*gasp!*
Is this Ken Kutaragi's vision of 240FPS and 4D? (I'm being serious)
One needs a 240Hz display to utilize a 240FPS at its fullest. For example, we
could have 120fps for each eye on a 240Hz display, if also the game could
render at 2x120fps. Not a chance!
About the 4D. Most people do think about 4D as something they can't
experience, because they always associate 4D to be a real space with four
dimensions, lol. 4D means nothing more than having four degrees of freedon
at first instance. And a degree of freedom can be anything. One usually has
to say, to define, what these degrees are about, but Ken didn't told the
public -- to keep it big (for all those americans

)
Up to my knowledge, Ken's 4D is as follows; three dimensions for the
geometry we experience in a game and an additional dimension to
manipulate the textures of the given geometry over time ... o v e r time.
The streaming facility of the Cell architecture allows to do that, but only a
few games really exploit that feature, because you have to start anew, at
the beginning. But things are closing in.
