimenting with this, as cool as it is.
 
craste, you might change your mind if you experienced it.

Shame you need a special TV for this - I was hoping it would be possible with any LCD / plasma screen. Hopefully PD haven't wasted too much time experimenting with this, as cool as it is.

Very true mate - but i thought 3D makes things 'pop out at you' - so can't really get my head around using this in a racing game - I'm thinking it would put you off somewhat?

Unless PD include airbags which pop it into your face when you crash lol:)
 
Niiiccceeee. :)
I really hope we can have this soon, it's really cool. And I don't mind wearing those glasses when I see it in 3d :D
 
Very true mate - but i thought 3D makes things 'pop out at you' - so can't really get my head around using this in a racing game - I'm thinking it would put you off somewhat?

Unless PD include airbags which pop it into your face when you crash lol:)

From my experience with 3d gaming on the pc, you can adjust the depth of field. For first person shooters I had it set up so that things seem to extend out of the screen towards you. For driving or flying sims I adjusted it so the screen had more depth. Combined with a TrackIR it is quit an emersive experience.
It's not really a "special tv", it just has to be fast enough to show each frame twice, once for your left eye and once for your right. If it's not fast enough you will see the screen flickering. For instance on a computer monintor, if you had it set for 60 htz you would in fact only see 30 htz because each frame shows twice. Bad flickering at 30 htz.
 
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"PlayStation 4 in 3D
Will Sony's next system be coupled with 3D glasses?
by Chris Roper

January 9, 2009 - CES 2009 is currently underway in Las Vegas, and while there are tons of home audio systems, DVD and Blu-ray players, touchscreen phones and other miscellaneous cool gadgets to be seen and played with, perhaps the biggest theme this year is 3D. Long gone are the days of the blue and red paper glasses, replaced with polarized lenses or even standalone displays that promise they can provide the effect without having to wear anything on your head.

3D is getting big in Hollywood as well, and fast. James Cameron has long been working on Avatar, a 3D-only film, and has said that all of his future work will be shot in 3D. At Sony's CES press conference this year, there were announcements that Toy Story 1 and 2 would be re-released in 3D, and a third film would be coming in the same form. Dreamworks announced that all of its future projects would be in 3D. The list goes on and on…

But that's not all. At Sony's booth, a handful of PlayStation 3 titles were running 3D demos, including WipEout HD, Gran Turismo 5 Prologue and MotorStorm: Pacific Rift. Our guys that have seen it say it's pretty amazing.


A look Sony's 3D demo for CES 2009.

Sony is keeping mum on exactly how these games are working, if they're just tech demos and not ever intended for release and so forth. For my part, it sounds to me like all three of these games will be patched with 3D viewing capabilities at some point in the future. And, it could also explain why we haven't seen Gran Turismo 5 proper yet - it could be that the game is meant to be played in 3D and we'll see it running as such at E3.

But what about other content? Will every (or even just some) PS3 games get a 3D viewing option? Could a firmware update bring the content to everyone? Maybe, maybe not. But it seems to me that it's likely that the PlayStation 4 will be built from the ground-up for 3D content, including Blu-ray discs for movies.

Don't try crossing your eyes.
One of Sony's problems in the past, as a company on the whole, is that its bits and pieces haven't worked all that well together. For example, you can't download music to the PlayStation 3, which is a giant missed opportunity given Sony's large catalog of tunes. Movies took forever to get there, etc. etc. But the company is struggling (as are most these days), and a more cohesive approach to all of this would help things. It's one of the initiatives that Howard Stringer was pushing for when he took over a few years back, and things are getting better, with stuff like the XMB showing up in both its gaming devices and displays, and Blu-ray being a major focus for the company.

Releasing the PlayStation 4 with full-on 3D viewing capabilities would be a game-changing move, especially if the next Xbox and Nintendo systems don't follow suit. As mentioned, it apparently sounds amazing, which is obviously a good thing for Sony fans. But it would also give the PS4 that same sort of nifty catch that has gotten so many people to buy a Wii. Wiggling joysticks around is nothing compared to seeing objects jump out of the screen."
 
There is only need to render two parallel scenes, first one being rendered for left eye and the second one for right eye. That's all.

Right. But that would cut the framerate by half. Having the stereoscopic effect
at 60Hz would require the game to run, internally, at 120Hz. And one would
also need a 120Hz TV to display 60 frames per second for each eye.

The given effect can be implemented within each 3D game rather easily if
one accepts that the framerate drops in half, which is obviously not our goal.
 
Right. But that would cut the framerate by half. Having the stereoscopic effect
at 60Hz would require the game to run, internally, at 120Hz. And one would
also need a 120Hz TV to display 60 frames per second for each eye.

The given effect can be implemented within each 3D game rather easily if
one accepts that the framerate drops in half, which is obviously not our goal.

*gasp!*

Is this Ken Kutaragi's vision of 240FPS and 4D? (I'm being serious)
 
they wouldn't since our eyes can't receive 4D and our brains couldn't interpret it either.
 
*gasp!*

Is this Ken Kutaragi's vision of 240FPS and 4D? (I'm being serious)

One needs a 240Hz display to utilize a 240FPS at its fullest. For example, we
could have 120fps for each eye on a 240Hz display, if also the game could
render at 2x120fps. Not a chance!

About the 4D. Most people do think about 4D as something they can't
experience, because they always associate 4D to be a real space with four
dimensions, lol. 4D means nothing more than having four degrees of freedon
at first instance. And a degree of freedom can be anything. One usually has
to say, to define, what these degrees are about, but Ken didn't told the
public -- to keep it big (for all those americans ;))

Up to my knowledge, Ken's 4D is as follows; three dimensions for the
geometry we experience in a game and an additional dimension to
manipulate the textures of the given geometry over time ... o v e r time.
The streaming facility of the Cell architecture allows to do that, but only a
few games really exploit that feature, because you have to start anew, at
the beginning. But things are closing in. :)
 
Main problem for this is the utilisation of new technology to final user.

However, as a step of finding it's way to consumer, maybe - just maybe - we can expect to have some kind 3D support in full GT5 game - but for some special mode - as it was GT Hi-Fi in the very first game.

Of course, for that experience, players would have to have adequate TV sets, but it would somehow promote the techology to wider masses. At that point in 2010. I prsume maybe we'll have such sets already in sale.
 
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