- 660
In this article, KY says, regarding the fixed viewpoint behind the car :
"Regarding the viewpoint you mentioned, yes that's new. I had always been aware that, with the camera fixed behind the car, it's easier than the other viewpoint behind the car that sways. Obviously because with fixed it is easier to visualise or see the course. However by doing so, the gameplay in terms of the dynamics of the car and the movement is reduced."
and :
"I've always been aware of the fact that this viewpoint was something users looked for in a racing game, but I always try to recommend the drivers' viewpoint. But by looking at the trends and characteristics in gamers who select viewpoints, I think although drivers' viewpoint is key, this new view was important to answer the needs of the users."
I think he makes a terrible mistake here, introducing an angle that nobody will use, while the dynamic far-away angle in GT2 was so much better.
This has also been discussed in this thread, but I think it's usefull to have it sorted out in a poll.
"Regarding the viewpoint you mentioned, yes that's new. I had always been aware that, with the camera fixed behind the car, it's easier than the other viewpoint behind the car that sways. Obviously because with fixed it is easier to visualise or see the course. However by doing so, the gameplay in terms of the dynamics of the car and the movement is reduced."
and :
"I've always been aware of the fact that this viewpoint was something users looked for in a racing game, but I always try to recommend the drivers' viewpoint. But by looking at the trends and characteristics in gamers who select viewpoints, I think although drivers' viewpoint is key, this new view was important to answer the needs of the users."
I think he makes a terrible mistake here, introducing an angle that nobody will use, while the dynamic far-away angle in GT2 was so much better.
This has also been discussed in this thread, but I think it's usefull to have it sorted out in a poll.