As a huge fan of VW's as well as the GT-R, I was very excited to get my hands on this new DLC pack with the Scirocco R, Golf R, GT-R Black, (and New Cooper S). However, I am extremely disappointed by the glaring mistakes PD made when modeling 3 of the 4 new cars.
It all comes down to the transmissions.
Both the Scirocco R and Golf R have been modeled with paddle shifters in the interior. The cars in real life only have paddle shifters if equipped with VW's DSG (dual clutch) transmission. This means they should creep forward slightly from a dead stop and should have virtually instant gear changes under acceleration.
Every other GT-R that has been in the game since day 1 has been modeled properly with the dual clutch system. They Creep from a stop, and has very quick, basically instant gear changes. The Black edition, however, has been modeled with a traditional manual in the game. The part that instantly gave it away was the huge pause in acceleration between gears 1 and 2. Try another type of GT-R and you'll see the brutal acceleration and seamless shifts.
It's a shame that these cars have been mis-modeled in what is otherwise a very accurate and simulation-like game. I have discussed these errors in some threads already, but I wanted to dedicate a thread to this to keep the discussion on topic (as well as highlight the issue in case PD monitors the forums here).
In any case, happy holidays to everyone! Enjoy your families, your friends, and your GT5 time! 💡
It all comes down to the transmissions.
Both the Scirocco R and Golf R have been modeled with paddle shifters in the interior. The cars in real life only have paddle shifters if equipped with VW's DSG (dual clutch) transmission. This means they should creep forward slightly from a dead stop and should have virtually instant gear changes under acceleration.
Every other GT-R that has been in the game since day 1 has been modeled properly with the dual clutch system. They Creep from a stop, and has very quick, basically instant gear changes. The Black edition, however, has been modeled with a traditional manual in the game. The part that instantly gave it away was the huge pause in acceleration between gears 1 and 2. Try another type of GT-R and you'll see the brutal acceleration and seamless shifts.
It's a shame that these cars have been mis-modeled in what is otherwise a very accurate and simulation-like game. I have discussed these errors in some threads already, but I wanted to dedicate a thread to this to keep the discussion on topic (as well as highlight the issue in case PD monitors the forums here).
In any case, happy holidays to everyone! Enjoy your families, your friends, and your GT5 time! 💡