- 1,973

- Florida - USA
- Flsurffisher
The International High Performance Racing League (IHPRL)
presents
The Super Touring Challenge Cup
presents
The Super Touring Challenge Cup
IHPRL Photo Gallery
The Format
Each week is a 3 race mini-endurance. Each race is 30 minutes long so that pit strategy comes into play. Drivers earn points each race based on the point system below; the scores are totaled for overall position. Based on your final position for the event you earn points based on the same scoring system below towards the overall championship.
The Cars
ABT Audi TT-R Tourig Car '02
RE Amemiya FD3S RX-7
Lexus IS-F Racing Concept '08
Blitz Dunlop ER34 Skyline '07
Mercedes CLK Touring Car '00
Mitsubishi FTO Super Touring Car
Audi A4 Touring Car '04
Vauxhall Calibra Super Touring Car 94
Toyota Au Cerumo Supra '01
Vauxhall Astra Super Touring Car '00
Subaru Imprezza Supr Touring Car
Alfa Romero 155 2.5 V6 TI '93
Specs
502HP Max
1100kg Min
Tires - RH
Week One Monday 11/28 @ 6pm EDT 11pm U.K.
Nordschleife - (Technical) - 4 laps
Grand Valley East Reverse (Fast) - 30 laps
Trial Mtn Reverse- (Technical) - 22 laps
Week Two: Monday 12/5 @ 6pm EDT - 11pm U.K.
Rome Reverse - (Fast) - 28 laps
Cape Ring North - (Technical) - TBD
Laguna Seca - (Technical) - 23 laps
Week Three: Monday 12/12 @ 6pm EDT - 11pm U.K.
Tracks
Deep Forest (Fast) - 26 laps
Suzuka (Technical) - 15 laps
SSR-5 (Fast - Night) 23 laps
Week Four: Monday 12/19 @ 6pm EDT - 11p.m. UK
Tokyo R246 Reverse (Fast) - 17 laps
Corte d'Azur (Technical) - 19 laps
Nurburgring 24hr (Technical) - 4 laps (Night)
Practice Procedures
a. One hour to thirty minutes prior to start time track three will be available for practice laps.
b. From thirty minutes prior to start time track #2 will be available for practice laps.
c. When start time is reached a 15 minute qualification period commences on track #1.
d. The Event will start 15 minutes after the hour.
Scoring
The DTM scoring formula. The points for the top-eight positions are awarded according to the following system: 10-8-6-5-4-3-2-1. There are neither void results nor extra points for pole positions or fastest race laps. The winner is the driver with the highest point total for all three races.
How it works
Dave finishes 3rd, 9th and 1st for the 3 races. He earns 6, 0 and 10 pts for a total of 16pts for the event. Ed finishes 2nd, 4th and 7th his points are 8, 5 and 2 for a total of 15pts. Dave gets first place overall with Ed getting 2nd. Dave would get the 10 1st place points towards the Championship and Ed would get 8.
1st = 10 pts
2nd = 8
3rd = 6
4th = 5
5th = 4
6th = 3
7th = 2
8th = 1
Environment:
ABS - Allowed
Active Steering: Off
ASM: Off
Boost: Off
Damage: Light
Driving Line: On
Grip Reduction: Real
TCS: Off
Tire Wear/Fuel Consumption: On
Penalties: Weak
Skid Recovery: Off
To Participate
Post the following info in this thread:
1. PSN
2. Which car you're using. The same car may only be selected by two participants.
Send a Friend Request to FLsurffisher (PSN) if not already connected.
The Rules
1. THE TOP PRIORITY IS CLEAN DRIVING
a. Don't be in such a hurry. Most incidents happen at the beginning of a race. With drivers in a hurry to get to the front of the pack. Its a mini endurance. You'll have a chance to catch up.
b. First keep in mind you're on COLD tires; they don't handle well until they warm up. Take your time.
c. Second, the guy who jumps out ahead is not normally the guy who wins. After the turn the cars behind usually "draft" ahead of the leader. It's not necessary to have the early lead. This is a mini-endurance you've got time.
d. Use caution when passing in tight areas. If you cause an incident you may not faulter but you will get a 30 sec penalty for each incident caused.
e. If you're being passed hold your line and let the faster car go around you. You may not need to WIN the race to win the series or championship. These are mini-endurance races in which strategy plays a role. The #1 rule is to avoid knocking your opponent off the road. Again a 30 second time penalty is applied for each incident you cause.
2. When returning to the track look to make sure you are not pulling out infront of another car. Set your arrow buttons to give you both left and right view.
3. Rule #3 - Refer to rule #1 & 2.
4. Don't cut the chicanes or the corners. Always have either both right or both left tires on the track at all times when going around corners or chicanes. Cutting could add 2 seconds to your time for each infraction. Depends on the severity and number of infractions during the race.
5. Passing
The Car Infront
a. Has the right to the line.
b. Maintain your line do not maneuver to cut-off the passing car.
c. Once passed you can maneuver to catch the draft of the car that passed.
The Car behind
a. Is responsible for a clean pass.
b. Do not bump as you pass or bump draft.
c. You can draft, just don't make contact.
d. Use care if passing on a corner; most incidents happen here.
6. REMEMBER - Clean Driving - High Speed battles are fun only if we're not bumping into one another.
Race Incidents
1. Please, the objective is a clean, competitive, fun, challenging race. Use care, use caution not to hit the cars around you.
2. If you feel you're the victim of a race incident:
a. First save the replay that's located under the podium icon.
b. View the replay to get better perspective on what happened.
c. Send me a PM concerning the incident, specifying which lap the infraction occured on.
Membership
All IHPRL events are open to everyone. However, members have first priority to participate. To join either post in this thread or send a pm to FishHunters and an invite will be sent.
Start Procedures
- The start of race one will be fastest first - so get on the track and run laps to qualify for your start position.
- Races 2 & 3 will be reverse grid.
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