In my new SIM room I'm going to have both PC and console triple screen rigs. The PC rig is fully Dbox and tactile. But the console rig only has a single buttkicker.
My question is how do you build a zone tactile for consoles? I have ordered four Dayton pucks for my seat, four more for the chassis and the buttkicker for the rear part of the frame.
How would I set this up? I've got a 7.1 amp dedicated just for Xbox and PS3. Is it even possible?
Thanks
When you get the Dayton pucks you will realise how audible they can be.
Sure they can produce short range and limited effects in bass resonance but imo they are not a great solution for a cockpit as the main tactile. Then again for the price they are ideal for starting or experimenting.
If controlled via EQ and in a close proximity they could be effective to get tactile effects to an area a typical unit can not be installed. Hence why I previously tested them under the cover of the seat sidewalls and shoulder areas. Also I think they may be pretty decent for shifter effects/tactile duties at a low but felt volume.
Using Multichannel decoding with tactile works in the same principle as multichannel audio.
"Front & Rear" effects are the equivalent I guess to Chassis mode representing the 4 corners/wheels. "Centre" mode works rather well as engine effects. LFE works well also as engine or for impacts. You can expand all media utilising at least "Stereo" including games upto 7.1 tactile with the widely available DLPIIx decoding for additional rear tactile effects.
If starting off maybe consider having stereo effects and a unit in the pedals. That should get you all juiced up for some more if you like it.
Audio tactile can be a very mixed bag but we certainly learned how to utilise it well and have more control with EQ. If using models like the TST 209 ensure your audio is slightly louder to kill off its own audio. They are designed to combine with speaker audio but will sound weird if they are louder than your speakers. Also ensure you have good audible bass to improve the complete sensation. Having good audible bass fools the brain into thinking the tactile is stronger and if incorporated successfully giving the perception that the tactile is part of the audible bass not two separate elements.
Like a good home cinema, good bass is a key factor for really adding to the immersion.
In tactile terms the bigger more expensive units perform like better sub-woofers producing much richer and stronger quality of tactile. You don't have to run them at insane volumes to feel the benefits neither just like a high quality sub-woofer will far exceed something like your typical Logitech package.
On a final note I think Hoiman has done one of the best/recent examples of using increased or at least more controlled individual isolation. Bottom line the better isolation you have the more it will improve the results you get.
This is important if you want to help separate effects from various channels to feel like individual effects rather than being mixed together.
Some great examples of tactile on GTP.