Ghost Chasers Racing League

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GRAN TURISMO 4 Ghost Street Racing League

Welcome to the GT4 Ghost Street Racing League! In this league, you will be facing many fierce battles in three different classes of events. The events are street racing, D1GP, and Rally. There will even be tournaments you will be able to enter! It's time to showcase your talent against the world! Good Luck!

REQUIREMENTS

- Action Replay Max
- Gran Turismo 4 [NTSC U/C](American Version)
- Thumb Drive (Comes with the AR Max Evo version)

CLASSES

- Street Racer: Class based on "anything goes" style racing.
- D1GP: Class based on the art and style of drift.
- Rally: Class based on Dirt Racing.


STREET RACING RULES

Restrictions

- Normal or Sports Tires
- No Nitrous
- No Driving Aids

Types of Races

Chaser/Runner

- To win as the Runner, you must outrun your opponent by more than 2 seconds.
- To win as the Chaser, you must pass your opponent CLEANLY, and finish the race in front.
- If the Runner cannot outrun his opponent, but manages to keep the opponent behind him, they go into another round.

Sudden Death (For Team Battles)

- In the event of a tie, they will do a hot lap, in which they will do a rolling start one lap race.
- Whoever has the fastest lap time wins.

Race Rules

Other than passing cleanly, anything goes...

Clean Pass

A clean pass includes the following:

- Not touching the ghost
- Not wallriding past a ghost
- Not cutting grass past a ghost


D1GP RULES

Restrictions

- Normal or Sports Tires
- No Nitrous
- No Driving Aids

You will be judged on the following:

- Speed
- Drift Angle
- Line

Scoring:

Scoring will be judged on a 1 to 10 scale, 10 being the best, 1 being the worst.

Race Rules:

- Each Race will consist of 2 runs.
- In the event of a tie, there will be a deciding 3rd run.
- After the first run, the contestants will switch positions.
- Bonus points are awarded for such things as cleanly passing your opponent while drifting, and drifting as close as possible to your opponent.


RALLY RULES

Restrictions

- Dirt or Snow Tires
- No Nitrous
- No Driving Aids

Types of Races

Chaser/Runner

- To win as the Runner, you must outrun your opponent by more than 2 seconds.
- To win as the Chaser, you must pass your opponent CLEANLY, and finish the race in front.
- If the Runner cannot outrun his opponent, but manages to keep the opponent behind him, they go into another round.

Sudden Death (For Team Battles)

- In the event of a tie, they will do a hot lap, in which they will do a rolling start one lap race.
- Whoever has the fastest lap time wins.

Race Rules

Other than passing cleanly, anything goes...

Clean Pass

A clean pass includes the following:

- Not touching the ghost
- Not wallriding past a ghost
- Not cutting grass past a ghost


HOW NORMAL RACES WORK

Here's how the races will work:

1. Be online with whatever instant messenger you and your opponent choose before the time you two decide on.
2. The Race Manager (RM) of the race will then invite both of you into a group chat.
3. When the racers are ready, the RM will begin the countdown. When he types go, floor it!
4. When they are finished, they will save their file and send it to their opponent immediately! Reply to the RM done in the Group Chat window.
5. Both Chasers will then have one chance to either win or force another run.
6. At the end of the run, the Chaser will either record, or take pictures of the race and send them to the RM. After review, the RM will decide if another run is necessary.
7. One run consists of both running and chasing, so you start Round 1 by running, and finish it when you chase. The next round would start with you running again.
8. When a winner is decided, both parties will update their signatures with their record.

And thats all there is to it!

HOW TEAM BATTLES WORK

Team battles will work exactly like the Normal Races, except for the following:

- Challenging will be the same as a regular challenge, only this time to a team instead of an individual.
- Each team will choose a representative for the Normal and Reverse run.
- In the event the course your team chooses does not have a Reverse option, both teams will only choose ONE representative.
- To get an official win, both members of the team have to win their runs. If you do, then the Winning Team and the Losing Team then add only ONE win or ONE loss to EVERY member of the team.
- In the event of a split (one member wins, and one loses), it will go into a sudden death round. See the rules for Sudden Death.

Site vs Site
the way it is run is basicly the same as team races except each site chooses a team to represent itself agains t the other site.

JOINING THE GHOST STREET RACING LEAGUE!

Add this to your sig to show you're an Official Ghost Street Racer ;) :


CODE
Official Ghost Street Racer League Member
Main Car:
Classes:
Record:
Team:




*NOTE* All you need to add is the top line of the code. The main car, classes, record, and team are optional now.

Main Car - This is the car you will be using to race with. Should preferably be the one you like to drive, or a favorite car of yours!

Record - Your win and loss record is kept here! Do your best!

Classes - Enter the classes you compete in here!

Team - Put your team name here!


Joining this league resets your old record, so if you didn't fare too well in the other league, you have a fresh start here! For anyone joining, do your best, for there will even be competitions (bracket style) for each class type. Good luck to everyone participating, and let the challenging begin!!
 
This is not an official GTP Competition.

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