Real Life Miata vs GT5 Miata at Laguna Seca

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Can you believe his real best lap time is the same in the video game? Wow. I knew GT5 was trying for realism, but the game must be really realistic if people keep posting videos like these. Thanks for sharing.
 
Can you believe his real best lap time is the same in the video game? Wow. I knew GT5 was trying for realism, but the game must be really realistic if people keep posting videos like these. Thanks for sharing.

Crazy... Right?


Here is a direct quote from him after it happend:

[VagaXt] "OMG... MY MIND HAS JUST BEEN BLOWN...


In GT5, I finally got around to replicating my 253whp MSM with NT01 R-comp tire (equivalent to Sport Medium tires), OS Giken diff, TEIN Monoflex w/ stock MSM swaybars, APR GTC-200 wing and real world alignment settings. My personal best real life time at Laguna Seca: 1:42.9, set back at Miatas @ MRLS in April 2010. So, have a guess at what happened...


With only about 15-20 laps of practice, best lap I got: 1:42.925... This is with me on my Driving Force Pro (GT4) steering wheel and no aids. Thinking of it now, my real life MSM has ABS, so maybe I should have left it on in the game... Even the virtual MSM's handling felt the same as my real life car...


I even resorted to watching my real life footage off my laptop with my replay of that lap in GT5 in bumper cam mode. The timing of the shifts and the landmarks going by are in sync for most of the course!!


Still, WTF!! My mind is blown... "

..
 
It's funny too because you'd think he'd drive at least a little more aggressively or careless in the video game because well... it's a video game! But it seems driving style, skill and technique translate over very well. Makes me wish my car was in the game...
 
Really nice video. It made me remember that episode of Top Gear when Jeremy Clarkson took a NSX to Laguna Seca and tried to match his time in GT4. I really would like to see him do that again, but this time with GT5 and a proper wheel. I guess we should all start writing letters to them.
 
I know VagaXT, I started working for Flyin Miata around the time he had his car in our shop getting a built motor and FM turbo system. 👍
 
I know VagaXT, I started working for Flyin Miata around the time he had his car in our shop getting a built motor and FM turbo system. 👍

Yeah, I would LOVE to have that engine in my MSM... Along with all of his other awesome race mods.

Though I do have a bunch of FM parts... :)
..
 
He has a new video of his real life NA vs GT5s NA:

This is him quoted:

"Here's the next comparison. My NA6 vs. the GT5 version. Same test: I built the car, then straight 15-20 laps for my best time. This one's even closer than my MSM test... The lap times match down to the hundredth of a second!



Of course, there are some things to be said about the footage:

1. Just like my other comparison test with my turbo Miata (http://www.youtube.com/watch?v=31bH2t2X*95g), I'm faster and slower in the game than in real life. Particularly, turns 5 and 6. Yet again, like the other test, I'm faster in real life in turn 5, but slower in turn 6. That simply comes down to bravery for turn 6; I'm braver in the game because I fear the left-side walls in real-life, so I take it easy though there. Turn 5 is faster in real life because I can feel the brakes and grip easier in real life than the game.

2. Just like my real life car, the virtual one steers similarly to the game.

3. In the game, I don't have a clutch or an H-pattern shifter. Instead, I had only a sequential shifter with no clutch pedal. I need to do this test again in the future with a Logitech G25 or G27 steering wheel and pedal set.

4. The red strips on the apexes at Laguna Seca are not recreated in the game correctly. In the game, you can run over them with little to no consequence. In real life, if you hit them, you are going upset the car greatly through the corner, not to mention also bending a wheel in the process.

5. For the real-life lap, I upshifted to 4th gear then downshifted to 3rd before the entry of turn 10. In the game, I keep it in 3rd. I think the discrepancy is simply a misjudgment of gear selection in real life. I should have ran it to the rev limiter in 3rd."
 
How is it compareable if the real life car weighs 27 kilos more and the ingame car has 30 more horse power? (30 percent more horse power in this case, which on it's own should make the timing for your gear shifts different, not the same?)
In the real life footage I see you constantly fighting the car in corners to control it, in the game footage you turn the wheel and the car follows direction. (driving force pro doesn't have force feedback either I assume

In the real footage you rage at the other driver slowing you down with his careless overtaking, and I assume you lose quite a bit of time when you go into a slide on a few of the corners.
So again how exactly can you compare the lap times?

Did you call it quits when you hit that laptime ingame? or did you continue on to try and knock off several tenths more (or even more).

Not knocking gt really and I'm not going to pretend to know racing.
I just think it's apples and oranges.

I was going to mention people wrecking the real GT-R lap time on nurburgring in gt5 , but I guess it makes sense if you can take as many risks as you want in the game, whereas that would get you killed in real life.
 
Woah, didn't expect GT Planet to see these videos of mine. Let me explain a couple of things:

Note one thing for those who think I purposely rigged the in-game time on purpose. If you read my Youtube video description, I only gave myself no practice before the experiment, simply set up the car to the specs I think are close enough and drove 15-20 lap straight (like a real track day) to get my fastest lap in the game.

Also, when I made the videos, that was only about a week after I got GT5 and my PS3 and started playing, no experience beforehand. Obviously now, I'm much faster now since getting used to the physics and gameplay.
 
Woah, didn't expect GT Planet to see these videos of mine. Let me explain a couple of things:

Note one thing for those who think I purposely rigged the in-game time on purpose. If you read my Youtube video description, I only gave myself no practice before the experiment, simply set up the car to the specs I think are close enough and drove 15-20 lap straight (like a real track day) to get my fastest lap in the game.

Also, when I made the videos, that was only about a week after I got GT5 and my PS3 and started playing, no experience beforehand. Obviously now, I'm much faster now since getting used to the physics and gameplay.

Safe to say that GT5 is the real driving simulator? lol
 
Great vids. Very good to see this kind of thing.

I found this vid of Tsuchiya's Tsubuka JGTC lap record:

51.8 and regarded to be a very good lap

51.6 with the most realistic settings

Very little in it. I was a little more aggressive and a made a few other notes, but again very close times from GT5 :)
 
now all we need to do is show Top Gear this new version and convince Jeremy that, Yes you can get around a track as fast as you would in a game
 
Just drove Laguna Seca for the first time last Sunday after practicing on GT5 for about a week. I drove a friend's car which is a stock engined 1993 mazda miata. I thought GT5 was spot on. Without the fear of breaking my friends car and dying :) i would have been able to put in the same laps as the game. Basically, if had cojones.

On my first lap i already felt comfortable, my first time in the cork screw was business as usual. The feeling was the same aside from the adrenaline and the G-forces.
 
Guys anyone can do enough laps in gt5 while mixing and matching tire compounds and corner speeds to make sure that the lap times correspond. The videos don't prove anything.

I've driven Mazda Raceway in an mx5 cup car and extensively in gt5, and the gt5 layout will provide faster time every time. The layout on the corkscrew and turn 9 alone are different enough that they alone will skew results.
 
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